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		<title><![CDATA[Adventure Game Hotspot Community - Adventure Games]]></title>
		<link>https://community.adventuregamehotspot.com/</link>
		<description><![CDATA[Adventure Game Hotspot Community - https://community.adventuregamehotspot.com]]></description>
		<pubDate>Sat, 29 Aug 2026 06:22:31 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[I turned Day Of The Tentacle into a 3D animated movie trailer - Pixar style!]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=754</link>
			<pubDate>Tue, 25 Aug 2026 22:48:25 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=830">fatpigtures</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=754</guid>
			<description><![CDATA[Hey everyone! I've spent way too much time in the recent weeks to turn "Day Of The Tentacle" into a 3D Animated movie trailer- pixar style!<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/iNJGGi4oKSo" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I am super excited about it, would love it if you share it around. This required insane amounts of work to get the environments, characters and objects exactly right. Spent a couple weeks on this.<br />
<br />
Do let me know how you think it turned out <img src="https://community.adventuregamehotspot.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> cheers, Felix]]></description>
			<content:encoded><![CDATA[Hey everyone! I've spent way too much time in the recent weeks to turn "Day Of The Tentacle" into a 3D Animated movie trailer- pixar style!<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/iNJGGi4oKSo" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I am super excited about it, would love it if you share it around. This required insane amounts of work to get the environments, characters and objects exactly right. Spent a couple weeks on this.<br />
<br />
Do let me know how you think it turned out <img src="https://community.adventuregamehotspot.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> cheers, Felix]]></content:encoded>
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			<title><![CDATA[I tried to make a whole journey playable — then players found the gun]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=752</link>
			<pubDate>Sat, 22 Aug 2026 03:02:28 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=823">RedPassportDev</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=752</guid>
			<description><![CDATA[Hi everyone — I’m the solo developer of <span style="font-weight: bold;" class="mycode_b">Red Passport: Ticket to Russia</span>.<br />
<br />
The original idea sounded simple: make the trip itself the adventure. You leave a Moscow apartment and travel toward Vladivostok by bus, passenger plane, train and yacht. I didn’t want those legs to disappear behind a loading screen; I wanted the airport announcements, cramped interiors and slightly uncomfortable waiting to be part of the story.<br />
<br />
<img src="https://media.indiedb.com/images/games/1/93/92226/shot-11.1.jpg" loading="lazy"  alt="[Image: shot-11.1.jpg]" class="mycode_img" /><br />
<br />
That created the design problem I kept returning to: how do you make transit feel slow enough to sell the distance, but not so empty that the player feels trapped? A lot of the game became small environmental beats — finding where to go, listening, looking through windows and deciding whether to touch something you probably shouldn’t.<br />
<br />
<img src="https://media.indiedb.com/images/games/1/93/92226/shot-03.jpg" loading="lazy"  alt="[Image: shot-03.jpg]" class="mycode_img" /><br />
<br />
And yes, that “probably shouldn’t” became the moment people talk about most. There is an unattended handgun on the passenger flight. You can ignore it and continue the quiet trip. Or you can take it, which turns the Novosibirsk transfer into this:<br />
<br />
<img src="https://media.indiedb.com/images/games/1/93/92226/shot-06.jpg" loading="lazy"  alt="[Image: shot-06.jpg]" class="mycode_img" /><br />
<br />
…followed by a detention cell.<br />
<br />
<img src="https://media.indiedb.com/images/games/1/93/92226/shot-04.jpg" loading="lazy"  alt="[Image: shot-04.jpg]" class="mycode_img" /><br />
<br />
The release feedback has been a useful reality check. Some players really connected with the atmosphere and the sense of a long, strange journey. Others called out rough navigation and technical edges — fair criticism, and exactly the kind of lesson a solo project gives you in public.<br />
<br />
I’m curious how adventure players here feel about deliberately quiet travel sections. When does “slow and atmospheric” work for you, and when does it become dead time?<br />
<br />
If anyone wants to try the trip (or make the worst possible decision on the plane), the Steam page is here:<br />
<a href="https://store.steampowered.com/app/3833430/Red_Passport_Ticket_to_Russia/" target="_blank" rel="noopener" class="mycode_url">Red Passport: Ticket to Russia on Steam</a>]]></description>
			<content:encoded><![CDATA[Hi everyone — I’m the solo developer of <span style="font-weight: bold;" class="mycode_b">Red Passport: Ticket to Russia</span>.<br />
<br />
The original idea sounded simple: make the trip itself the adventure. You leave a Moscow apartment and travel toward Vladivostok by bus, passenger plane, train and yacht. I didn’t want those legs to disappear behind a loading screen; I wanted the airport announcements, cramped interiors and slightly uncomfortable waiting to be part of the story.<br />
<br />
<img src="https://media.indiedb.com/images/games/1/93/92226/shot-11.1.jpg" loading="lazy"  alt="[Image: shot-11.1.jpg]" class="mycode_img" /><br />
<br />
That created the design problem I kept returning to: how do you make transit feel slow enough to sell the distance, but not so empty that the player feels trapped? A lot of the game became small environmental beats — finding where to go, listening, looking through windows and deciding whether to touch something you probably shouldn’t.<br />
<br />
<img src="https://media.indiedb.com/images/games/1/93/92226/shot-03.jpg" loading="lazy"  alt="[Image: shot-03.jpg]" class="mycode_img" /><br />
<br />
And yes, that “probably shouldn’t” became the moment people talk about most. There is an unattended handgun on the passenger flight. You can ignore it and continue the quiet trip. Or you can take it, which turns the Novosibirsk transfer into this:<br />
<br />
<img src="https://media.indiedb.com/images/games/1/93/92226/shot-06.jpg" loading="lazy"  alt="[Image: shot-06.jpg]" class="mycode_img" /><br />
<br />
…followed by a detention cell.<br />
<br />
<img src="https://media.indiedb.com/images/games/1/93/92226/shot-04.jpg" loading="lazy"  alt="[Image: shot-04.jpg]" class="mycode_img" /><br />
<br />
The release feedback has been a useful reality check. Some players really connected with the atmosphere and the sense of a long, strange journey. Others called out rough navigation and technical edges — fair criticism, and exactly the kind of lesson a solo project gives you in public.<br />
<br />
I’m curious how adventure players here feel about deliberately quiet travel sections. When does “slow and atmospheric” work for you, and when does it become dead time?<br />
<br />
If anyone wants to try the trip (or make the worst possible decision on the plane), the Steam page is here:<br />
<a href="https://store.steampowered.com/app/3833430/Red_Passport_Ticket_to_Russia/" target="_blank" rel="noopener" class="mycode_url">Red Passport: Ticket to Russia on Steam</a>]]></content:encoded>
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			<title><![CDATA[Oxenfree Dev Night School Studios Shut Down]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=745</link>
			<pubDate>Thu, 13 Aug 2026 23:05:51 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=100">DrewClue</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=745</guid>
			<description><![CDATA[<a href="https://www.gematsu.com/2026/08/netflix-to-close-night-school-studios-moonloot-games" target="_blank" rel="noopener" class="mycode_url">https://www.gematsu.com/2026/08/netflix-...loot-games</a><br />
<br />
Honestly, I'm very disappointed but not surprised. Netflix shouldn't have been buying gaming studios to begin with, and I really loved all three of the Night School Studios games I played, hopefully they can reform or join another studio or something.]]></description>
			<content:encoded><![CDATA[<a href="https://www.gematsu.com/2026/08/netflix-to-close-night-school-studios-moonloot-games" target="_blank" rel="noopener" class="mycode_url">https://www.gematsu.com/2026/08/netflix-...loot-games</a><br />
<br />
Honestly, I'm very disappointed but not surprised. Netflix shouldn't have been buying gaming studios to begin with, and I really loved all three of the Night School Studios games I played, hopefully they can reform or join another studio or something.]]></content:encoded>
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			<title><![CDATA[Obey. Clean. DON'T LOOK ? SERVANT OF THE LAKE | Review]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=744</link>
			<pubDate>Thu, 13 Aug 2026 12:27:06 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=669">PIEDRA_Adventure_Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=744</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color">Servant of the Lake, the new Rusty Lake game, is out, and I got to play it ahead of release. I put together a full spoiler-free video review. <br />
</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The setup: you take a servant job at the Vanderboom mansion and have to make it through three days of household chores. Laundry, setting the table... and the odd alchemical experiment. It works as a prequel set decades before Rusty Lake: Roots, so there's plenty here for anyone who's been piecing the universe together for years. </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The review covers structure, characters, puzzles, art direction and soundtrack, plus where I'd rank it within the series. </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Video is in Spanish with subtitles in several languages. </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Anyone played it yet? Where would you rank it?</span><br />
<br />
<a href="https://youtu.be/_OqwmAewxIc" target="_blank" rel="noopener" class="mycode_url"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/_OqwmAewxIc" frameborder="0" allowfullscreen="true"></iframe></a>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color">Servant of the Lake, the new Rusty Lake game, is out, and I got to play it ahead of release. I put together a full spoiler-free video review. <br />
</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The setup: you take a servant job at the Vanderboom mansion and have to make it through three days of household chores. Laundry, setting the table... and the odd alchemical experiment. It works as a prequel set decades before Rusty Lake: Roots, so there's plenty here for anyone who's been piecing the universe together for years. </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The review covers structure, characters, puzzles, art direction and soundtrack, plus where I'd rank it within the series. </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Video is in Spanish with subtitles in several languages. </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Anyone played it yet? Where would you rank it?</span><br />
<br />
<a href="https://youtu.be/_OqwmAewxIc" target="_blank" rel="noopener" class="mycode_url"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/_OqwmAewxIc" frameborder="0" allowfullscreen="true"></iframe></a>]]></content:encoded>
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			<title><![CDATA[The Other Side of the Wall: Demo released]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=743</link>
			<pubDate>Wed, 12 Aug 2026 02:35:41 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=736">alkis21</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=743</guid>
			<description><![CDATA[Hello everyone. I am Alkis from Athens, Greece, an adventure game fan and developer. Some of you may remember my previous titles, <a href="https://www.justadventure.com/2004/12/01/other-worlds-review/" target="_blank" rel="noopener" class="mycode_url">Other Worlds</a> (2004) and <a href="https://www.justadventure.com/2013/04/21/diamonds-in-the-rough/" target="_blank" rel="noopener" class="mycode_url">Diamonds in the Rough</a> (2008). I also made a Greek educational adventure game called <a href="https://www.adventuregamestudio.co.uk/play/game/2613-gongbot/" target="_blank" rel="noopener" class="mycode_url">Gongbot</a> in 2022.<br />
<br />
I'm currently working on a new 3rd person point &amp; click adventure called <span style="font-weight: bold;" class="mycode_b">The Other Side of the Wall.</span> Published by Dionous Games, it's the story of Julian Reed, a 13-year old boy attending Saint Maximus the Confessor Catholic School in the early 1980s. Saint Maximus is an all-boys boarding school that shares a wall with another institution for "troubled cases" called Cedar Tree House. Cedar Tree House is shrouded in mystery, as discussing it is frowned upon by the Benedictine monks who make up most of the teaching staff at Julian's school. There is no contact between the two institutions, at least not as far as the students are concerned.<br />
<br />
It's late August, the semester has not even started, and only a few students and faculty members are present when Julian discovers a tiny hole in an isolated corner of the wall separating Saint Maximus from Cedar Tree House. The hole is just big enough for him to see a pair of blue eyes. They belong to a girl who soon becomes his closest confidante.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/GDp_U2BeIyU" frameborder="0" allowfullscreen="true"></iframe></span><br />
<br />
The opportunity to spend time with a girl -albeit separated by a wall- is a welcome distraction from Julian's routine, but it will not be the only one. One boring morning, during class, he notices that one of his classmates is missing from his usual desk. When Julian asks about him, he is shocked to discover that nobody acknowledges that the student ever existed.<br />
<br />
The Other Side of the Wall is more than a whodunit game. It's a coming-of-age story of a boy who stumbles upon a mystery and finds himself in over his head. A story about friendship, curiosity, and the unsettling feeling that something is terribly wrong. This is a game for people who enjoy being challenged with (mostly inventory based) puzzles and being rewarded for paying close attention to subtle clues.<br />
<br />
If the above sounds interesting to you, <a href="https://store.steampowered.com/app/4904300/The_Other_Side_of_the_Wall_Demo/" target="_blank" rel="noopener" class="mycode_url">feel free to try our demo</a> and add the game to your Steam wishlist!<br />
<br />
I am looking forward to reading your comments.]]></description>
			<content:encoded><![CDATA[Hello everyone. I am Alkis from Athens, Greece, an adventure game fan and developer. Some of you may remember my previous titles, <a href="https://www.justadventure.com/2004/12/01/other-worlds-review/" target="_blank" rel="noopener" class="mycode_url">Other Worlds</a> (2004) and <a href="https://www.justadventure.com/2013/04/21/diamonds-in-the-rough/" target="_blank" rel="noopener" class="mycode_url">Diamonds in the Rough</a> (2008). I also made a Greek educational adventure game called <a href="https://www.adventuregamestudio.co.uk/play/game/2613-gongbot/" target="_blank" rel="noopener" class="mycode_url">Gongbot</a> in 2022.<br />
<br />
I'm currently working on a new 3rd person point &amp; click adventure called <span style="font-weight: bold;" class="mycode_b">The Other Side of the Wall.</span> Published by Dionous Games, it's the story of Julian Reed, a 13-year old boy attending Saint Maximus the Confessor Catholic School in the early 1980s. Saint Maximus is an all-boys boarding school that shares a wall with another institution for "troubled cases" called Cedar Tree House. Cedar Tree House is shrouded in mystery, as discussing it is frowned upon by the Benedictine monks who make up most of the teaching staff at Julian's school. There is no contact between the two institutions, at least not as far as the students are concerned.<br />
<br />
It's late August, the semester has not even started, and only a few students and faculty members are present when Julian discovers a tiny hole in an isolated corner of the wall separating Saint Maximus from Cedar Tree House. The hole is just big enough for him to see a pair of blue eyes. They belong to a girl who soon becomes his closest confidante.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/GDp_U2BeIyU" frameborder="0" allowfullscreen="true"></iframe></span><br />
<br />
The opportunity to spend time with a girl -albeit separated by a wall- is a welcome distraction from Julian's routine, but it will not be the only one. One boring morning, during class, he notices that one of his classmates is missing from his usual desk. When Julian asks about him, he is shocked to discover that nobody acknowledges that the student ever existed.<br />
<br />
The Other Side of the Wall is more than a whodunit game. It's a coming-of-age story of a boy who stumbles upon a mystery and finds himself in over his head. A story about friendship, curiosity, and the unsettling feeling that something is terribly wrong. This is a game for people who enjoy being challenged with (mostly inventory based) puzzles and being rewarded for paying close attention to subtle clues.<br />
<br />
If the above sounds interesting to you, <a href="https://store.steampowered.com/app/4904300/The_Other_Side_of_the_Wall_Demo/" target="_blank" rel="noopener" class="mycode_url">feel free to try our demo</a> and add the game to your Steam wishlist!<br />
<br />
I am looking forward to reading your comments.]]></content:encoded>
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		<item>
			<title><![CDATA[Crowns and Pawns : Amber Road]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=742</link>
			<pubDate>Mon, 10 Aug 2026 07:24:27 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=24">Lucien21</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=742</guid>
			<description><![CDATA[<span style="color: #c6d4df;" class="mycode_color"><span style="font-family: Arial, Helvetica, sans-serif;" class="mycode_font">Embark on a thrilling point-and-click road adventure across Europe. Travel through mesmerizing locations, solve puzzles and survive chilling threats while following the legendary Amber Road. Will you have the wits to uncover the mystery behind the enigmatic artifact – the Sun stone?</span></span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/z512cTVUge0" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<a href="https://store.steampowered.com/app/4708130/Crowns_and_Pawns_Amber_Road/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/47081...mber_Road/</a>]]></description>
			<content:encoded><![CDATA[<span style="color: #c6d4df;" class="mycode_color"><span style="font-family: Arial, Helvetica, sans-serif;" class="mycode_font">Embark on a thrilling point-and-click road adventure across Europe. Travel through mesmerizing locations, solve puzzles and survive chilling threats while following the legendary Amber Road. Will you have the wits to uncover the mystery behind the enigmatic artifact – the Sun stone?</span></span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/z512cTVUge0" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<a href="https://store.steampowered.com/app/4708130/Crowns_and_Pawns_Amber_Road/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/47081...mber_Road/</a>]]></content:encoded>
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			<title><![CDATA[A NEW MYST game after 20 years! ?️ And another one CANCELLED]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=741</link>
			<pubDate>Sun, 09 Aug 2026 12:11:19 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=669">PIEDRA_Adventure_Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=741</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color">At Mysterium 2026, Cyan Worlds confirmed they're developing a new game set in the Myst universe, codenamed "Mudfish". Very early stage, but it would be the first original story in the series since Myst V: End of Ages in 2005.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">They also released the trailer for Project Anglerfish, an Unreal Engine 5 prototype built solely to show publishers. It didn't move forward, and they've put it out anyway.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Plus: physical editions of the remakes, hardcover reissues of the novels, and Mysterium 2027 in Spokane for the studio's 40th anniversary.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">What are you hoping for from a new Age?</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">I cover all of it here, including what happened at Cyan back in 2005. In Spanish, with subtitles in several languages: </span><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/4Z_wz8jPi1Q" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color">At Mysterium 2026, Cyan Worlds confirmed they're developing a new game set in the Myst universe, codenamed "Mudfish". Very early stage, but it would be the first original story in the series since Myst V: End of Ages in 2005.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">They also released the trailer for Project Anglerfish, an Unreal Engine 5 prototype built solely to show publishers. It didn't move forward, and they've put it out anyway.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Plus: physical editions of the remakes, hardcover reissues of the novels, and Mysterium 2027 in Spokane for the studio's 40th anniversary.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">What are you hoping for from a new Age?</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">I cover all of it here, including what happened at Cyan back in 2005. In Spanish, with subtitles in several languages: </span><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/4Z_wz8jPi1Q" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
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			<title><![CDATA[A night in Moka Efti: A Babylon Berlin Story]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=739</link>
			<pubDate>Thu, 06 Aug 2026 21:50:55 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=95">Wild Boar</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=739</guid>
			<description><![CDATA[Are you ready for the session? Let yourself be hypnotized and immerse yourself in the dazzling world of Moka Efti, known from the series Babylon Berlin. As a journalist, you follow the clues to a mysterious case at the famous nightclub. But can you trust your memories?  <a href="https://store.steampowered.com/app/3975470/A_night_in_Moka_Efti_A_Babylon_Berlin_Story/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/39754...lin_Story/</a><br />
<br />
Release Date:<br />
September 2026]]></description>
			<content:encoded><![CDATA[Are you ready for the session? Let yourself be hypnotized and immerse yourself in the dazzling world of Moka Efti, known from the series Babylon Berlin. As a journalist, you follow the clues to a mysterious case at the famous nightclub. But can you trust your memories?  <a href="https://store.steampowered.com/app/3975470/A_night_in_Moka_Efti_A_Babylon_Berlin_Story/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/39754...lin_Story/</a><br />
<br />
Release Date:<br />
September 2026]]></content:encoded>
		</item>
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			<title><![CDATA[Shadow Tor Studios - Wychwood Hollow]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=738</link>
			<pubDate>Thu, 06 Aug 2026 04:59:48 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=95">Wild Boar</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=738</guid>
			<description><![CDATA[Eliza Trewithian haunts the old Wychwood Hollow, the largest ancient oak woodland in Cornwall. A place of myth and legend. You are dispatched alone to investigate the case, with help from some local ghost-hunters. Gather evidence, decipher the clues in old documents and explore the Hollow.<br />
<br />
You are alone in Wychwood Hollow, Cornwall, to investigate the local legend of Eliza Trewithian the Cornwall wood witch. She haunts the ancient oak wood, since her death in 1793, torn apart by the hunting hounds of Trelawney Manor. Does Eliza seek revenge, or just witnesses to remember her story? Armed with a collection of ghost-hunting gadgets, it’s up to you to solve the case. Help is at hand, as a group of paranormal investigators have research and old documents to share. Gather evidence, decipher old documents, follow advice (or don’t!) and experience a very realistic ghost-hunt. <a href="https://www.youtube.com/watch?v=7f4YX2F29nU" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=7f4YX2F29nU</a>]]></description>
			<content:encoded><![CDATA[Eliza Trewithian haunts the old Wychwood Hollow, the largest ancient oak woodland in Cornwall. A place of myth and legend. You are dispatched alone to investigate the case, with help from some local ghost-hunters. Gather evidence, decipher the clues in old documents and explore the Hollow.<br />
<br />
You are alone in Wychwood Hollow, Cornwall, to investigate the local legend of Eliza Trewithian the Cornwall wood witch. She haunts the ancient oak wood, since her death in 1793, torn apart by the hunting hounds of Trelawney Manor. Does Eliza seek revenge, or just witnesses to remember her story? Armed with a collection of ghost-hunting gadgets, it’s up to you to solve the case. Help is at hand, as a group of paranormal investigators have research and old documents to share. Gather evidence, decipher old documents, follow advice (or don’t!) and experience a very realistic ghost-hunt. <a href="https://www.youtube.com/watch?v=7f4YX2F29nU" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=7f4YX2F29nU</a>]]></content:encoded>
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			<title><![CDATA[AGH Forum vs notpron.com - community playthrough]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=737</link>
			<pubDate>Wed, 05 Aug 2026 02:56:31 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=38">Joe</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=737</guid>
			<description><![CDATA[<img src="https://i.postimg.cc/HszPCQH3/Clipboard02.jpg" loading="lazy"  alt="[Image: Clipboard02.jpg]" class="mycode_img" /><br />
<br />
<br />
Hello and welcome! <br />
In this thread, we will attempt to solve the self proclaimed hardest puzzle on the internet: <a href="http://notpron.com" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">notpron.com</span>.</a><br />
<br />
The goal is to reach the final page, which requires figuring out how to move from one page to another.<br />
There are over 100 puzzles in the format of the webpage. It has a somewhat eerie atmosphere, but it's not a horror game.<br />
<br />
I've played this game from time to time for over a decade, but I've never got very far (~level 25). So this time, let's try to solve it together.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules:</span><br />
- No walkthroughs. If you want to use one, please don't spoil the game for the rest of us.<br />
- No spoiler tags. These will get really annoying really quickly, since most of the discussion will be about how to beat the level, sharing clues and brainstorming. The only spoiler tag that will be used is one containing the exact solution to the puzzle.<br />
- I don't think it will be necessary, but let's limit it to a maximum of one level per day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Official general hints:</span><br />
- Always look for all hints you can find, and try to interpret them!<br />
- A riddle consists of more than a picture!<br />
- Try all to get to the next screen, no matter what. It's NOT a point and click thing!<br />
- The url of the next riddle has nothing to do with the current one!<br />
- Everytime you need Google, there is a build in search bar on the riddle page. No need on any others.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">About passworded Stuff:</span><br />
- no spaces<br />
- no capital letters<br />
- You won't see the password written in an obvious way<br />
- You'll always get username and password at the same time or in the same way (except Level 13)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size">LEVEL 1</span></span><br />
<br />
So, here we go: the first screen. It's more of a test to see if you're a bot than an actual puzzle:<br />
<br />
<a href="https://notpron.com/notpron/levelone.htm" target="_blank" rel="noopener" class="mycode_url">https://notpron.com/notpron/levelone.htm</a><br /><!-- start: postbit_attachments_attachment -->
<div class="row mt-2 g-1 text-muted">
	<div class="col-auto align-self-center">

<!-- start: attachment_icon -->
<img src="https://community.adventuregamehotspot.com/images/attachtypes/image.png" title="JPG Image" style="height: 16px; width: 16px" border="0" alt=".jpg" />
<!-- end: attachment_icon -->
		
	</div>
	<div class="col align-self-center">
		<a href="attachment.php?aid=942" target="_blank" title="">Clipboard02.jpg</a> (Size: <span class="text-dark">48.63 KB</span> Downloads: <span class="text-dark">214)</span>
	</div>
</div>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[<img src="https://i.postimg.cc/HszPCQH3/Clipboard02.jpg" loading="lazy"  alt="[Image: Clipboard02.jpg]" class="mycode_img" /><br />
<br />
<br />
Hello and welcome! <br />
In this thread, we will attempt to solve the self proclaimed hardest puzzle on the internet: <a href="http://notpron.com" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">notpron.com</span>.</a><br />
<br />
The goal is to reach the final page, which requires figuring out how to move from one page to another.<br />
There are over 100 puzzles in the format of the webpage. It has a somewhat eerie atmosphere, but it's not a horror game.<br />
<br />
I've played this game from time to time for over a decade, but I've never got very far (~level 25). So this time, let's try to solve it together.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules:</span><br />
- No walkthroughs. If you want to use one, please don't spoil the game for the rest of us.<br />
- No spoiler tags. These will get really annoying really quickly, since most of the discussion will be about how to beat the level, sharing clues and brainstorming. The only spoiler tag that will be used is one containing the exact solution to the puzzle.<br />
- I don't think it will be necessary, but let's limit it to a maximum of one level per day.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Official general hints:</span><br />
- Always look for all hints you can find, and try to interpret them!<br />
- A riddle consists of more than a picture!<br />
- Try all to get to the next screen, no matter what. It's NOT a point and click thing!<br />
- The url of the next riddle has nothing to do with the current one!<br />
- Everytime you need Google, there is a build in search bar on the riddle page. No need on any others.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">About passworded Stuff:</span><br />
- no spaces<br />
- no capital letters<br />
- You won't see the password written in an obvious way<br />
- You'll always get username and password at the same time or in the same way (except Level 13)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: small;" class="mycode_size">LEVEL 1</span></span><br />
<br />
So, here we go: the first screen. It's more of a test to see if you're a bot than an actual puzzle:<br />
<br />
<a href="https://notpron.com/notpron/levelone.htm" target="_blank" rel="noopener" class="mycode_url">https://notpron.com/notpron/levelone.htm</a><br /><!-- start: postbit_attachments_attachment -->
<div class="row mt-2 g-1 text-muted">
	<div class="col-auto align-self-center">

<!-- start: attachment_icon -->
<img src="https://community.adventuregamehotspot.com/images/attachtypes/image.png" title="JPG Image" style="height: 16px; width: 16px" border="0" alt=".jpg" />
<!-- end: attachment_icon -->
		
	</div>
	<div class="col align-self-center">
		<a href="attachment.php?aid=942" target="_blank" title="">Clipboard02.jpg</a> (Size: <span class="text-dark">48.63 KB</span> Downloads: <span class="text-dark">214)</span>
	</div>
</div>
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Thimbleweed Park 2 coming early 2028!]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=734</link>
			<pubDate>Wed, 29 Jul 2026 17:12:57 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=2">Jackal</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=734</guid>
			<description><![CDATA[Well, this was a surprise: More Thimbleweed Park on the way!<br />
<br />
Quoted from our <a href="https://adventuregamehotspot.com/announcement/7048/thimbleweed-park-2-to-open-early-in-2028" target="_blank" rel="noopener" class="mycode_url">news announcement</a> on the main site:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>To paraphrase Ransome the Clown: Holy <span style="font-weight: bold;" class="mycode_b">beep</span>, there's a <span style="font-weight: bold;" class="mycode_b">beeping </span>sequel to <span style="font-style: italic;" class="mycode_i">Thimbleweed Park</span> coming!<br />
<br />
That's right, <span style="font-style: italic;" class="mycode_i">Thimbleweed Park 2</span> is now officially a thing, though production has only "just started." The new game, described as "not really a sequel, not really a prequel" to the acclaimed 2017 Ron Gilbert/Gary Winnick comedic mystery, promises to start off with a bang – again – as another dead body is found, this time at the Edmund Mansion. (Looks like that "Population: 80" sign is going to need another update.) Fortunately, Agents Ray and Reyes are "back to investigate... or are they?" The culprit is someone in the mansion, and over the course of one "long, strange night," it'll be up to you to determine which of the suspects is the killer if you can. Of course, you should expect the unexpected in Thimbleweed Park, and prepare yourself to end up with "more questions than answers," because in this town, "a dead body is the least of your problems."<br />
<br />
Along with the two dubious investigators, this "spoof of a classic whodunit" will feature other familiar faces, including Delores, Franklin, and the foul-mouthed Ransome, who will no doubt be much more mild-mannered this time. (Okay, probably not.) The team behind the scenes will be largely the same as well, with Gilbert joined by "Mark Ferrari, Gary Winnick, David Fox, Octavi Navarro, Robert Megone, and others from the original team" to deliver another stylish point-and-click pixel art adventure. No further story details have yet been revealed just yet, but one thing's for sure: the game will be "more <span style="font-style: italic;" class="mycode_i">Thimbleweed Park</span> than ever ... and just as weird." <br />
<br />
We're still a long way off from release, naturally, but the project is being self-published "with the help of a private investor" and is due to <a href="https://store.steampowered.com/app/4932120/Thimbleweed_Park_2/" target="_blank" rel="noopener" class="mycode_url">arrive on Steam</a> sometime in early 2028. In the meantime, Gilbert announced on his <a href="https://www.grumpygamer.com/" target="_blank" rel="noopener" class="mycode_url">Grumpy Gamer website</a> that he will be "starting up a <span style="font-style: italic;" class="mycode_i">Thimbleweed Park 2</span> dev blog ... and posting regularly to keep everyone up to date." </blockquote>
<br />
Sounds like a slightly scaled-back production, but more Thimbleweed Park is always welcome!]]></description>
			<content:encoded><![CDATA[Well, this was a surprise: More Thimbleweed Park on the way!<br />
<br />
Quoted from our <a href="https://adventuregamehotspot.com/announcement/7048/thimbleweed-park-2-to-open-early-in-2028" target="_blank" rel="noopener" class="mycode_url">news announcement</a> on the main site:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>To paraphrase Ransome the Clown: Holy <span style="font-weight: bold;" class="mycode_b">beep</span>, there's a <span style="font-weight: bold;" class="mycode_b">beeping </span>sequel to <span style="font-style: italic;" class="mycode_i">Thimbleweed Park</span> coming!<br />
<br />
That's right, <span style="font-style: italic;" class="mycode_i">Thimbleweed Park 2</span> is now officially a thing, though production has only "just started." The new game, described as "not really a sequel, not really a prequel" to the acclaimed 2017 Ron Gilbert/Gary Winnick comedic mystery, promises to start off with a bang – again – as another dead body is found, this time at the Edmund Mansion. (Looks like that "Population: 80" sign is going to need another update.) Fortunately, Agents Ray and Reyes are "back to investigate... or are they?" The culprit is someone in the mansion, and over the course of one "long, strange night," it'll be up to you to determine which of the suspects is the killer if you can. Of course, you should expect the unexpected in Thimbleweed Park, and prepare yourself to end up with "more questions than answers," because in this town, "a dead body is the least of your problems."<br />
<br />
Along with the two dubious investigators, this "spoof of a classic whodunit" will feature other familiar faces, including Delores, Franklin, and the foul-mouthed Ransome, who will no doubt be much more mild-mannered this time. (Okay, probably not.) The team behind the scenes will be largely the same as well, with Gilbert joined by "Mark Ferrari, Gary Winnick, David Fox, Octavi Navarro, Robert Megone, and others from the original team" to deliver another stylish point-and-click pixel art adventure. No further story details have yet been revealed just yet, but one thing's for sure: the game will be "more <span style="font-style: italic;" class="mycode_i">Thimbleweed Park</span> than ever ... and just as weird." <br />
<br />
We're still a long way off from release, naturally, but the project is being self-published "with the help of a private investor" and is due to <a href="https://store.steampowered.com/app/4932120/Thimbleweed_Park_2/" target="_blank" rel="noopener" class="mycode_url">arrive on Steam</a> sometime in early 2028. In the meantime, Gilbert announced on his <a href="https://www.grumpygamer.com/" target="_blank" rel="noopener" class="mycode_url">Grumpy Gamer website</a> that he will be "starting up a <span style="font-style: italic;" class="mycode_i">Thimbleweed Park 2</span> dev blog ... and posting regularly to keep everyone up to date." </blockquote>
<br />
Sounds like a slightly scaled-back production, but more Thimbleweed Park is always welcome!]]></content:encoded>
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			<title><![CDATA[Could you EXECUTE an INNOCENT man? ? THE SILVER CROW | Review]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=732</link>
			<pubDate>Tue, 28 Jul 2026 16:47:31 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=669">PIEDRA_Adventure_Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=732</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color">I got to play The Silver Crow ahead of its July 30th release and put together a full spoiler-free video review.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The premise really caught my attention: it's a point &amp; click set in Franconia in 1582, but instead of playing the usual detective, you're the town executioner. An outcast everyone fears, and precisely for that reason he gets into places nobody else could. It's made entirely by one person, Uwe Sittig, who hadn't released anything since Dirty Split back in 2008.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The review covers narrative, characters, puzzles and art direction, where I'm fairly critical: the backgrounds are AI-generated and the clash with the sprites is very noticeable.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Video is in Spanish with subtitles in several languages.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Anyone planning to pick it up? And what do you make of AI-generated backgrounds in one-person indie projects?</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/NPq52QTECxQ" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color">I got to play The Silver Crow ahead of its July 30th release and put together a full spoiler-free video review.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The premise really caught my attention: it's a point &amp; click set in Franconia in 1582, but instead of playing the usual detective, you're the town executioner. An outcast everyone fears, and precisely for that reason he gets into places nobody else could. It's made entirely by one person, Uwe Sittig, who hadn't released anything since Dirty Split back in 2008.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The review covers narrative, characters, puzzles and art direction, where I'm fairly critical: the backgrounds are AI-generated and the clash with the sprites is very noticeable.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Video is in Spanish with subtitles in several languages.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Anyone planning to pick it up? And what do you make of AI-generated backgrounds in one-person indie projects?</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/NPq52QTECxQ" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
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			<title><![CDATA[The Castle (2019)]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=731</link>
			<pubDate>Mon, 27 Jul 2026 09:04:25 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=586">Whooly Shambler</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=731</guid>
			<description><![CDATA[<a href="https://store.steampowered.com/app/1133950/The_Castle/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/1133950/The_Castle/</a><br />
<br />
Has anyone played it? It's seemingly inspired by Maniac Mansion to the point of using the same engine and mechanics. It looks interesting but it also seems to have either flown under everyone's radar or... maybe it's just not good and everyone has chosen to ignore it.<br />
<br />
Either way, have anyone here bothered?]]></description>
			<content:encoded><![CDATA[<a href="https://store.steampowered.com/app/1133950/The_Castle/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/1133950/The_Castle/</a><br />
<br />
Has anyone played it? It's seemingly inspired by Maniac Mansion to the point of using the same engine and mechanics. It looks interesting but it also seems to have either flown under everyone's radar or... maybe it's just not good and everyone has chosen to ignore it.<br />
<br />
Either way, have anyone here bothered?]]></content:encoded>
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		<item>
			<title><![CDATA[My Point-And-Click Beat'em Game!]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=729</link>
			<pubDate>Sat, 25 Jul 2026 00:35:53 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=780">FromChris</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=729</guid>
			<description><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/diTzjZAGpD8" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I think it's high time to come out of my bubble, and get some public feedback on my game. This is Reypunk - my upcoming Point-And-Click / Beat'em Up game that I'm solo developing. It features a unique turn-based combat system, along with real-time playback features. If you're interested in an<span style="font-weight: bold;" class="mycode_b"> Alpha test build</span>, visit the website <a href="http://www.reypunk.com" target="_blank" rel="noopener" class="mycode_url">www.reypunk.com</a>!<br />
 Steam Page, Proper Trailer, and Demo ~ Coming Soon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> <img src="https://community.adventuregamehotspot.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" />  What are some wild environment interactions you hope to see? </span>]]></description>
			<content:encoded><![CDATA[<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/diTzjZAGpD8" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I think it's high time to come out of my bubble, and get some public feedback on my game. This is Reypunk - my upcoming Point-And-Click / Beat'em Up game that I'm solo developing. It features a unique turn-based combat system, along with real-time playback features. If you're interested in an<span style="font-weight: bold;" class="mycode_b"> Alpha test build</span>, visit the website <a href="http://www.reypunk.com" target="_blank" rel="noopener" class="mycode_url">www.reypunk.com</a>!<br />
 Steam Page, Proper Trailer, and Demo ~ Coming Soon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"> <img src="https://community.adventuregamehotspot.com/images/smilies/lightbulb.png" alt="Idea" title="Idea" class="smilie smilie_18" />  What are some wild environment interactions you hope to see? </span>]]></content:encoded>
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			<title><![CDATA[The Last Night Train – a story-rich puzzle adventure (Demo out)]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=727</link>
			<pubDate>Fri, 24 Jul 2026 10:12:15 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=727">Nici</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=727</guid>
			<description><![CDATA[Hi all,<br />
<br />
I'm very happy to 'formally' introduce my story-based puzzle adventure 'The Last Night Train' in the forum<span style="font-family: Arial;" class="mycode_font"><span style="color: #253c0c;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> <img src="https://community.adventuregamehotspot.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> .</span><span style="font-size: 1pt;" class="mycode_size">.<br />
</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Gameplay</span><ul class="mycode_list"><li>'The Last Night Train' is a story-based puzzle adventure with a '90s JRPG look' and movement patterns. It's a solo indie dev project 6 years in the making.<br />
</li>
<li>You play as Ovid, solving environmental puzzles, e.g., by using elemental weapons and having boss encounters that include puzzles. (There are different difficulty levels).<br />
</li>
<li>The game focuses on atmosphere, mystery, humor, and narrative depth with psychological themes.<br />
</li>
<li>All game assets are fully AI-free.<br />
</li>
<li>The release of the full game is planned for February 2027.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Story:</span><br />
When Ovid wakes up on a train where the night never ends, his love, Thera, is gone. To find her, he must unlock the cargo car, convince a whimsical wind gnome to help him, and face a strange woman who brings back memories of Ovid's last journey with Thera – a trip aboard a night train to his farmland, the last remnant of his family. This sets in motion a journey through a strange world in search of Thera. But what if she was never the one he needed to find?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Demo and Full Game</span><ul class="mycode_list"><li>The first playable demo is out and includes Act 1 (approx. 1 hour of playtime).<br />
</li>
<li>The demo runs on Windows and is on Steam: <a href="https://store.steampowered.com/app/4675240/The_Last_Night_Train_Demo/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/46752...rain_Demo/</a><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Trailer</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #0000ee;" class="mycode_color"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/0PhbmsWcW-4" frameborder="0" allowfullscreen="true"></iframe></span></span><br />
<br />
Any thoughts or feedback would be highly appreciated. <br />
(If your feedback includes spoilers, I also have a Discord channel where you can share it with me: <a href="https://discord.gg/ZxvN8AuFdG" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/ZxvN8AuFdG</a>).<br />
<br />
Cheers, <br />
Nici<br />
<br />
PS: Currently, I'm also participating in the 'Steam Train Fest', which is still ongoing this weekend; just in case you're looking for some more train adventures on discount (though, of course, I'd appreciate it if you also give 'The Last Night Train' demo a try <img src="https://community.adventuregamehotspot.com/images/smilies/rolleyes.png" alt="Rolleyes" title="Rolleyes" class="smilie smilie_6" /> ).<br />
<br />
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			<content:encoded><![CDATA[Hi all,<br />
<br />
I'm very happy to 'formally' introduce my story-based puzzle adventure 'The Last Night Train' in the forum<span style="font-family: Arial;" class="mycode_font"><span style="color: #253c0c;" class="mycode_color"><span style="font-size: small;" class="mycode_size"> <img src="https://community.adventuregamehotspot.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> .</span><span style="font-size: 1pt;" class="mycode_size">.<br />
</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Gameplay</span><ul class="mycode_list"><li>'The Last Night Train' is a story-based puzzle adventure with a '90s JRPG look' and movement patterns. It's a solo indie dev project 6 years in the making.<br />
</li>
<li>You play as Ovid, solving environmental puzzles, e.g., by using elemental weapons and having boss encounters that include puzzles. (There are different difficulty levels).<br />
</li>
<li>The game focuses on atmosphere, mystery, humor, and narrative depth with psychological themes.<br />
</li>
<li>All game assets are fully AI-free.<br />
</li>
<li>The release of the full game is planned for February 2027.<br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Story:</span><br />
When Ovid wakes up on a train where the night never ends, his love, Thera, is gone. To find her, he must unlock the cargo car, convince a whimsical wind gnome to help him, and face a strange woman who brings back memories of Ovid's last journey with Thera – a trip aboard a night train to his farmland, the last remnant of his family. This sets in motion a journey through a strange world in search of Thera. But what if she was never the one he needed to find?<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Demo and Full Game</span><ul class="mycode_list"><li>The first playable demo is out and includes Act 1 (approx. 1 hour of playtime).<br />
</li>
<li>The demo runs on Windows and is on Steam: <a href="https://store.steampowered.com/app/4675240/The_Last_Night_Train_Demo/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/46752...rain_Demo/</a><br />
</li>
</ul>
<span style="font-weight: bold;" class="mycode_b">Trailer</span><br />
<span style="text-decoration: underline;" class="mycode_u"><span style="color: #0000ee;" class="mycode_color"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/0PhbmsWcW-4" frameborder="0" allowfullscreen="true"></iframe></span></span><br />
<br />
Any thoughts or feedback would be highly appreciated. <br />
(If your feedback includes spoilers, I also have a Discord channel where you can share it with me: <a href="https://discord.gg/ZxvN8AuFdG" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/ZxvN8AuFdG</a>).<br />
<br />
Cheers, <br />
Nici<br />
<br />
PS: Currently, I'm also participating in the 'Steam Train Fest', which is still ongoing this weekend; just in case you're looking for some more train adventures on discount (though, of course, I'd appreciate it if you also give 'The Last Night Train' demo a try <img src="https://community.adventuregamehotspot.com/images/smilies/rolleyes.png" alt="Rolleyes" title="Rolleyes" class="smilie smilie_6" /> ).<br />
<br />
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		<a href="attachment.php?aid=920" target="_blank" title="">14TrainAct1EN.png</a> (Size: <span class="text-dark">165.77 KB</span> Downloads: <span class="text-dark">56)</span>
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		</item>
	</channel>
</rss>