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Gobliiins - community playthrough - Printable Version +- Adventure Game Hotspot Community (https://community.adventuregamehotspot.com) +-- Forum: Games Discussion (https://community.adventuregamehotspot.com/forumdisplay.php?fid=3) +--- Forum: Adventure Games (https://community.adventuregamehotspot.com/forumdisplay.php?fid=4) +--- Thread: Gobliiins - community playthrough (/showthread.php?tid=670) |
RE: Gobliiins - community playthrough - kamineko - 06-11-2026 (06-11-2026, 09:22 PM)BobVP Wrote: That's a cool dolmen. Also known as a HUNEBED. Wikipedia tells me that they are also called portal tombs. Does the game try to warn us of something? (06-11-2026, 09:22 PM)BobVP Wrote: ... this took me about five minutes - the puzzles were underwhelming. This scene's puzzle would be more challenging if on every retry carrots were moved around the field according to some pattern that the player had to uncover. RE: Gobliiins - community playthrough - BobVP - 06-12-2026 Oh snap, you're right about the I changed it in the original post. I like your idea for the carrots! RE: Gobliiins - community playthrough - Joe - 06-12-2026 Definitely one of the easier levels, but maybe the developers wanted to give players a little breather after the tougher puzzles. BTW, I think this is the first instance where you can restore your health. Thanks to good old fashioned, feminine charms. RE: Gobliiins - community playthrough - kamineko - 06-12-2026 (06-12-2026, 01:03 PM)Joe Wrote: BTW, I think this is the first instance where you can restore your health. Thanks to good old fashioned, feminine charms. It only works one time, next time it depletes your health - kudos to game developer for life realism in an otherwise imaginary game world. RE: Gobliiins - community playthrough - kamineko - 06-15-2026 Time for the next scene. Apparently, we are moving to classic comedy: there is a sleeping Shadwin, a gong, a cannon and a heap of cannonballs, so what could go wrong? Quite a lot, actually, as there is a possibility to get an instant game over in this scene. Code: TCNGTOV RE: Gobliiins - community playthrough - Joe - 06-16-2026 This screen's theme is repetition. I think this is the first time your mistakes could harm others, not just the goblins. RE: Gobliiins - community playthrough - BobVP - 06-18-2026 I really like the giant carrots looking like stalactites. RE: Gobliiins - community playthrough - Joe - 06-19-2026 I wonder which one of those carrots is the one with the lady. RE: Gobliiins - community playthrough - kamineko - 06-20-2026 This scene's puzzle has really tested my patience. After all the repetitive operations I had to do to wake Shadwin up and get the earhorn to be able to talk to him, he just said something and went back to sleep. The nerve of this guy! And moreover, the puzzle seemed to be not finished. The nerve of this game! And if all that isn't irritating enough, now we need to procure some Statue of Serenity (oh, how I need this right now) and "transcend it by GEMELLOR the dragon's fire" (whatever that means). Let's hope the next scene will be more tranquil. Code: TCVQRPM RE: Gobliiins - community playthrough - Joe - 06-22-2026 The troll screen. Just look at how smug this guy is. He knows what's going on. |