hiddenrune   10-23-2025, 04:07 AM  
#1
Hello Everyone, 

My name is Josh -- I've been dabbling in adventure game design and stumbled on this forum today. For what it's worth, I and a couple of my  friends have been working on a 2D, pixel adventure game called Nick the Knight. Nick is a little boy who uses his imagination to become braver and overcome the hard challenges of being a person.  

Reasons you might be interested:
  • Follow our development journey as we get closer to publishing in 2026
  • Give input (which we will listen to)
  • Get to know us (we're cool people! Sleepy )

If you'd like to learn more:
Attached Files
This post was last modified: 10-23-2025, 04:08 AM by hiddenrune.
Legerdemancy   10-23-2025, 10:24 AM  
#2
Welcome to the Adventure Game Hotspot forums, Josh. This is the perfect place for like-minded adventure game enthusiasts.

The first screenshot reminds me of the Tamagotchi series for some reason. Probably because of the shape of the protagonist.

Just a three-person team? That's impressive. I like the pixel art self-portraits that you guys drew of yourselves on the about us page:

https://nicktheknight.com/about-us/

Open suggestion, try coding those into the game as a fun little Easter egg for curious players to discover.
Hexenwerk   10-23-2025, 08:08 PM  
#3
This looks interesting!
Despite my avatar, I am not actually a pixel artist myself - but I like the simplified pixel art style, leaving room for imagination.

The style you decided on reminds me of a rogue-like game named Pixel Dungeon (a game with a totally different gameplay, but one that I enjoyed).

Are you developing the game with the help of an existing game engine, and if yes, which one?
Or have you created tools of your own?

Just a bit feedback I have, based on the screenshots you have shown: In pixel art, the pixels usually have the same dimensions (for example one "pixel" actually has the size of 8x8 pixels on screen - like when we look at your character). There is an object with different (smaller) dimensions in the scene. This confused me a bit, not knowing the context of what I see there.

This can be a deliberate style decision with a reason, or a "scaling bug". I don't know what that small and detailed object is, and it might totally make sense in the context of the game. But I just noticed it and wanted to mention my first impression.

Looking forward to see more of the game. I wish you all the best to keep up with the development, never giving up - developing games can be tough!
hiddenrune   10-24-2025, 02:41 AM  
#4
(10-23-2025, 10:24 AM)Legerdemancy Wrote: Welcome to the Adventure Game Hotspot forums, Josh. This is the perfect place for like-minded adventure game enthusiasts.

The first screenshot reminds me of the Tamagotchi series for some reason. Probably because of the shape of the protagonist.

Just a three-person team? That's impressive. I like the pixel art self-portraits that you guys drew of yourselves on the about us page:

https://nicktheknight.com/about-us/

Open suggestion, try coding those into the game as a fun little Easter egg for curious players to discover.

haha, it does indeed look like Tamagotchi, but I hadn't made that connection. 
The three person team has meant slow progress but steady progress. And my teammates are very talented. 

The easter egg suggestion is awesome. I've added it to a story on the roadmap. Thank you.

(10-23-2025, 08:08 PM)Hexenwerk Wrote: This looks interesting!
Despite my avatar, I am not actually a pixel artist myself - but I like the simplified pixel art style, leaving room for imagination.

The style you decided on reminds me of a rogue-like game named Pixel Dungeon (a game with a totally different gameplay, but one that I enjoyed).

Are you developing the game with the help of an existing game engine, and if yes, which one?
Or have you created tools of your own?

Just a bit feedback I have, based on the screenshots you have shown: In pixel art, the pixels usually have the same dimensions (for example one "pixel" actually has the size of 8x8 pixels on screen - like when we look at your character). There is an object with different (smaller) dimensions in the scene. This confused me a bit, not knowing the context of what I see there.

This can be a deliberate style decision with a reason, or a "scaling bug". I don't know what that small and detailed object is, and it might totally make sense in the context of the game. But I just noticed it and wanted to mention my first impression.

Looking forward to see more of the game. I wish you all the best to keep up with the development, never giving up - developing games can be tough!
 
Pixel Dungeon looks awesome. What you describe about the pixel art leaving room for the imagination is also one of my personal draws to the style as well. 

To your question on the engine: we're using Godot (4.3 to be specific). I'm a big fan of the Godot development philosophy. 

The feedback on the pixel dimensions is helpful. The reason that came about is a combination of design choices and also learning. We made some changes in the game style in 2025 and some of those haven't fully carried into the game. I'm going to share this feedback with Chris, our main designer, to get his thoughts. 

Thank you very much for the feedback and comment.
Pixel Dungeon
This post was last modified: 10-24-2025, 02:48 AM by hiddenrune.
Joe   10-24-2025, 09:42 AM  
#5
I would say that having a young boy as the protagonist is extremely rare for a point-and-click game.
There are lots of games with little girl protagonists. Not so many with little boys.
The only other titles I could think of are:
- Lost in the Play.
- Unusual Findings (but the characters are more like adolescents than children).
Legerdemancy   10-24-2025, 09:54 AM  
#6
(10-24-2025, 09:42 AM)Joe Wrote: I would say that having a young boy as the protagonist is extremely rare for a point-and-click game.
There are lots of games with little girl protagonists. Not so many with little boys.
The only other titles I could think of are:
- Lost in the Play.
- Unusual Findings (but the characters are more like adolescents than children).

Pajama Sam was an extremely popular point & click series by Humongous Entertainment.

However, yes I do agree with you, Joe, that outside of edutainment games, it is quite rare to encounter that type of protagonist. It could be seen as a welcome change, and potentially a unique aspect of the game to help it stand out from the crowd.
  
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