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		<title><![CDATA[Adventure Game Hotspot Community - Adventure Games]]></title>
		<link>https://community.adventuregamehotspot.com/</link>
		<description><![CDATA[Adventure Game Hotspot Community - https://community.adventuregamehotspot.com]]></description>
		<pubDate>Sat, 30 May 2026 08:02:19 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[TOP 5 ADVENTURE GAME COVER ARTS ? ILLUSTRATION LEGENDS who painted VIDEOGAMES]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=690</link>
			<pubDate>Tue, 26 May 2026 12:05:02 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=669">PIEDRA_Adventure_Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=690</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color">One cover painted in oil. Another by an Oscar winner. Another that looks signed by the man behind the Star Wars posters. And two more I'm not going to spoil.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Put together a personal<span style="font-weight: bold;" class="mycode_b"> top 5</span> with five <span style="font-weight: bold;" class="mycode_b">adventure game covers</span> signed by illustrators who are absolute legends of their craft — not just inside the videogame medium. Worth noting: cover quality and game quality don't always go hand in hand. </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">There are masterpieces with bland covers, and forgettable games with museum-grade artwork.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Subtitles available in several languages.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">What's yours? The one that made you walk into a store and walk out with the game tucked under your arm without thinking twice.</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/QoBRfboEaok" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color">One cover painted in oil. Another by an Oscar winner. Another that looks signed by the man behind the Star Wars posters. And two more I'm not going to spoil.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Put together a personal<span style="font-weight: bold;" class="mycode_b"> top 5</span> with five <span style="font-weight: bold;" class="mycode_b">adventure game covers</span> signed by illustrators who are absolute legends of their craft — not just inside the videogame medium. Worth noting: cover quality and game quality don't always go hand in hand. </span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">There are masterpieces with bland covers, and forgettable games with museum-grade artwork.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Subtitles available in several languages.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">What's yours? The one that made you walk into a store and walk out with the game tucked under your arm without thinking twice.</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/QoBRfboEaok" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Broken Sword’ Movie in the Works From Live-Action ‘Beauty and the Beast’ Screenwriter]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=689</link>
			<pubDate>Tue, 19 May 2026 11:50:16 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=10">Joshua AGH</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=689</guid>
			<description><![CDATA[<a href="https://variety.com/2026/digital/news/broken-sword-movie-adaptation-1236753695/" target="_blank" rel="noopener" class="mycode_url">https://variety.com/2026/digital/news/br...236753695/</a>]]></description>
			<content:encoded><![CDATA[<a href="https://variety.com/2026/digital/news/broken-sword-movie-adaptation-1236753695/" target="_blank" rel="noopener" class="mycode_url">https://variety.com/2026/digital/news/br...236753695/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Black Mirror 1 (Steam version) Help needed]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=688</link>
			<pubDate>Sun, 17 May 2026 16:30:37 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=95">Wild Boar</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=688</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
I'm hoping someone can help me with a rather unusual problem with Black Mirror 1 (Steam version).<br />
<br />
A long time ago I installed a complete savegame pack to get past the star puzzle. Ever since then, all those chapter saves have been permanently stuck in my game — they reappear after every reinstall, on every hard drive, no matter what I do.<br />
<br />
After extensive debugging with Process Monitor, I finally found the cause: the saves are embedded directly in data.adb. The engine reads this file on startup and reconstructs the save slots from it every single time. Steam's file verification doesn't help because it considers the file valid.<br />
<br />
I would really appreciate it if someone with a clean, unmodified Steam installation of Black Mirror 1 could share their data.adb file with me. The file should be around 2.1 MB and located in the game's main folder:<br />
<br />
SteamLibrary\steamapps\common\Black Mirror\data.adb<br />
<br />
If you're willing to help, please either upload it here or send me a private message. Thank you so much!]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
I'm hoping someone can help me with a rather unusual problem with Black Mirror 1 (Steam version).<br />
<br />
A long time ago I installed a complete savegame pack to get past the star puzzle. Ever since then, all those chapter saves have been permanently stuck in my game — they reappear after every reinstall, on every hard drive, no matter what I do.<br />
<br />
After extensive debugging with Process Monitor, I finally found the cause: the saves are embedded directly in data.adb. The engine reads this file on startup and reconstructs the save slots from it every single time. Steam's file verification doesn't help because it considers the file valid.<br />
<br />
I would really appreciate it if someone with a clean, unmodified Steam installation of Black Mirror 1 could share their data.adb file with me. The file should be around 2.1 MB and located in the game's main folder:<br />
<br />
SteamLibrary\steamapps\common\Black Mirror\data.adb<br />
<br />
If you're willing to help, please either upload it here or send me a private message. Thank you so much!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Asking for a Recommendation: Mid-to-late 2000s Style Games]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=687</link>
			<pubDate>Sat, 16 May 2026 11:15:10 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=291">Grozira</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=687</guid>
			<description><![CDATA[I'm looking for a recommendation for point and click games with visuals and vibe that seem to be prevalent in the mid-to-late 2000s. I've played The Moment of Silence, Overclocked: A History of Violence, and Alternativa. I'm interested in games with a similar visual style and general vibe.]]></description>
			<content:encoded><![CDATA[I'm looking for a recommendation for point and click games with visuals and vibe that seem to be prevalent in the mid-to-late 2000s. I've played The Moment of Silence, Overclocked: A History of Violence, and Alternativa. I'm interested in games with a similar visual style and general vibe.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Releasing May 29: Solis, a hand drawn adventure]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=684</link>
			<pubDate>Wed, 13 May 2026 10:05:06 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=705">Bram_Gibberish</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=684</guid>
			<description><![CDATA[Hi everybody,<br />
<br />
I know, i know... I'm new here. <br />
Just wanted to drop in saying I'm releasing Solis May 29 on Steam. A game I've worked on for years. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wishlist now on Steam <a href="https://store.steampowered.com/app/3382310/Solis/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/3382310/Solis/</a> </span><br />
<br />
Solis is a narrative driven hand drawn side scrolling adventure. I know, a mouthful. <br />
It's also a breeze, you can finish it in an evening. <br />
<br />
Some info:<br />
<br />
The city of Solis never sleeps — and tonight, neither will you. Elixer, the company you've dedicated yourself to, has gathered its people for an end-of-year celebration with a staggering promise at its heart: eternal life. But as the night wears on, the curtain slowly pulls back — and what lies behind it will change everything.<br />
Solis is yours to explore at your own pace. Wander its streets, ride the metro across the city, investigate your surroundings, and speak with the inhabitants and colleagues you meet along the way. Every corner holds a clue. Every conversation shapes your understanding of the world around you.<br />
Nothing you do goes unnoticed. Decisions carry weight, rippling forward into the events that follow. Through a fluid, story-driven dialogue system powered by Ink, your choices feel natural — and their consequences, real.<br />
<br />
Release date: May 29 (PC | MAC | Linux)<br />
<br />
Demo (PC) Available<br />
<br />
Would love to hear what you think!]]></description>
			<content:encoded><![CDATA[Hi everybody,<br />
<br />
I know, i know... I'm new here. <br />
Just wanted to drop in saying I'm releasing Solis May 29 on Steam. A game I've worked on for years. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wishlist now on Steam <a href="https://store.steampowered.com/app/3382310/Solis/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/3382310/Solis/</a> </span><br />
<br />
Solis is a narrative driven hand drawn side scrolling adventure. I know, a mouthful. <br />
It's also a breeze, you can finish it in an evening. <br />
<br />
Some info:<br />
<br />
The city of Solis never sleeps — and tonight, neither will you. Elixer, the company you've dedicated yourself to, has gathered its people for an end-of-year celebration with a staggering promise at its heart: eternal life. But as the night wears on, the curtain slowly pulls back — and what lies behind it will change everything.<br />
Solis is yours to explore at your own pace. Wander its streets, ride the metro across the city, investigate your surroundings, and speak with the inhabitants and colleagues you meet along the way. Every corner holds a clue. Every conversation shapes your understanding of the world around you.<br />
Nothing you do goes unnoticed. Decisions carry weight, rippling forward into the events that follow. Through a fluid, story-driven dialogue system powered by Ink, your choices feel natural — and their consequences, real.<br />
<br />
Release date: May 29 (PC | MAC | Linux)<br />
<br />
Demo (PC) Available<br />
<br />
Would love to hear what you think!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NEW RELEASE: Luna's Room ? A small, brief... and devastating Adventure Game]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=683</link>
			<pubDate>Tue, 12 May 2026 12:36:36 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=669">PIEDRA_Adventure_Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=683</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color">Luna's Room releases on May 14 — a Spanish indie point &amp; click by DonutDroid that runs about an hour.</span><br />
<span style="color: #ffffff;" class="mycode_color">What starts as the story of a young girl locked in a room with her cat (who suddenly starts talking) ends up somewhere much darker than you'd expect.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Put together a review covering everything worth knowing without spoiling it. Small game, sure, but it stays with you.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Subtitles available in several languages.</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kHCgGqz03IM" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color">Luna's Room releases on May 14 — a Spanish indie point &amp; click by DonutDroid that runs about an hour.</span><br />
<span style="color: #ffffff;" class="mycode_color">What starts as the story of a young girl locked in a room with her cat (who suddenly starts talking) ends up somewhere much darker than you'd expect.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Put together a review covering everything worth knowing without spoiling it. Small game, sure, but it stays with you.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Subtitles available in several languages.</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/kHCgGqz03IM" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Toonstruck turns 30 this year — what do you remember?]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=680</link>
			<pubDate>Thu, 07 May 2026 13:06:21 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=669">PIEDRA_Adventure_Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=680</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color">Toonstruck turns 30 this year, and it's been on my mind a lot lately.<br />
</span><br />
<span style="color: #ffffff;" class="mycode_color">For a game with Christopher Lloyd, Tim Curry and Dan Castellaneta in the cast, and animation work that still holds up today, it's strange how rarely it comes up in conversations about the great nineties point &amp; clicks.<br />
</span><br />
<span style="color: #ffffff;" class="mycode_color">Curious what people here remember. Did you finish it back in the day? Did the second half land for you, or did the difficulty spike kill the momentum? And does anyone still hold out hope for the unreleased sequel material the fan community has been chasing for years?<br />
</span><br />
<span style="color: #ffffff;" class="mycode_color">I put together an in-depth video on it recently digging into the production story too, in case anyone wants to go down that rabbit hole afterwards — but mostly I'd love to hear what you remember.</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/he8enRYa3YA" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color">Toonstruck turns 30 this year, and it's been on my mind a lot lately.<br />
</span><br />
<span style="color: #ffffff;" class="mycode_color">For a game with Christopher Lloyd, Tim Curry and Dan Castellaneta in the cast, and animation work that still holds up today, it's strange how rarely it comes up in conversations about the great nineties point &amp; clicks.<br />
</span><br />
<span style="color: #ffffff;" class="mycode_color">Curious what people here remember. Did you finish it back in the day? Did the second half land for you, or did the difficulty spike kill the momentum? And does anyone still hold out hope for the unreleased sequel material the fan community has been chasing for years?<br />
</span><br />
<span style="color: #ffffff;" class="mycode_color">I put together an in-depth video on it recently digging into the production story too, in case anyone wants to go down that rabbit hole afterwards — but mostly I'd love to hear what you remember.</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/he8enRYa3YA" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Impossible Crimes Unit – A Point-and-Click Mystery Adventure (Free Full Game)]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=679</link>
			<pubDate>Thu, 07 May 2026 10:03:55 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=702">Serapili</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=679</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
Adventure games have been a huge part of my life for years, so creating one myself has been a dream come true. After a long development journey, I’m finally ready to share it.<br />
<div style="text-align: justify;" class="mycode_align">Crimes that defy logic. Evidence that should not exist. A third-person point-and-click adventure about a special police unit investigating seemingly impossible cases - where the key question is not who did it, but how it could possibly have happened.</div>
<br />
The game is completely free to play.<br />
<br />
You can find a full description, screenshots, trailer, and download link below.<br />
<br />
<a href="https://serapili-games.itch.io/impossible-crimes-unit" target="_blank" rel="noopener" class="mycode_url">Link to Impossible Crimes Unit page</a><br />
<br />
<img src="https://i.postimg.cc/90GK0xLy/Room-1.jpg" loading="lazy"  alt="[Image: Room-1.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
Adventure games have been a huge part of my life for years, so creating one myself has been a dream come true. After a long development journey, I’m finally ready to share it.<br />
<div style="text-align: justify;" class="mycode_align">Crimes that defy logic. Evidence that should not exist. A third-person point-and-click adventure about a special police unit investigating seemingly impossible cases - where the key question is not who did it, but how it could possibly have happened.</div>
<br />
The game is completely free to play.<br />
<br />
You can find a full description, screenshots, trailer, and download link below.<br />
<br />
<a href="https://serapili-games.itch.io/impossible-crimes-unit" target="_blank" rel="noopener" class="mycode_url">Link to Impossible Crimes Unit page</a><br />
<br />
<img src="https://i.postimg.cc/90GK0xLy/Room-1.jpg" loading="lazy"  alt="[Image: Room-1.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The RECORD MONTH for POINT & CLICK Adventures ? MAY 2026 Releases]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=674</link>
			<pubDate>Thu, 30 Apr 2026 14:52:16 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=669">PIEDRA_Adventure_Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=674</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">After a fairly quiet first quarter, <span style="font-weight: bold;" class="mycode_b">May 2026</span> has arrived absolutely loaded with <span style="font-weight: bold;" class="mycode_b">adventure game releases</span>. From what I've been able to gather, it's the busiest month for point &amp; click so far this year, and by a clear margin. Almost a new release every week.<br />
</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">I put together a rundown of all 13 upcoming titles, with quite a bit of variety: visual novels, (mostly) classic point &amp; clicks, a couple of Spanish releases, and some small indie projects flying way under the radar.<br />
</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">Leaving it here in case it helps anyone plan their month or discover something new. The video has subtitles available in several languages, so feel free to switch them on if you need to. Curious to hear which ones caught your eye — I'm convinced there's at least one that deserves more attention than it's getting.</span></span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/1eF4vLi6vvs" frameborder="0" allowfullscreen="true"></iframe>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">After a fairly quiet first quarter, <span style="font-weight: bold;" class="mycode_b">May 2026</span> has arrived absolutely loaded with <span style="font-weight: bold;" class="mycode_b">adventure game releases</span>. From what I've been able to gather, it's the busiest month for point &amp; click so far this year, and by a clear margin. Almost a new release every week.<br />
</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">I put together a rundown of all 13 upcoming titles, with quite a bit of variety: visual novels, (mostly) classic point &amp; clicks, a couple of Spanish releases, and some small indie projects flying way under the radar.<br />
</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">Leaving it here in case it helps anyone plan their month or discover something new. The video has subtitles available in several languages, so feel free to switch them on if you need to. Curious to hear which ones caught your eye — I'm convinced there's at least one that deserves more attention than it's getting.</span></span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/1eF4vLi6vvs" frameborder="0" allowfullscreen="true"></iframe>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gobliiins - community playthrough]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=670</link>
			<pubDate>Fri, 24 Apr 2026 08:31:09 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=29">BobVP</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=670</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
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	<div class="col align-self-center">
		<a href="attachment.php?aid=678" target="_blank" title="">gobliiinstitle.jpg</a> (Size: <span class="text-dark">99.12 KB</span> Downloads: <span class="text-dark">230)</span>
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<div style="text-align: center;" class="mycode_align"> </div>
<div style="text-align: center;" class="mycode_align">Now that's a proposition. Welcome to the (mostly) leaderless Gobliiins community playthrough! To keep things going, I'm making and updating the thread. Anyone can join at any point, feel free to discuss and ask for hints. When giving a hint, please use spoiler tags. We'll be moving on to the next screen after three days - you can still jump in and catch up, but the focus will be on the screen where we are at the time.</div>
<div style="text-align: center;" class="mycode_align">  </div>
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	<div class="col-auto align-self-center">

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	<div class="col align-self-center">
		<a href="attachment.php?aid=680" target="_blank" title="">gobliiins.jpg</a> (Size: <span class="text-dark">306.09 KB</span> Downloads: <span class="text-dark">226)</span>
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<div style="text-align: center;" class="mycode_align">The story follows three goblins on a quest to aid their king, who has had some mysterious mental health issues as of late. They wizard Niak claims he can cure the king's madness, if the goblins bring him three items. This is where we come in.</div>
<div style="text-align: center;" class="mycode_align"> </div>
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<div class="row mt-2 g-1 text-muted">
	<div class="col-auto align-self-center">

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<img src="https://community.adventuregamehotspot.com/images/attachtypes/image.png" title="JPG Image" style="height: 16px; width: 16px" border="0" alt=".jpg" />
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	</div>
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		<a href="attachment.php?aid=679" target="_blank" title="">bobohooterdwayne.jpg</a> (Size: <span class="text-dark">43.76 KB</span> Downloads: <span class="text-dark">226)</span>
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</div>
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<div style="text-align: center;" class="mycode_align">   </div>
<div style="text-align: center;" class="mycode_align">Asgard/BoBo (Fighter): Physical strength, punches, climbs, general physical interaction with the environment.</div>
<div style="text-align: center;" class="mycode_align">Ignatius/Hooter (Wizard): Uses magic, often in unpredictable ways.</div>
<div style="text-align: center;" class="mycode_align">Oups/Dwayne (Technician): The most classic AG hero of the three, able to pick up, combine, and use items found in the environment.</div>
<div style="text-align: center;" class="mycode_align">You can click on the character you wish to control, or on the crystal ball in the bottom centre of the screen.</div>
<div style="text-align: center;" class="mycode_align">  </div>
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	<div class="col align-self-center">
		<a href="attachment.php?aid=681" target="_blank" title="">firstscene.jpg</a> (Size: <span class="text-dark">239.51 KB</span> Downloads: <span class="text-dark">226)</span>
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<div style="text-align: center;" class="mycode_align"> </div>
<div style="text-align: center;" class="mycode_align">Here's the first screen! A lot of this game is based on trying things and seeing what happens. Be careful, though.. some things cause harm. It is one of the tricky elements of this game, but it's also part of the fun.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<div class="row mt-2 g-1 text-muted">
	<div class="col-auto align-self-center">

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<!-- end: attachment_icon -->
		
	</div>
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		<a href="attachment.php?aid=678" target="_blank" title="">gobliiinstitle.jpg</a> (Size: <span class="text-dark">99.12 KB</span> Downloads: <span class="text-dark">230)</span>
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</div>
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<div style="text-align: center;" class="mycode_align"> </div>
<div style="text-align: center;" class="mycode_align">Now that's a proposition. Welcome to the (mostly) leaderless Gobliiins community playthrough! To keep things going, I'm making and updating the thread. Anyone can join at any point, feel free to discuss and ask for hints. When giving a hint, please use spoiler tags. We'll be moving on to the next screen after three days - you can still jump in and catch up, but the focus will be on the screen where we are at the time.</div>
<div style="text-align: center;" class="mycode_align">  </div>
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<div class="row mt-2 g-1 text-muted">
	<div class="col-auto align-self-center">

<!-- start: attachment_icon -->
<img src="https://community.adventuregamehotspot.com/images/attachtypes/image.png" title="JPG Image" style="height: 16px; width: 16px" border="0" alt=".jpg" />
<!-- end: attachment_icon -->
		
	</div>
	<div class="col align-self-center">
		<a href="attachment.php?aid=680" target="_blank" title="">gobliiins.jpg</a> (Size: <span class="text-dark">306.09 KB</span> Downloads: <span class="text-dark">226)</span>
	</div>
</div>
<!-- end: postbit_attachments_attachment --></div>
<div style="text-align: center;" class="mycode_align">The story follows three goblins on a quest to aid their king, who has had some mysterious mental health issues as of late. They wizard Niak claims he can cure the king's madness, if the goblins bring him three items. This is where we come in.</div>
<div style="text-align: center;" class="mycode_align"> </div>
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<div class="row mt-2 g-1 text-muted">
	<div class="col-auto align-self-center">

<!-- start: attachment_icon -->
<img src="https://community.adventuregamehotspot.com/images/attachtypes/image.png" title="JPG Image" style="height: 16px; width: 16px" border="0" alt=".jpg" />
<!-- end: attachment_icon -->
		
	</div>
	<div class="col align-self-center">
		<a href="attachment.php?aid=679" target="_blank" title="">bobohooterdwayne.jpg</a> (Size: <span class="text-dark">43.76 KB</span> Downloads: <span class="text-dark">226)</span>
	</div>
</div>
<!-- end: postbit_attachments_attachment --></div>
<div style="text-align: center;" class="mycode_align">   </div>
<div style="text-align: center;" class="mycode_align">Asgard/BoBo (Fighter): Physical strength, punches, climbs, general physical interaction with the environment.</div>
<div style="text-align: center;" class="mycode_align">Ignatius/Hooter (Wizard): Uses magic, often in unpredictable ways.</div>
<div style="text-align: center;" class="mycode_align">Oups/Dwayne (Technician): The most classic AG hero of the three, able to pick up, combine, and use items found in the environment.</div>
<div style="text-align: center;" class="mycode_align">You can click on the character you wish to control, or on the crystal ball in the bottom centre of the screen.</div>
<div style="text-align: center;" class="mycode_align">  </div>
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<div class="row mt-2 g-1 text-muted">
	<div class="col-auto align-self-center">

<!-- start: attachment_icon -->
<img src="https://community.adventuregamehotspot.com/images/attachtypes/image.png" title="JPG Image" style="height: 16px; width: 16px" border="0" alt=".jpg" />
<!-- end: attachment_icon -->
		
	</div>
	<div class="col align-self-center">
		<a href="attachment.php?aid=681" target="_blank" title="">firstscene.jpg</a> (Size: <span class="text-dark">239.51 KB</span> Downloads: <span class="text-dark">226)</span>
	</div>
</div>
<!-- end: postbit_attachments_attachment --></div>
<div style="text-align: center;" class="mycode_align"> </div>
<div style="text-align: center;" class="mycode_align">Here's the first screen! A lot of this game is based on trying things and seeing what happens. Be careful, though.. some things cause harm. It is one of the tricky elements of this game, but it's also part of the fun.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New release: Who the F*** Ate Grandma?]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=669</link>
			<pubDate>Fri, 24 Apr 2026 01:55:34 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=669">PIEDRA_Adventure_Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=669</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color">Just found this indie point &amp; click and the premise alone sold me: Grandma's 93rd birthday dinner, the whole dysfunctional family shows up, and at some point Grandma ends up served as the main course. Your job is to find out which relative ate her.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Developed entirely solo by LeJeanPatrick, hand-drawn pixel art, pitch-black humor straight out of the 90s classics.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">I recorded a video showing the opening in case anyone's curious — Spanish audio, subtitles in English and other languages.<br />
<br />
<a href="https://youtu.be/xXVAEmyTBb4" target="_blank" rel="noopener" class="mycode_url"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/xXVAEmyTBb4" frameborder="0" allowfullscreen="true"></iframe></a></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Has anyone played it yet? Any other solo-dev point &amp; clicks worth checking out right now?</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color">Just found this indie point &amp; click and the premise alone sold me: Grandma's 93rd birthday dinner, the whole dysfunctional family shows up, and at some point Grandma ends up served as the main course. Your job is to find out which relative ate her.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Developed entirely solo by LeJeanPatrick, hand-drawn pixel art, pitch-black humor straight out of the 90s classics.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">I recorded a video showing the opening in case anyone's curious — Spanish audio, subtitles in English and other languages.<br />
<br />
<a href="https://youtu.be/xXVAEmyTBb4" target="_blank" rel="noopener" class="mycode_url"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/xXVAEmyTBb4" frameborder="0" allowfullscreen="true"></iframe></a></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">Has anyone played it yet? Any other solo-dev point &amp; clicks worth checking out right now?</span>]]></content:encoded>
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			<title><![CDATA[Missing file in "My Father Lied"]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=667</link>
			<pubDate>Mon, 20 Apr 2026 11:54:26 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=662">lipsum</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=667</guid>
			<description><![CDATA[Hi all, after playing the game for quite a while, it wouldn't run. I got an error message from STEAM:<br />
<br />
<span style="font-style: italic;" class="mycode_i">An error occurred while launching this game: missing game executable - C:\PROGRAMFILES (X86)\Steam\Steamapps\common\MY FATHER LIED\TheSearchFM291\Binaries\Win64\Binaries\Win64\ TheSearchFM291-Win64-Shipping.exe</span><br />
<br />
The game ran smoothly until now. I inspected the installed files through STEAM. It stated that there's something wrong with 154 files. I uninstalled the game, restarted my machine and re-installed it - to no avail.<br />
<br />
Any possible solution?  <img src="https://community.adventuregamehotspot.com/images/smilies/huh.png" alt="Huh" title="Huh" class="smilie smilie_17" />]]></description>
			<content:encoded><![CDATA[Hi all, after playing the game for quite a while, it wouldn't run. I got an error message from STEAM:<br />
<br />
<span style="font-style: italic;" class="mycode_i">An error occurred while launching this game: missing game executable - C:\PROGRAMFILES (X86)\Steam\Steamapps\common\MY FATHER LIED\TheSearchFM291\Binaries\Win64\Binaries\Win64\ TheSearchFM291-Win64-Shipping.exe</span><br />
<br />
The game ran smoothly until now. I inspected the installed files through STEAM. It stated that there's something wrong with 154 files. I uninstalled the game, restarted my machine and re-installed it - to no avail.<br />
<br />
Any possible solution?  <img src="https://community.adventuregamehotspot.com/images/smilies/huh.png" alt="Huh" title="Huh" class="smilie smilie_17" />]]></content:encoded>
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			<title><![CDATA[Solving The Kobayashi Alternative [MSDOS - 1987]]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=666</link>
			<pubDate>Sun, 19 Apr 2026 08:01:40 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=671">Ellimist</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=666</guid>
			<description><![CDATA[Hello everyone,<br />
<br />
I am on a quest to try and solve Star Trek - The Kobayashi Alternative, a 1985 and 1987 adventure game. The 1985 version is super buggy garbage, and they released a 1987 version with improvements, which ... is still kind of buggy garbage. Also the MS-DOS version is way different from the Apple II version. This post is about the MSDos version.<br />
<br />
I am interested in hammering out a walkthrough that can actually bring you to the completion screen. Ive gotten stuck however, and so I am coming here to enlist anyone who might be interested. <br />
<br />
You can get the game as part of the pack from <a href="https://collectionchamber.blogspot.com/p/star-trek-first-contact.html" target="_blank" rel="noopener" class="mycode_url">https://collectionchamber.blogspot.com/p...ntact.html</a><br />
<br />
Here is my current command guide:<br />
[f10, f1, f1], kirk to scott, lower screens, orbit planet 2, scan ornacraft<br />
kirk to renner, prepare landing party, &lt;down&gt;, deck 7, &lt;up, left until transporter, up&gt;<br />
<br />
[f4, f1], renner, beam us down, &lt;up, right, right until meet orna&gt;, can you help us, &lt;left until leave tunnel&gt;<br />
[f5, f2], kirk to renner, beam us up, &lt;down, right until turbolift, up&gt;, bridge, up,<br />
<br />
set course 2567.23762.24312, &lt;wait for second klingon&gt;, lock torpedos on klingon, fire, lock phasers, fire, fire, fire <br />
&lt;down&gt;, deck 7, &lt;up, left until transporter, up&gt;, [f2, f1, f1, f1], renner, prepare landing party, set coordinates 7000.7400, beam us down, <br />
<br />
<br />
At this point the Rirder alien is correctly placed, and you can talk to him. However, all attempts to have Renner beam the Rirder out result in him not being able to find the object. I also cant seem to find a way past the fire of the spacecraft, not sure if I have to.<br />
<br />
Another note, this is the bare minimum, its very possible that one of the other planets sets a flag thats needed for me to be able to beam him up. I am going to continue to try to do some of the other planets and see if that may be the issue, but I somewhat doubt it. <br />
<br />
I welcome anyone that might have ideas or gumption to try and help solve!]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
<br />
I am on a quest to try and solve Star Trek - The Kobayashi Alternative, a 1985 and 1987 adventure game. The 1985 version is super buggy garbage, and they released a 1987 version with improvements, which ... is still kind of buggy garbage. Also the MS-DOS version is way different from the Apple II version. This post is about the MSDos version.<br />
<br />
I am interested in hammering out a walkthrough that can actually bring you to the completion screen. Ive gotten stuck however, and so I am coming here to enlist anyone who might be interested. <br />
<br />
You can get the game as part of the pack from <a href="https://collectionchamber.blogspot.com/p/star-trek-first-contact.html" target="_blank" rel="noopener" class="mycode_url">https://collectionchamber.blogspot.com/p...ntact.html</a><br />
<br />
Here is my current command guide:<br />
[f10, f1, f1], kirk to scott, lower screens, orbit planet 2, scan ornacraft<br />
kirk to renner, prepare landing party, &lt;down&gt;, deck 7, &lt;up, left until transporter, up&gt;<br />
<br />
[f4, f1], renner, beam us down, &lt;up, right, right until meet orna&gt;, can you help us, &lt;left until leave tunnel&gt;<br />
[f5, f2], kirk to renner, beam us up, &lt;down, right until turbolift, up&gt;, bridge, up,<br />
<br />
set course 2567.23762.24312, &lt;wait for second klingon&gt;, lock torpedos on klingon, fire, lock phasers, fire, fire, fire <br />
&lt;down&gt;, deck 7, &lt;up, left until transporter, up&gt;, [f2, f1, f1, f1], renner, prepare landing party, set coordinates 7000.7400, beam us down, <br />
<br />
<br />
At this point the Rirder alien is correctly placed, and you can talk to him. However, all attempts to have Renner beam the Rirder out result in him not being able to find the object. I also cant seem to find a way past the fire of the spacecraft, not sure if I have to.<br />
<br />
Another note, this is the bare minimum, its very possible that one of the other planets sets a flag thats needed for me to be able to beam him up. I am going to continue to try to do some of the other planets and see if that may be the issue, but I somewhat doubt it. <br />
<br />
I welcome anyone that might have ideas or gumption to try and help solve!]]></content:encoded>
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		<item>
			<title><![CDATA[Space Missions in Adventure Games]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=665</link>
			<pubDate>Thu, 16 Apr 2026 08:04:48 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=669">PIEDRA_Adventure_Gaming</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=665</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">Has anyone else noticed that space missions in adventure games ALWAYS go wrong?<br />
</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">I've been thinking about this a lot lately, especially with Artemis II literally flying around the Moon right now. In real life we're finally going back after 54 years... but in point &amp; click adventures, every single mission ends in disaster. The Dig, Mission Critical, Observation, Tacoma, Event[0], Analogue: A Hate Story — nobody comes home safe.<br />
</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">I ended up going down a rabbit hole connecting this pattern to Kubrick, Tarkovsky, Ridley Scott, and even Joseph Conrad, and it turned into a full video essay exploring why games have spent 30 years rehearsing space disasters while humanity couldn't even get back to the Moon.<br />
</span></span><br />
<span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color">The video is in Spanish but has subtitles in English, French, Portuguese and more. <br />
<br />
Would love to hear what this community thinks — especially if there are space-themed adventure games I missed.</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/XZSjvn7lbMI" frameborder="0" allowfullscreen="true"></iframe></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">Has anyone else noticed that space missions in adventure games ALWAYS go wrong?<br />
</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">I've been thinking about this a lot lately, especially with Artemis II literally flying around the Moon right now. In real life we're finally going back after 54 years... but in point &amp; click adventures, every single mission ends in disaster. The Dig, Mission Critical, Observation, Tacoma, Event[0], Analogue: A Hate Story — nobody comes home safe.<br />
</span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font">I ended up going down a rabbit hole connecting this pattern to Kubrick, Tarkovsky, Ridley Scott, and even Joseph Conrad, and it turned into a full video essay exploring why games have spent 30 years rehearsing space disasters while humanity couldn't even get back to the Moon.<br />
</span></span><br />
<span style="font-family: -apple-system, 'system-ui', 'Segoe UI', Roboto, 'Helvetica Neue', Arial, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol', sans-serif;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color">The video is in Spanish but has subtitles in English, French, Portuguese and more. <br />
<br />
Would love to hear what this community thinks — especially if there are space-themed adventure games I missed.</span><br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/XZSjvn7lbMI" frameborder="0" allowfullscreen="true"></iframe></span>]]></content:encoded>
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		<item>
			<title><![CDATA[stuck in "My Father Lied"]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=656</link>
			<pubDate>Wed, 08 Apr 2026 07:22:21 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=662">lipsum</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=656</guid>
			<description><![CDATA[Hello all  <img src="https://community.adventuregamehotspot.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> I'm playing "My Father Lied". I'm currently stuck in a green room, which contains a desk, two filing cabinets, and four idols, one of them is tipped on its side. There is what seems to be a light-matching puzzle on one of the walls. I've checked every hotspot, but could not find any clue to the puzzle. The door is locked from the outside, which, according to a note on the table, is a logical possibility. I Have this nagging feeling that I've missed some essential info, or overlooked an important inventory item which could have helped me out. <br />
<br />
Any suggestions?]]></description>
			<content:encoded><![CDATA[Hello all  <img src="https://community.adventuregamehotspot.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> I'm playing "My Father Lied". I'm currently stuck in a green room, which contains a desk, two filing cabinets, and four idols, one of them is tipped on its side. There is what seems to be a light-matching puzzle on one of the walls. I've checked every hotspot, but could not find any clue to the puzzle. The door is locked from the outside, which, according to a note on the table, is a logical possibility. I Have this nagging feeling that I've missed some essential info, or overlooked an important inventory item which could have helped me out. <br />
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Any suggestions?]]></content:encoded>
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