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		<title><![CDATA[Adventure Game Hotspot Community - Adventure Games]]></title>
		<link>https://community.adventuregamehotspot.com/</link>
		<description><![CDATA[Adventure Game Hotspot Community - https://community.adventuregamehotspot.com]]></description>
		<pubDate>Wed, 15 Apr 2026 04:09:36 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[stuck in "My Father Lied"]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=656</link>
			<pubDate>Wed, 08 Apr 2026 07:22:21 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=662">lipsum</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=656</guid>
			<description><![CDATA[Hello all  <img src="https://community.adventuregamehotspot.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> I'm playing "My Father Lied". I'm currently stuck in a green room, which contains a desk, two filing cabinets, and four idols, one of them is tipped on its side. There is what seems to be a light-matching puzzle on one of the walls. I've checked every hotspot, but could not find any clue to the puzzle. The door is locked from the outside, which, according to a note on the table, is a logical possibility. I Have this nagging feeling that I've missed some essential info, or overlooked an important inventory item which could have helped me out. <br />
<br />
Any suggestions?]]></description>
			<content:encoded><![CDATA[Hello all  <img src="https://community.adventuregamehotspot.com/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> I'm playing "My Father Lied". I'm currently stuck in a green room, which contains a desk, two filing cabinets, and four idols, one of them is tipped on its side. There is what seems to be a light-matching puzzle on one of the walls. I've checked every hotspot, but could not find any clue to the puzzle. The door is locked from the outside, which, according to a note on the table, is a logical possibility. I Have this nagging feeling that I've missed some essential info, or overlooked an important inventory item which could have helped me out. <br />
<br />
Any suggestions?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adventure Game Food]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=653</link>
			<pubDate>Wed, 01 Apr 2026 14:35:07 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=421">PopPunkParty</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=653</guid>
			<description><![CDATA[Today I was at the vegan grocery store in town and my curiosity got the best of me. The adventure game fan inside me compelled me to pick this up even though I'm a bit scared of what it's going to taste like. I'm having friends over on the weekend and am going to cook it for them because my partner refused to eat it with me. I will report back the outcome. <br />
<img src="https://shop-revo-foods.com/cdn/shop/files/THEFILET-OnlineSHop-Kraken.jpg?v=1770205909" loading="lazy"  alt="[Image: THEFILET-OnlineSHop-Kraken.jpg?v=1770205909]" class="mycode_img" /><br />
Does anyone else have any other (unintentional) examples of food inspired by adventure games?]]></description>
			<content:encoded><![CDATA[Today I was at the vegan grocery store in town and my curiosity got the best of me. The adventure game fan inside me compelled me to pick this up even though I'm a bit scared of what it's going to taste like. I'm having friends over on the weekend and am going to cook it for them because my partner refused to eat it with me. I will report back the outcome. <br />
<img src="https://shop-revo-foods.com/cdn/shop/files/THEFILET-OnlineSHop-Kraken.jpg?v=1770205909" loading="lazy"  alt="[Image: THEFILET-OnlineSHop-Kraken.jpg?v=1770205909]" class="mycode_img" /><br />
Does anyone else have any other (unintentional) examples of food inspired by adventure games?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I've made a new game, is it an adventure game? It's called Railway End.]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=648</link>
			<pubDate>Mon, 30 Mar 2026 18:24:00 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=446">HAIM</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=648</guid>
			<description><![CDATA[<img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4547550/90719fe6238327caf540217659756d8c30dd6a4c/ss_90719fe6238327caf540217659756d8c30dd6a4c.1920x1080.jpg?t=1774894071" loading="lazy"  alt="[Image: ss_90719fe6238327caf540217659756d8c30dd6...1774894071]" class="mycode_img" /><br />
<br />
<img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4547550/5f2fa5796d36687d9b52514f519478c4f3be3053/ss_5f2fa5796d36687d9b52514f519478c4f3be3053.1920x1080.jpg?t=1774894071" loading="lazy"  alt="[Image: ss_5f2fa5796d36687d9b52514f519478c4f3be3...1774894071]" class="mycode_img" /><br />
The game involves spot the difference. A girl gets off at an empty station and searches for anomalies in the scene based on photos in an album. Only after finding all the anomalies can she continue. However, what awaits her at the end of the railway is...<br />
<a href="https://store.steampowered.com/app/4547550" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/4547550</a>]]></description>
			<content:encoded><![CDATA[<img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4547550/90719fe6238327caf540217659756d8c30dd6a4c/ss_90719fe6238327caf540217659756d8c30dd6a4c.1920x1080.jpg?t=1774894071" loading="lazy"  alt="[Image: ss_90719fe6238327caf540217659756d8c30dd6...1774894071]" class="mycode_img" /><br />
<br />
<img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4547550/5f2fa5796d36687d9b52514f519478c4f3be3053/ss_5f2fa5796d36687d9b52514f519478c4f3be3053.1920x1080.jpg?t=1774894071" loading="lazy"  alt="[Image: ss_5f2fa5796d36687d9b52514f519478c4f3be3...1774894071]" class="mycode_img" /><br />
The game involves spot the difference. A girl gets off at an empty station and searches for anomalies in the scene based on photos in an album. Only after finding all the anomalies can she continue. However, what awaits her at the end of the railway is...<br />
<a href="https://store.steampowered.com/app/4547550" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/4547550</a>]]></content:encoded>
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			<title><![CDATA[A mystery adventure game about the world's first cult!]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=647</link>
			<pubDate>Mon, 30 Mar 2026 05:47:33 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=652">seventhdisorder</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=647</guid>
			<description><![CDATA[<!-- start: postbit_attachments_attachment -->
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		<a href="attachment.php?aid=610" target="_blank" title="">MITHRA MAIN HEADER.jpg</a> (Size: <span class="text-dark">41.33 KB</span> Downloads: <span class="text-dark">89)</span>
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<br />
<br />
Hey gang,<br />
<br />
Long time lurker, first time poster. We're the devs of Mithra, an adventure game about the world's first cult releasing later this year!<br />
<br />
We've been lucky enough to be featured previously on AGH and were one of selected games to exhibit at AdventureX in the UK last November. We've been hard at work showing the game off at various cons &amp; events and are now getting our heads down for the home stretch.<br />
<br />
Next month, we're launching our Kickstarter to give people a chance to get involved in the game's production. It also helps us raise some extra funds for the "nice-to-haves", like full voice acting &amp; new weird content!<br />
<br />
We've got an INCREDIBLY COOL BUNCH of physical rewards on offer for our backers, exclusive to Kickstarter. Like, loads of stuff. I'm very excited. Details &amp; visuals for these will be revealed in the next week - so follow the Kickstarter page to get involved!  We'll also be running lots of fun community events in the lead up &amp; during the campaign.<br />
<br />
Check it out here:<br />
<br />
<a href="https://www.kickstarter.com/projects/seventhdisorder/mithra" target="_blank" rel="noopener" class="mycode_url">https://www.kickstarter.com/projects/sev...der/mithra</a><br />
<br />
Anyway, I hope you're having a good day. If you have any questions about the game/project, feel free to fire them in this thread. Alternatively, if you just want to chat about what you've had for lunch today/what you're currently playing, I'm down to talk about that too.<br />
<br />
Thanks all,<br />
<br />
Dan]]></description>
			<content:encoded><![CDATA[<!-- start: postbit_attachments_attachment -->
<div class="row mt-2 g-1 text-muted">
	<div class="col-auto align-self-center">

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<img src="https://community.adventuregamehotspot.com/images/attachtypes/image.png" title="JPG Image" style="height: 16px; width: 16px" border="0" alt=".jpg" />
<!-- end: attachment_icon -->
		
	</div>
	<div class="col align-self-center">
		<a href="attachment.php?aid=610" target="_blank" title="">MITHRA MAIN HEADER.jpg</a> (Size: <span class="text-dark">41.33 KB</span> Downloads: <span class="text-dark">89)</span>
	</div>
</div>
<!-- end: postbit_attachments_attachment --><br />
<br />
<br />
Hey gang,<br />
<br />
Long time lurker, first time poster. We're the devs of Mithra, an adventure game about the world's first cult releasing later this year!<br />
<br />
We've been lucky enough to be featured previously on AGH and were one of selected games to exhibit at AdventureX in the UK last November. We've been hard at work showing the game off at various cons &amp; events and are now getting our heads down for the home stretch.<br />
<br />
Next month, we're launching our Kickstarter to give people a chance to get involved in the game's production. It also helps us raise some extra funds for the "nice-to-haves", like full voice acting &amp; new weird content!<br />
<br />
We've got an INCREDIBLY COOL BUNCH of physical rewards on offer for our backers, exclusive to Kickstarter. Like, loads of stuff. I'm very excited. Details &amp; visuals for these will be revealed in the next week - so follow the Kickstarter page to get involved!  We'll also be running lots of fun community events in the lead up &amp; during the campaign.<br />
<br />
Check it out here:<br />
<br />
<a href="https://www.kickstarter.com/projects/seventhdisorder/mithra" target="_blank" rel="noopener" class="mycode_url">https://www.kickstarter.com/projects/sev...der/mithra</a><br />
<br />
Anyway, I hope you're having a good day. If you have any questions about the game/project, feel free to fire them in this thread. Alternatively, if you just want to chat about what you've had for lunch today/what you're currently playing, I'm down to talk about that too.<br />
<br />
Thanks all,<br />
<br />
Dan]]></content:encoded>
		</item>
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			<title><![CDATA[Best grave / tombs in adventure games?]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=646</link>
			<pubDate>Sat, 28 Mar 2026 18:03:39 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=10">Joshua AGH</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=646</guid>
			<description><![CDATA[What are some of the most memorable grave/tombs in adventure games? I’ll start it off<!-- start: postbit_attachments_attachment -->
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	</div>
	<div class="col align-self-center">
		<a href="attachment.php?aid=603" target="_blank" title="">IMG_1785.png</a> (Size: <span class="text-dark">32.03 KB</span> Downloads: <span class="text-dark">75)</span>
	</div>
</div>
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[What are some of the most memorable grave/tombs in adventure games? I’ll start it off<!-- start: postbit_attachments_attachment -->
<div class="row mt-2 g-1 text-muted">
	<div class="col-auto align-self-center">

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<img src="https://community.adventuregamehotspot.com/images/attachtypes/image.png" title="PNG Image" style="height: 16px; width: 16px" border="0" alt=".png" />
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	</div>
	<div class="col align-self-center">
		<a href="attachment.php?aid=603" target="_blank" title="">IMG_1785.png</a> (Size: <span class="text-dark">32.03 KB</span> Downloads: <span class="text-dark">75)</span>
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			<title><![CDATA[Games you haven't finished yet]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=638</link>
			<pubDate>Sat, 21 Mar 2026 17:45:36 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=641">Disembodied</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=638</guid>
			<description><![CDATA[Which games have you started and never got around to finishing? <br />
<br />
I haven't actually finished Riven, despite becoming a pretty big fan of similar games. I never owned the game, I played it at a friend's place and we spent so many hours trying to figure out the puzzles. When we drifted apart I never went back to the game. I know there's a realtime version out now but somehow it wouldn't feel the same playing on my own  <img src="https://community.adventuregamehotspot.com/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />]]></description>
			<content:encoded><![CDATA[Which games have you started and never got around to finishing? <br />
<br />
I haven't actually finished Riven, despite becoming a pretty big fan of similar games. I never owned the game, I played it at a friend's place and we spent so many hours trying to figure out the puzzles. When we drifted apart I never went back to the game. I know there's a realtime version out now but somehow it wouldn't feel the same playing on my own  <img src="https://community.adventuregamehotspot.com/images/smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" />]]></content:encoded>
		</item>
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			<title><![CDATA[AGS awards - voting until sunday]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=637</link>
			<pubDate>Fri, 20 Mar 2026 04:45:08 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=29">BobVP</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=637</guid>
			<description><![CDATA[I was thinking of a good thread for this, but I figured it might as well get its own. <br />
<br />
You can vote for your favourite games made with Adventure Game Studio in 2025 on their site:<br />
<br />
<a href="https://www.adventuregamestudio.co.uk/play/ags-awards/" target="_blank" rel="noopener" class="mycode_url">AGS Awards | Adventure Game Studio</a> <br />
<br />
This engine and its users have blessed us with many quality releases in 2025, so here's a chance to give them some praise and perhaps even a nice award.]]></description>
			<content:encoded><![CDATA[I was thinking of a good thread for this, but I figured it might as well get its own. <br />
<br />
You can vote for your favourite games made with Adventure Game Studio in 2025 on their site:<br />
<br />
<a href="https://www.adventuregamestudio.co.uk/play/ags-awards/" target="_blank" rel="noopener" class="mycode_url">AGS Awards | Adventure Game Studio</a> <br />
<br />
This engine and its users have blessed us with many quality releases in 2025, so here's a chance to give them some praise and perhaps even a nice award.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hot takes on poorly received games!]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=631</link>
			<pubDate>Sat, 14 Mar 2026 02:27:50 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=29">BobVP</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=631</guid>
			<description><![CDATA[Inspired by the guilty pleasures thread!<br />
<br />
In this case, we're talking about games that you actually enjoyed or even admired, while the general consensus was: this is trash.<br />
<br />
Your positive outlook isn't something you know to be wrong in some way.  This isn't about ironic enjoyment, or "I know it's bad but I get some kick out of it anyway".  it's a genuine appreciation of a game that elicited the opposite response in (nearly) everyone else. This is a thread for challenging received wisdom and seeing value where it's underappreciated or even overlooked.<br />
<br />
Maybe you see the good in a design decision that got universally panned by reviewers and consumers alike. A plot or an ending you gave a standing ovation, while others thought it was undercooked or overwrought. A game dismissed with some stock sentence like "show, don't tell!", "this leaves many plot points unresolved", something about characters being "unlikable" or the <span style="font-style: italic;" class="mycode_i">ultimate evil</span>: pretentiousness.<br />
<br />
Not sure if this will take off, I guess we'll see where this goes.]]></description>
			<content:encoded><![CDATA[Inspired by the guilty pleasures thread!<br />
<br />
In this case, we're talking about games that you actually enjoyed or even admired, while the general consensus was: this is trash.<br />
<br />
Your positive outlook isn't something you know to be wrong in some way.  This isn't about ironic enjoyment, or "I know it's bad but I get some kick out of it anyway".  it's a genuine appreciation of a game that elicited the opposite response in (nearly) everyone else. This is a thread for challenging received wisdom and seeing value where it's underappreciated or even overlooked.<br />
<br />
Maybe you see the good in a design decision that got universally panned by reviewers and consumers alike. A plot or an ending you gave a standing ovation, while others thought it was undercooked or overwrought. A game dismissed with some stock sentence like "show, don't tell!", "this leaves many plot points unresolved", something about characters being "unlikable" or the <span style="font-style: italic;" class="mycode_i">ultimate evil</span>: pretentiousness.<br />
<br />
Not sure if this will take off, I guess we'll see where this goes.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Game Artwork Help]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=624</link>
			<pubDate>Mon, 09 Mar 2026 19:59:49 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=343">Estória</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=624</guid>
			<description><![CDATA[Hi everyone,<br />
<br />
I’m looking for feedback on artwork for part 2 and 3 of my game, Estória. <br />
<br />
In the first game I had to learn everything from scratch (programming in Unity, 3D modeling in Blender, rigging of 3D models) and pull out every trick I’d ever learned in animation, illustration, painting, design, etc, so using AI to help with the backgrounds was the only way I could juggle all those tasks at one time. I like how the backgrounds look, but thanks to this awesome community, I’ve come to realize why it’s wrong to rely on it.<br />
<br />
I’m planning on replacing part 1 with hand drawn art, but right now part 2 and 3 are forcing their way into my brain and I decided to get started on them while the story and puzzle idea juices are percolating.<br />
<br />
Anyway, this is an early test to see if I can hit on a viable, cohesive style. I’m not convinced this is the right one just yet, so I’d like to get feedback from everyone here. <br />
<br />
The scenes I’m posting here take place in the tower bedroom of the main character, and in a rundown part of the capital city of Estória, called The Bottoms.<br />
<br />
Part 2 and 3 deal with some dark issues that I feel are more relevant than ever to speak out against, for example xenophobia and war, so hopefully I’ll be able to get these projects done.<br />
<br />
Anyway, please let me know what you think works or doesn’t work. I’m really open to criticism, so let er rip! I need help! Thanks again, to everyone who has helped me along the way.<br />
<a href="https://postimg.cc/hXYkVj3G" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/hXYkVj3G/bedroom.png" loading="lazy"  alt="[Image: bedroom.png]" class="mycode_img" /></a><br />
<a href="https://postimg.cc/K1W6tzsc" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/K1W6tzsc/sewer.png" loading="lazy"  alt="[Image: sewer.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[Hi everyone,<br />
<br />
I’m looking for feedback on artwork for part 2 and 3 of my game, Estória. <br />
<br />
In the first game I had to learn everything from scratch (programming in Unity, 3D modeling in Blender, rigging of 3D models) and pull out every trick I’d ever learned in animation, illustration, painting, design, etc, so using AI to help with the backgrounds was the only way I could juggle all those tasks at one time. I like how the backgrounds look, but thanks to this awesome community, I’ve come to realize why it’s wrong to rely on it.<br />
<br />
I’m planning on replacing part 1 with hand drawn art, but right now part 2 and 3 are forcing their way into my brain and I decided to get started on them while the story and puzzle idea juices are percolating.<br />
<br />
Anyway, this is an early test to see if I can hit on a viable, cohesive style. I’m not convinced this is the right one just yet, so I’d like to get feedback from everyone here. <br />
<br />
The scenes I’m posting here take place in the tower bedroom of the main character, and in a rundown part of the capital city of Estória, called The Bottoms.<br />
<br />
Part 2 and 3 deal with some dark issues that I feel are more relevant than ever to speak out against, for example xenophobia and war, so hopefully I’ll be able to get these projects done.<br />
<br />
Anyway, please let me know what you think works or doesn’t work. I’m really open to criticism, so let er rip! I need help! Thanks again, to everyone who has helped me along the way.<br />
<a href="https://postimg.cc/hXYkVj3G" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/hXYkVj3G/bedroom.png" loading="lazy"  alt="[Image: bedroom.png]" class="mycode_img" /></a><br />
<a href="https://postimg.cc/K1W6tzsc" target="_blank" rel="noopener" class="mycode_url"><img src="https://i.postimg.cc/K1W6tzsc/sewer.png" loading="lazy"  alt="[Image: sewer.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Gabriel Knight series]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=623</link>
			<pubDate>Mon, 09 Mar 2026 07:03:21 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=586">Whooly Shambler</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=623</guid>
			<description><![CDATA[I don't know, I have no ulterior motive for starting this thread except I <span style="font-style: italic;" class="mycode_i">do </span>want to talk about voodoo.]]></description>
			<content:encoded><![CDATA[I don't know, I have no ulterior motive for starting this thread except I <span style="font-style: italic;" class="mycode_i">do </span>want to talk about voodoo.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The first-ever Hotshot Awards -- Winners announced!]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=621</link>
			<pubDate>Fri, 06 Mar 2026 10:48:21 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=2">Jackal</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=621</guid>
			<description><![CDATA[Hey all. <br />
<br />
We teased the nominees a couple weeks back, and today we've unveiled the winners of the inaugural Hotshot Awards! <br />
<br />
<a href="https://adventuregamehotspot.com/feature/6024/the-2025-adventure-game-hotshot-awards" target="_blank" rel="noopener" class="mycode_url">https://adventuregamehotspot.com/feature...hot-awards</a><br />
<br />
I honestly can't recall a more competitive field, even dating back to my many years at the Aggies, so congrats to any and all devs who made the final list, whether a winner, runner-up, or deserving honorable mention, because 2025 was an <span style="font-style: italic;" class="mycode_i">outstanding </span>year for adventure games. <br />
<br />
Did we get our "Hotshots" right, get 'em wrong, or some combination of the two? Would love to hear other people's impressions before we turn our sights to 2026 and beyond for good!]]></description>
			<content:encoded><![CDATA[Hey all. <br />
<br />
We teased the nominees a couple weeks back, and today we've unveiled the winners of the inaugural Hotshot Awards! <br />
<br />
<a href="https://adventuregamehotspot.com/feature/6024/the-2025-adventure-game-hotshot-awards" target="_blank" rel="noopener" class="mycode_url">https://adventuregamehotspot.com/feature...hot-awards</a><br />
<br />
I honestly can't recall a more competitive field, even dating back to my many years at the Aggies, so congrats to any and all devs who made the final list, whether a winner, runner-up, or deserving honorable mention, because 2025 was an <span style="font-style: italic;" class="mycode_i">outstanding </span>year for adventure games. <br />
<br />
Did we get our "Hotshots" right, get 'em wrong, or some combination of the two? Would love to hear other people's impressions before we turn our sights to 2026 and beyond for good!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Small Classic Point-and-Click from Spain]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=618</link>
			<pubDate>Thu, 05 Mar 2026 06:23:58 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=607">Karellen Games</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=618</guid>
			<description><![CDATA[Hi!<br />
<br />
I want to share a small project I’ve been working on over the past year. It’s called Upstairs, a short classic point-and-click adventure that will be released soon.<br />
<br />
<img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4352920/a8db486b1f88a6491b1b279cf4f2d53a347f0abe/ss_a8db486b1f88a6491b1b279cf4f2d53a347f0abe.1920x1080.jpg?t=1772555832" loading="lazy"  width="800" height="450" alt="[Image: ss_a8db486b1f88a6491b1b279cf4f2d53a347f0...1772555832]" class="mycode_img" /><br />
<br />
It was developed in Spain by just one person  (me) during evenings and spare hours outside of my regular job. I used Unity together with Adventure Creator.<br />
<br />
I studied Fine Arts a long time ago and currently work as a technical artist at a mobile game studio, so I had the experience and knowledge to approach this project properly. On top of that, I decided to keep everything as minimal as possible, from the art to the music, so I wouldn’t lose my mind during development and end up abandoning the project. <br />
<br />
As a small confession, whenever I ran into design doubts during development, I often found myself going back to Octavi Navarro’s games to see how he handled similar problems. So in many ways, this project is quite indebted to his work. Not intentionally imitative, but definitely influenced by studying how he solves design challenges.<br />
<br />
The game itself is short (around 40–90 minutes on a first run), with a lot of dark humor and some satanic vibes.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/2EqA0jZWu_8" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I just wanted to put it out there for anyone who might be interested in this kind of small, handmade adventure. You can find it in Steam:<br />
<br />
<a href="https://store.steampowered.com/app/4352920/Upstairs/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/4352920/Upstairs/</a><br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hi!<br />
<br />
I want to share a small project I’ve been working on over the past year. It’s called Upstairs, a short classic point-and-click adventure that will be released soon.<br />
<br />
<img src="https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4352920/a8db486b1f88a6491b1b279cf4f2d53a347f0abe/ss_a8db486b1f88a6491b1b279cf4f2d53a347f0abe.1920x1080.jpg?t=1772555832" loading="lazy"  width="800" height="450" alt="[Image: ss_a8db486b1f88a6491b1b279cf4f2d53a347f0...1772555832]" class="mycode_img" /><br />
<br />
It was developed in Spain by just one person  (me) during evenings and spare hours outside of my regular job. I used Unity together with Adventure Creator.<br />
<br />
I studied Fine Arts a long time ago and currently work as a technical artist at a mobile game studio, so I had the experience and knowledge to approach this project properly. On top of that, I decided to keep everything as minimal as possible, from the art to the music, so I wouldn’t lose my mind during development and end up abandoning the project. <br />
<br />
As a small confession, whenever I ran into design doubts during development, I often found myself going back to Octavi Navarro’s games to see how he handled similar problems. So in many ways, this project is quite indebted to his work. Not intentionally imitative, but definitely influenced by studying how he solves design challenges.<br />
<br />
The game itself is short (around 40–90 minutes on a first run), with a lot of dark humor and some satanic vibes.<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/2EqA0jZWu_8" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I just wanted to put it out there for anyone who might be interested in this kind of small, handmade adventure. You can find it in Steam:<br />
<br />
<a href="https://store.steampowered.com/app/4352920/Upstairs/" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/4352920/Upstairs/</a><br />
<br />
Thank you!]]></content:encoded>
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		<item>
			<title><![CDATA["Guilty Pleasure" games]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=617</link>
			<pubDate>Wed, 04 Mar 2026 07:48:13 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=586">Whooly Shambler</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=617</guid>
			<description><![CDATA[Inspired by @Karlok's comment in the Moon Logic thread about Secret Files: Tunguska, those games that are kind of terrible and stupid but for whatever reason, you can't stop playing them. <br />
<br />
I'll go ahead and say Black Mirror 2 and 3. I didn't particularly like either and they felt kind of terribly designed with a confusing story, but for whatever reason I kind of enjoyed them for being terrible.  <img src="https://community.adventuregamehotspot.com/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" />]]></description>
			<content:encoded><![CDATA[Inspired by @Karlok's comment in the Moon Logic thread about Secret Files: Tunguska, those games that are kind of terrible and stupid but for whatever reason, you can't stop playing them. <br />
<br />
I'll go ahead and say Black Mirror 2 and 3. I didn't particularly like either and they felt kind of terribly designed with a confusing story, but for whatever reason I kind of enjoyed them for being terrible.  <img src="https://community.adventuregamehotspot.com/images/smilies/angel.png" alt="Angel" title="Angel" class="smilie smilie_10" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Lost Man - Chapter I - A Point & Click adventure - Looking for Beta Testers!!!]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=616</link>
			<pubDate>Tue, 03 Mar 2026 11:07:28 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=605">StudioArkos</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=616</guid>
			<description><![CDATA[<img src="https://i.imgur.com/6zAysKO.png" loading="lazy"  alt="[Image: 6zAysKO.png]" class="mycode_img" /><br />
<br />
Hi everyone !<br />
<br />
I’m Mickaël, developer/artist at Studio Arkos (an indie studio made up of two devs).<br />
<br />
We’re excited to present our very first game: "A Lost Man", which we’ve been working on for several months.<br />
It’s a Point &amp; Click adventure set on the fringes of war, entirely hand-drawn.<br />
A demo is currently in preparation.<br />
<br />
If you feel like it, adding the game to your wishlist would really give us a boost. The Steam algorithm loves it! <br />
Thanks a lot, everyone! <br />
<br />
<br />
<a href="https://store.steampowered.com/app/4379960/A_Lost_Man/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">A Lost Man on Steam</span></span></a><br />
<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/3S1sIHeX9H4" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<img src="https://i.imgur.com/50bmiFc.png" loading="lazy"  alt="[Image: 50bmiFc.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/FKV1tJw.png" loading="lazy"  alt="[Image: FKV1tJw.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/40TIeeh.png" loading="lazy"  alt="[Image: 40TIeeh.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/LghQ26u.png" loading="lazy"  alt="[Image: LghQ26u.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<img src="https://i.imgur.com/6zAysKO.png" loading="lazy"  alt="[Image: 6zAysKO.png]" class="mycode_img" /><br />
<br />
Hi everyone !<br />
<br />
I’m Mickaël, developer/artist at Studio Arkos (an indie studio made up of two devs).<br />
<br />
We’re excited to present our very first game: "A Lost Man", which we’ve been working on for several months.<br />
It’s a Point &amp; Click adventure set on the fringes of war, entirely hand-drawn.<br />
A demo is currently in preparation.<br />
<br />
If you feel like it, adding the game to your wishlist would really give us a boost. The Steam algorithm loves it! <br />
Thanks a lot, everyone! <br />
<br />
<br />
<a href="https://store.steampowered.com/app/4379960/A_Lost_Man/" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">A Lost Man on Steam</span></span></a><br />
<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/3S1sIHeX9H4" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
<img src="https://i.imgur.com/50bmiFc.png" loading="lazy"  alt="[Image: 50bmiFc.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/FKV1tJw.png" loading="lazy"  alt="[Image: FKV1tJw.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/40TIeeh.png" loading="lazy"  alt="[Image: 40TIeeh.png]" class="mycode_img" /><br />
<br />
<img src="https://i.imgur.com/LghQ26u.png" loading="lazy"  alt="[Image: LghQ26u.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Dig Re-Imagined - I took two weeks to make this ?‍?]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=614</link>
			<pubDate>Fri, 27 Feb 2026 15:10:15 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=600">JohnnyMne</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=614</guid>
			<description><![CDATA[Check this out The Dig lovers:<br />
<br />
<a href="https://www.instagram.com/reel/DVRoVOXDCVq/?igsh=MWVjMWpsemRta2lxOQ==" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/reel/DVRoVOXDC...Rta2lxOQ==</a><br />
 <br />
The Dig had the feel and atmosphere like no other game had back then or since! The Dig was believable, it was fantastical, it was hard core science fiction. It was CINEMA! <br />
 <br />
But it was also a good game, perhaps stumbling a little bit here and there. It was short. But so are movies! And that unique movie-like point and click game genre was and is still to this day unique.<br />
 <br />
This was peak times of Lucasarts games and sadly, we will never have that again in human history. We cannot go back to the time when we were technically limited, but still have no bounds in creativity. It was Lucasarts! A company responsible for the most popular and profitable movies ever! <br />
 <br />
This 2:26 long video took two weeks to make. I know, I know, it’s AI. But the amount of steps has to be taken when you put a video this long together is massive.<br />
 <br />
First you need to decide which scenes are memorable and beautiful. <br />
 <br />
Then you will have to recreate the images you have screenshot to realistic versions, and then you start iterating the animation part. And prompting and re-prompting, to get the feel and ambience  of the game. It is fun and rewarding, but it can take hours even days to get one particular shot perfect. <br />
 <br />
Finally you are in the timeline and the editing starts. That is fun, but still takes a lot of brain work, cutting, adding effects, matching the soundtrack with the clips. Eventually you have a finished video, which has taken more of my manual labor and creative decision than the ”fast” AI part. <br />
 <br />
I appreciate if you give your oppinion, good or bad, Against AI or for it. <br />
 <br />
I love how it finally looks. I can image a remaster back then would have looked like or a movie!<br />
 <br />
Cheers,<br />
johnny]]></description>
			<content:encoded><![CDATA[Check this out The Dig lovers:<br />
<br />
<a href="https://www.instagram.com/reel/DVRoVOXDCVq/?igsh=MWVjMWpsemRta2lxOQ==" target="_blank" rel="noopener" class="mycode_url">https://www.instagram.com/reel/DVRoVOXDC...Rta2lxOQ==</a><br />
 <br />
The Dig had the feel and atmosphere like no other game had back then or since! The Dig was believable, it was fantastical, it was hard core science fiction. It was CINEMA! <br />
 <br />
But it was also a good game, perhaps stumbling a little bit here and there. It was short. But so are movies! And that unique movie-like point and click game genre was and is still to this day unique.<br />
 <br />
This was peak times of Lucasarts games and sadly, we will never have that again in human history. We cannot go back to the time when we were technically limited, but still have no bounds in creativity. It was Lucasarts! A company responsible for the most popular and profitable movies ever! <br />
 <br />
This 2:26 long video took two weeks to make. I know, I know, it’s AI. But the amount of steps has to be taken when you put a video this long together is massive.<br />
 <br />
First you need to decide which scenes are memorable and beautiful. <br />
 <br />
Then you will have to recreate the images you have screenshot to realistic versions, and then you start iterating the animation part. And prompting and re-prompting, to get the feel and ambience  of the game. It is fun and rewarding, but it can take hours even days to get one particular shot perfect. <br />
 <br />
Finally you are in the timeline and the editing starts. That is fun, but still takes a lot of brain work, cutting, adding effects, matching the soundtrack with the clips. Eventually you have a finished video, which has taken more of my manual labor and creative decision than the ”fast” AI part. <br />
 <br />
I appreciate if you give your oppinion, good or bad, Against AI or for it. <br />
 <br />
I love how it finally looks. I can image a remaster back then would have looked like or a movie!<br />
 <br />
Cheers,<br />
johnny]]></content:encoded>
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	</channel>
</rss>