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Solo dev question: does story belong in a browser strategy game? - Printable Version +- Adventure Game Hotspot Community (https://community.adventuregamehotspot.com) +-- Forum: Games Discussion (https://community.adventuregamehotspot.com/forumdisplay.php?fid=3) +--- Forum: Other Games (https://community.adventuregamehotspot.com/forumdisplay.php?fid=5) +--- Thread: Solo dev question: does story belong in a browser strategy game? (/showthread.php?tid=817) |
Solo dev question: does story belong in a browser strategy game? - Caius - 11-09-2026 Hi all, I'm Caius. I make Legend of Gods on my own, a medieval fantasy strategy game that runs in the browser. It started in Flash back in 2012, and I've been rebuilding it for today's browsers. Most of it is strategy: you grow a town, train an army and lead a hero across a shared world map, with turn-based fights on a grid. I've also been adding NPCs around the map who give you quests when you talk to them, grouped into story chapters. That's the part I'd like opinions on from people who care about stories in games. ![]() When a strategy game tells its story through quests, what makes you actually read the text instead of clicking through? And what turns it into a chore? If you'd like to see it, it's free: https://s1.legendofgods.com/?lang=en Thanks. Criticism is welcome too, I'm doing this alone. Caius |