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	<channel>
		<title><![CDATA[Adventure Game Hotspot Community - Collector's Corner]]></title>
		<link>https://community.adventuregamehotspot.com/</link>
		<description><![CDATA[Adventure Game Hotspot Community - https://community.adventuregamehotspot.com]]></description>
		<pubDate>Sun, 23 Aug 2026 03:23:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Which Game Frontend Do You Use?]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=726</link>
			<pubDate>Fri, 24 Jul 2026 02:45:44 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=778">jannar85</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=726</guid>
			<description><![CDATA[Hello! I’ve always found it frustrating that I couldn’t see all my games in one place. I tried GOG Galaxy, but found it a little cumbersome, and it didn’t support all the digital stores I use.<br />
<br />
A few months ago, I stumbled across Playnite, and it quickly became my preferred frontend. I can find and hide duplicate entries, clean up my library, and even add my physical game collection. Seeing everything in one place also helps me avoid accidentally buying the same game twice. It supports ScummVM and DOSBox too, which makes it especially useful for older adventure games.<br />
<br />
I also like being able to add local games manually, edit the metadata, and create my own categories and tags. I use Backloggd alongside it for ratings, reviews, and tracking what I’m playing, while Playnite serves as the main home for my entire collection.<br />
<br />
What frontend do you use? Has anyone else here tried Playnite, or do you prefer something else? I’d be especially interested to hear how you organise your adventure games.<br />
<br />
Playnite: <a href="https://playnite.link?utm_source=chatgpt.com" target="_blank" rel="noopener" class="mycode_url">https://playnite.link</a>]]></description>
			<content:encoded><![CDATA[Hello! I’ve always found it frustrating that I couldn’t see all my games in one place. I tried GOG Galaxy, but found it a little cumbersome, and it didn’t support all the digital stores I use.<br />
<br />
A few months ago, I stumbled across Playnite, and it quickly became my preferred frontend. I can find and hide duplicate entries, clean up my library, and even add my physical game collection. Seeing everything in one place also helps me avoid accidentally buying the same game twice. It supports ScummVM and DOSBox too, which makes it especially useful for older adventure games.<br />
<br />
I also like being able to add local games manually, edit the metadata, and create my own categories and tags. I use Backloggd alongside it for ratings, reviews, and tracking what I’m playing, while Playnite serves as the main home for my entire collection.<br />
<br />
What frontend do you use? Has anyone else here tried Playnite, or do you prefer something else? I’d be especially interested to hear how you organise your adventure games.<br />
<br />
Playnite: <a href="https://playnite.link?utm_source=chatgpt.com" target="_blank" rel="noopener" class="mycode_url">https://playnite.link</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UPDATED[Beta] Game Library Explorer — local backlog explorer (Playnite / Steam / GOG)]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=720</link>
			<pubDate>Mon, 13 Jul 2026 09:09:26 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=95">Wild Boar</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=720</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">UPDATE</span><br />
<br />
<br />
Important update: Full English version now available<br />
<br />
I have replaced the original beta download with a new English version:<br />
<a href="https://drive.google.com/file/d/1G64Qs1sempFTdZcOB9kWaYxhvhSoafdU/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1G64Qs1s...sp=sharing</a> This version takes part in the OpenAI Hackathon.<br />
<br />
The first beta was primarily designed as a generic CSV importer. However, it did not fully represent the actual application and its curated data structure.<br />
<br />
The new version is based directly on my complete personal dashboard and has now been translated into English. It includes the full example library of approximately 1,445 games and retains the more detailed information and filtering options of the original application.<br />
The updated version includes:<ul class="mycode_list"><li>the complete curated category structure <br />
</li>
<li>separate playtime estimates for the main story and completionist playthroughs <br />
</li>
<li>ratings and price information where available <br />
</li>
<li>Steam tags <br />
</li>
<li>platform and playing-status information <br />
</li>
<li>search, sorting and combined filters <br />
</li>
<li>the preloaded example library <br />
</li>
<li>CSV upload with automatic and manual column matching, so you can also test it with your own library <br />
</li>
</ul>
<br />
Everything runs locally in the browser. There is no backend, no account and no cloud upload. The most recently loaded library may be stored locally in your browser.<br />
I would especially appreciate feedback on:<ul class="mycode_list"><li>whether the application is intuitive to use <br />
</li>
<li>whether the filters help you find suitable games <br />
</li>
<li>whether the English terminology is clear <br />
</li>
<li>whether CSV files from different launchers or library managers import correctly <br />
</li>
<li>any genuine bugs or compatibility problems <br />
</li>
</ul>
This version now represents the actual project much more closely than the previous download.<br />
<br />
<br />
<br />
<br />
Hi everyone,<br />
Like many adventure fans, I've accumulated a backlog that's far bigger than I'll ever finish.<br />
The question I kept asking myself wasn't:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">"What games do I own?"</span></blockquote>
It was:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">"What adventure game do I already own that I haven't played yet, isn't too long, and is actually worth playing tonight?"</span></blockquote>
Steam, GOG and Playnite are excellent at managing libraries, but they weren't quite answering that question the way I wanted. So I built a lightweight, local-first explorer focused on helping me rediscover my own collection.<br />
Before you even think about exporting your own library, you can simply explore mine. The download already includes a real-world example library with around <span style="font-weight: bold;" class="mycode_b">1,400 games</span>, so you can immediately see how the dashboard works and decide whether it's worth trying with your own collection.<br />
If you like the idea, I'd love to hear how it works with libraries that look different from mine.<br />
<hr class="mycode_hr" />
What it does<br />
Game Library Explorer is a <span style="font-weight: bold;" class="mycode_b">single HTML file</span>.<br />
Open it in your browser, load a CSV of your game library, and it becomes a searchable, filterable dashboard.<br />
For example, you can quickly answer questions like:<ul class="mycode_list"><li>What unplayed Point &amp; Click adventures under five hours do I own? <br />
</li>
<li>What highly rated games have I completely forgotten about? <br />
</li>
<li>What cozy games do I have? <br />
</li>
<li>Which detective games haven't I finished yet? <br />
</li>
</ul>
You can combine filters such as:<ul class="mycode_list"><li>playtime <br />
</li>
<li>rating <br />
</li>
<li>status <br />
</li>
<li>platform <br />
</li>
<li>genres <br />
</li>
<li>tags <br />
</li>
<li>your own custom categories <br />
</li>
</ul>
Everything runs locally in your browser.<ul class="mycode_list"><li>No installation <br />
</li>
<li>No user account <br />
</li>
<li>No cloud service <br />
</li>
<li>Your library never leaves your computer <br />
</li>
</ul>
The last library you load may be stored <span style="font-weight: bold;" class="mycode_b">locally in your browser</span> for convenience, so you don't have to reload it every time. Nothing is uploaded anywhere.<br />
<hr class="mycode_hr" />
Compatibility<br />
So far I've tested it with:<ul class="mycode_list"><li>Playnite exports <br />
</li>
<li>representative Steam-style CSVs <br />
</li>
<li>representative GOG-style CSVs <br />
</li>
</ul>
The dashboard automatically recognizes common columns such as:<ul class="mycode_list"><li>title <br />
</li>
<li>playtime <br />
</li>
<li>rating <br />
</li>
<li>status <br />
</li>
<li>genres <br />
</li>
<li>tags <br />
</li>
<li>platform <br />
</li>
</ul>
If something isn't recognized correctly, you can simply assign the columns manually before building the dashboard.<br />
Only a <span style="font-weight: bold;" class="mycode_b">Title</span> column is required. Everything else is optional.<br />
Even a manually created spreadsheet works as long as it contains one row per game.<br />
<hr class="mycode_hr" />
Why not just use SteamDB or Playnite?<br />
Because they're solving a different problem.<br />
SteamDB is focused on Steam.<br />
Playnite is an excellent launcher and library manager.<br />
Game Library Explorer focuses on <span style="font-weight: bold;" class="mycode_b">exploring</span> an existing library.<br />
The biggest difference is <span style="font-weight: bold;" class="mycode_b">personal curation</span>.<br />
Instead of relying only on store tags, you can organize your library the way <span style="font-weight: bold;" class="mycode_b">you</span> think about it.<br />
For example:<ul class="mycode_list"><li>detective games <br />
</li>
<li>winter games <br />
</li>
<li>historical games <br />
</li>
<li>cozy games <br />
</li>
<li>short evening games <br />
</li>
</ul>
...or whatever categories make sense for your own collection.<br />
<hr class="mycode_hr" />
Feedback welcome<br />
Everyone is welcome to try it, whether your library contains 50 games or 5,000.<br />
If you decide to test it, I'd be especially interested in feedback about:<ul class="mycode_list"><li>Steam, GOG, Playnite or other library exports <br />
</li>
<li>large libraries <br />
</li>
<li>non-English titles <br />
</li>
<li>duplicate games across multiple stores <br />
</li>
<li>Unicode / encoding issues <br />
</li>
<li>unusual CSV layouts <br />
</li>
<li>unexpected filter results <br />
</li>
</ul>
But honestly, <span style="font-weight: bold;" class="mycode_b">any feedback is appreciated</span>.<br />
If something is confusing, breaks, or simply feels awkward to use, I'd really like to know.<br />
Real-world libraries always contain edge cases that synthetic test data doesn't.<br />
<hr class="mycode_hr" />
Creating a CSV<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Playnite:</span> Library → Export Library <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Steam:</span> community tools such as <span style="font-style: italic;" class="mycode_i">steam-library-exporter</span> or <span style="font-style: italic;" class="mycode_i">steam2csv</span> <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">GOG:</span> community tools or a simple spreadsheet <br />
</li>
</ul>
If your export isn't recognized automatically, you can simply map the columns yourself before importing.<br />
<hr class="mycode_hr" />
Future plans<br />
The current version is intentionally simple:<ul class="mycode_list"><li>one HTML file <br />
</li>
<li>no backend <br />
</li>
<li>no user accounts <br />
</li>
<li>no cloud storage <br />
</li>
</ul>
If people find it useful, I may add optional features such as saved filter presets or additional personalization.<br />
For now I'd rather make the core functionality as solid as possible.<br />
<hr class="mycode_hr" />
Download old version<br />
<a href="https://drive.google.com/file/d/1gsnM7ae8bg5RUd5NIj5z2Imq84cyy34u/view" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1gsnM7ae...yy34u/view</a><br />
<hr class="mycode_hr" />
Thanks to anyone willing to give it a try.<br />
I'm much more interested in bug reports than compliments. If something doesn't work with your library, that's exactly the kind of feedback I'm looking for.<br />
<hr class="mycode_hr" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">UPDATE</span><br />
<br />
<br />
Important update: Full English version now available<br />
<br />
I have replaced the original beta download with a new English version:<br />
<a href="https://drive.google.com/file/d/1G64Qs1sempFTdZcOB9kWaYxhvhSoafdU/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1G64Qs1s...sp=sharing</a> This version takes part in the OpenAI Hackathon.<br />
<br />
The first beta was primarily designed as a generic CSV importer. However, it did not fully represent the actual application and its curated data structure.<br />
<br />
The new version is based directly on my complete personal dashboard and has now been translated into English. It includes the full example library of approximately 1,445 games and retains the more detailed information and filtering options of the original application.<br />
The updated version includes:<ul class="mycode_list"><li>the complete curated category structure <br />
</li>
<li>separate playtime estimates for the main story and completionist playthroughs <br />
</li>
<li>ratings and price information where available <br />
</li>
<li>Steam tags <br />
</li>
<li>platform and playing-status information <br />
</li>
<li>search, sorting and combined filters <br />
</li>
<li>the preloaded example library <br />
</li>
<li>CSV upload with automatic and manual column matching, so you can also test it with your own library <br />
</li>
</ul>
<br />
Everything runs locally in the browser. There is no backend, no account and no cloud upload. The most recently loaded library may be stored locally in your browser.<br />
I would especially appreciate feedback on:<ul class="mycode_list"><li>whether the application is intuitive to use <br />
</li>
<li>whether the filters help you find suitable games <br />
</li>
<li>whether the English terminology is clear <br />
</li>
<li>whether CSV files from different launchers or library managers import correctly <br />
</li>
<li>any genuine bugs or compatibility problems <br />
</li>
</ul>
This version now represents the actual project much more closely than the previous download.<br />
<br />
<br />
<br />
<br />
Hi everyone,<br />
Like many adventure fans, I've accumulated a backlog that's far bigger than I'll ever finish.<br />
The question I kept asking myself wasn't:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">"What games do I own?"</span></blockquote>
It was:<br />
<blockquote class="mycode_quote"><cite>Quote:</cite><span style="font-weight: bold;" class="mycode_b">"What adventure game do I already own that I haven't played yet, isn't too long, and is actually worth playing tonight?"</span></blockquote>
Steam, GOG and Playnite are excellent at managing libraries, but they weren't quite answering that question the way I wanted. So I built a lightweight, local-first explorer focused on helping me rediscover my own collection.<br />
Before you even think about exporting your own library, you can simply explore mine. The download already includes a real-world example library with around <span style="font-weight: bold;" class="mycode_b">1,400 games</span>, so you can immediately see how the dashboard works and decide whether it's worth trying with your own collection.<br />
If you like the idea, I'd love to hear how it works with libraries that look different from mine.<br />
<hr class="mycode_hr" />
What it does<br />
Game Library Explorer is a <span style="font-weight: bold;" class="mycode_b">single HTML file</span>.<br />
Open it in your browser, load a CSV of your game library, and it becomes a searchable, filterable dashboard.<br />
For example, you can quickly answer questions like:<ul class="mycode_list"><li>What unplayed Point &amp; Click adventures under five hours do I own? <br />
</li>
<li>What highly rated games have I completely forgotten about? <br />
</li>
<li>What cozy games do I have? <br />
</li>
<li>Which detective games haven't I finished yet? <br />
</li>
</ul>
You can combine filters such as:<ul class="mycode_list"><li>playtime <br />
</li>
<li>rating <br />
</li>
<li>status <br />
</li>
<li>platform <br />
</li>
<li>genres <br />
</li>
<li>tags <br />
</li>
<li>your own custom categories <br />
</li>
</ul>
Everything runs locally in your browser.<ul class="mycode_list"><li>No installation <br />
</li>
<li>No user account <br />
</li>
<li>No cloud service <br />
</li>
<li>Your library never leaves your computer <br />
</li>
</ul>
The last library you load may be stored <span style="font-weight: bold;" class="mycode_b">locally in your browser</span> for convenience, so you don't have to reload it every time. Nothing is uploaded anywhere.<br />
<hr class="mycode_hr" />
Compatibility<br />
So far I've tested it with:<ul class="mycode_list"><li>Playnite exports <br />
</li>
<li>representative Steam-style CSVs <br />
</li>
<li>representative GOG-style CSVs <br />
</li>
</ul>
The dashboard automatically recognizes common columns such as:<ul class="mycode_list"><li>title <br />
</li>
<li>playtime <br />
</li>
<li>rating <br />
</li>
<li>status <br />
</li>
<li>genres <br />
</li>
<li>tags <br />
</li>
<li>platform <br />
</li>
</ul>
If something isn't recognized correctly, you can simply assign the columns manually before building the dashboard.<br />
Only a <span style="font-weight: bold;" class="mycode_b">Title</span> column is required. Everything else is optional.<br />
Even a manually created spreadsheet works as long as it contains one row per game.<br />
<hr class="mycode_hr" />
Why not just use SteamDB or Playnite?<br />
Because they're solving a different problem.<br />
SteamDB is focused on Steam.<br />
Playnite is an excellent launcher and library manager.<br />
Game Library Explorer focuses on <span style="font-weight: bold;" class="mycode_b">exploring</span> an existing library.<br />
The biggest difference is <span style="font-weight: bold;" class="mycode_b">personal curation</span>.<br />
Instead of relying only on store tags, you can organize your library the way <span style="font-weight: bold;" class="mycode_b">you</span> think about it.<br />
For example:<ul class="mycode_list"><li>detective games <br />
</li>
<li>winter games <br />
</li>
<li>historical games <br />
</li>
<li>cozy games <br />
</li>
<li>short evening games <br />
</li>
</ul>
...or whatever categories make sense for your own collection.<br />
<hr class="mycode_hr" />
Feedback welcome<br />
Everyone is welcome to try it, whether your library contains 50 games or 5,000.<br />
If you decide to test it, I'd be especially interested in feedback about:<ul class="mycode_list"><li>Steam, GOG, Playnite or other library exports <br />
</li>
<li>large libraries <br />
</li>
<li>non-English titles <br />
</li>
<li>duplicate games across multiple stores <br />
</li>
<li>Unicode / encoding issues <br />
</li>
<li>unusual CSV layouts <br />
</li>
<li>unexpected filter results <br />
</li>
</ul>
But honestly, <span style="font-weight: bold;" class="mycode_b">any feedback is appreciated</span>.<br />
If something is confusing, breaks, or simply feels awkward to use, I'd really like to know.<br />
Real-world libraries always contain edge cases that synthetic test data doesn't.<br />
<hr class="mycode_hr" />
Creating a CSV<ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Playnite:</span> Library → Export Library <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">Steam:</span> community tools such as <span style="font-style: italic;" class="mycode_i">steam-library-exporter</span> or <span style="font-style: italic;" class="mycode_i">steam2csv</span> <br />
</li>
<li><span style="font-weight: bold;" class="mycode_b">GOG:</span> community tools or a simple spreadsheet <br />
</li>
</ul>
If your export isn't recognized automatically, you can simply map the columns yourself before importing.<br />
<hr class="mycode_hr" />
Future plans<br />
The current version is intentionally simple:<ul class="mycode_list"><li>one HTML file <br />
</li>
<li>no backend <br />
</li>
<li>no user accounts <br />
</li>
<li>no cloud storage <br />
</li>
</ul>
If people find it useful, I may add optional features such as saved filter presets or additional personalization.<br />
For now I'd rather make the core functionality as solid as possible.<br />
<hr class="mycode_hr" />
Download old version<br />
<a href="https://drive.google.com/file/d/1gsnM7ae8bg5RUd5NIj5z2Imq84cyy34u/view" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1gsnM7ae...yy34u/view</a><br />
<hr class="mycode_hr" />
Thanks to anyone willing to give it a try.<br />
I'm much more interested in bug reports than compliments. If something doesn't work with your library, that's exactly the kind of feedback I'm looking for.<br />
<hr class="mycode_hr" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Colossal Cave Collector’s Edition]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=717</link>
			<pubDate>Tue, 07 Jul 2026 04:10:20 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=753">Drguillotine</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=717</guid>
			<description><![CDATA[Colossal Cave Collectors Edition <br />
PerOrders are now Live <br />
<br />
Visit <a href="http://www.guillotine.tv/ccc" target="_blank" rel="noopener" class="mycode_url">www.guillotine.tv/ccc</a><br />
<br />
Handcrafted by Sir Randall or yeold.press<br />
Classic SlipCover Big Box Style <br />
Renaissance Wax coated nonfinger prints <br />
Canvas Map <br />
Game Item Design USB with extras <br />
Postcard Stickers and More]]></description>
			<content:encoded><![CDATA[Colossal Cave Collectors Edition <br />
PerOrders are now Live <br />
<br />
Visit <a href="http://www.guillotine.tv/ccc" target="_blank" rel="noopener" class="mycode_url">www.guillotine.tv/ccc</a><br />
<br />
Handcrafted by Sir Randall or yeold.press<br />
Classic SlipCover Big Box Style <br />
Renaissance Wax coated nonfinger prints <br />
Canvas Map <br />
Game Item Design USB with extras <br />
Postcard Stickers and More]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What about "Backloggd" site?]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=691</link>
			<pubDate>Wed, 27 May 2026 08:13:21 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=711">Valanice</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=691</guid>
			<description><![CDATA[Do you guys know it? Is a site/"social media" where we register our game colections, give scores, reviews, etc. Has lots of obscure games and we can make Very specific lists, like:<br />
<br />
"Point and Click, 3rd POV, 2D graphics games" <a href="https://bckl.gg/qSsh" target="_blank" rel="noopener" class="mycode_url">https://bckl.gg/qSsh</a><br />
<br />
Kinda cool!]]></description>
			<content:encoded><![CDATA[Do you guys know it? Is a site/"social media" where we register our game colections, give scores, reviews, etc. Has lots of obscure games and we can make Very specific lists, like:<br />
<br />
"Point and Click, 3rd POV, 2D graphics games" <a href="https://bckl.gg/qSsh" target="_blank" rel="noopener" class="mycode_url">https://bckl.gg/qSsh</a><br />
<br />
Kinda cool!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Does anyone have anything new to share?]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=422</link>
			<pubDate>Sun, 14 Dec 2025 11:07:12 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=10">Joshua AGH</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=422</guid>
			<description><![CDATA[I don’t have any new additions. I need to images to get my juices flowing again.]]></description>
			<content:encoded><![CDATA[I don’t have any new additions. I need to images to get my juices flowing again.]]></content:encoded>
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			<title><![CDATA[Adventure game vinyls]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=395</link>
			<pubDate>Wed, 26 Nov 2025 07:25:05 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=23">Space Quest Historian</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=395</guid>
			<description><![CDATA[I'm thinking of doing a video sometime in the future that combines my two favorite things: adventure games and vinyl records.<br />
<br />
I know there's a sizeable market for "video game vinyls," but adventure games are a bit underrepresented in that regard.<br />
<br />
If you have any cool ones, let me know which ones you have and which one's your favorite!<br />
<br />
Here's a few from my collection you might recognize.<br />
<br />
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			<content:encoded><![CDATA[I'm thinking of doing a video sometime in the future that combines my two favorite things: adventure games and vinyl records.<br />
<br />
I know there's a sizeable market for "video game vinyls," but adventure games are a bit underrepresented in that regard.<br />
<br />
If you have any cool ones, let me know which ones you have and which one's your favorite!<br />
<br />
Here's a few from my collection you might recognize.<br />
<br />
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		<a href="attachment.php?aid=199" target="_blank" title="">IMG_20251126_161941__01.jpg</a> (Size: <span class="text-dark">498.48 KB</span> Downloads: <span class="text-dark">152)</span>
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			<title><![CDATA[Latest additions to my adventure game collection]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=274</link>
			<pubDate>Mon, 13 Oct 2025 18:26:52 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=10">Joshua AGH</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=274</guid>
			<description><![CDATA[The word is out in my area and people know that I am a huge collector. I have been getting a lot of people bringing some old treasures into my store. I got all of these in the last month for a total of 180 bucks  <!-- start: postbit_attachments_attachment -->
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		<a href="attachment.php?aid=94" target="_blank" title="">97d10e19-5d3b-4ee9-8b86-05d91fa98b3f.jpg</a> (Size: <span class="text-dark">179.26 KB</span> Downloads: <span class="text-dark">170)</span>
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		<a href="attachment.php?aid=91" target="_blank" title="">127d3df9-6207-4ad6-96ae-e0c895267c36.jpg</a> (Size: <span class="text-dark">126.02 KB</span> Downloads: <span class="text-dark">170)</span>
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		<a href="attachment.php?aid=89" target="_blank" title="">7c1c5fde-ef24-496e-a211-897e0d64d921.jpg</a> (Size: <span class="text-dark">311.73 KB</span> Downloads: <span class="text-dark">169)</span>
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			<content:encoded><![CDATA[The word is out in my area and people know that I am a huge collector. I have been getting a lot of people bringing some old treasures into my store. I got all of these in the last month for a total of 180 bucks  <!-- start: postbit_attachments_attachment -->
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<img src="https://community.adventuregamehotspot.com/images/attachtypes/image.png" title="JPG Image" style="height: 16px; width: 16px" border="0" alt=".jpg" />
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		<a href="attachment.php?aid=94" target="_blank" title="">97d10e19-5d3b-4ee9-8b86-05d91fa98b3f.jpg</a> (Size: <span class="text-dark">179.26 KB</span> Downloads: <span class="text-dark">170)</span>
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			<title><![CDATA[Strategy guides/hint books]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=60</link>
			<pubDate>Mon, 29 Sep 2025 06:38:55 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=31">LeftHandedGuitarist</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=60</guid>
			<description><![CDATA[One of the main things I enjoy collecting are classic strategy guides, especially ones for 1990s PC games. I find them fascinating and almost always fun reads. They would often get really creative with their presentation, doing things like turning games into novelisations and including a bunch of behind the scenes info. I would take these any day over an internet walkthrough.<br />
<br />
As we got towards the 2000s, the format changed to be larger full-colour guides and some of them are works of art.<br />
<br />
I particular enjoy Prima's 'Secrets of the Games' series. But in the 1990s, before Prima and BradyGames really took over, it was fairly common for companies to produce their own guides with big ones coming from Sierra and Origin.<br />
<br />
Anybody else collect game books?<br />
<br />
<img src="https://cdn.allthepics.net/images/2025/09/30/strategy-guides-2025-med.jpg" loading="lazy"  alt="[Image: strategy-guides-2025-med.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[One of the main things I enjoy collecting are classic strategy guides, especially ones for 1990s PC games. I find them fascinating and almost always fun reads. They would often get really creative with their presentation, doing things like turning games into novelisations and including a bunch of behind the scenes info. I would take these any day over an internet walkthrough.<br />
<br />
As we got towards the 2000s, the format changed to be larger full-colour guides and some of them are works of art.<br />
<br />
I particular enjoy Prima's 'Secrets of the Games' series. But in the 1990s, before Prima and BradyGames really took over, it was fairly common for companies to produce their own guides with big ones coming from Sierra and Origin.<br />
<br />
Anybody else collect game books?<br />
<br />
<img src="https://cdn.allthepics.net/images/2025/09/30/strategy-guides-2025-med.jpg" loading="lazy"  alt="[Image: strategy-guides-2025-med.jpg]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[What do you collect?]]></title>
			<link>https://community.adventuregamehotspot.com/showthread.php?tid=25</link>
			<pubDate>Thu, 25 Sep 2025 21:02:18 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://community.adventuregamehotspot.com/member.php?action=profile&uid=22">StusGameReviews</a>]]></dc:creator>
			<guid isPermaLink="false">https://community.adventuregamehotspot.com/showthread.php?tid=25</guid>
			<description><![CDATA[For those of you who collect games, what do you collect,?<br />
<br />
I've noticed lately more and more people that have digital game collections. I do too, but my "real" collection, to me, is my physical game collection. I especially like to collect physical adventure games, ranging from early text adventures to modern classics (when they actually get physical releases and I can find them). I have lots of other stuff too though - I like games of all sorts, especially old ones.<br />
<br />
What about you?]]></description>
			<content:encoded><![CDATA[For those of you who collect games, what do you collect,?<br />
<br />
I've noticed lately more and more people that have digital game collections. I do too, but my "real" collection, to me, is my physical game collection. I especially like to collect physical adventure games, ranging from early text adventures to modern classics (when they actually get physical releases and I can find them). I have lots of other stuff too though - I like games of all sorts, especially old ones.<br />
<br />
What about you?]]></content:encoded>
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