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adventure game design - kobold - 09-30-2025

anyone ever studied it or contributed to the study of it?

there was a large series of really cool posts by Choice of Games on their blog years and years ago, and it was the thing that almost got me into making video games.  i did some digging and found one i remember reading: "How We Plan a ChoiceScript Game"

the thing that really stuck with me is the post they made about designing choice charts: figure out where the BIG NARRATIVE CHOICES really are, and build your chapter design around getting to each major choice.  from there you can build intermediary choices that can create branches later- just keep track of how your paths part and rejoin and you can create meaningful impact based on historic choices in games.

i ended up applying a lot of this to my D&D games, and naturally it always went really well - the biggest effect it had was on my multi-year Kingmaker Pathfinder 1e game.