Drguillotine Yesterday, 11:10 AM
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Handcrafted by Sir Randall or yeold.press
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Renaissance Wax coated nonfinger prints
Canvas Map
Game Item Design USB with extras
Postcard Stickers and More
PerOrders are now Live
Visit www.guillotine.tv/ccc
Handcrafted by Sir Randall or yeold.press
Classic SlipCover Big Box Style
Renaissance Wax coated nonfinger prints
Canvas Map
Game Item Design USB with extras
Postcard Stickers and More
Valanice Yesterday, 10:55 AM
I bet this discussion was already made, but what better words we can use to define adventure games?
"Story Driven" is Being use to all games with good story, even RPGs. Besides, It also include "walking simulators" that have next to none puzzles (don't get me wrong, I love many walking Sims!) . If I've not mistake, the first Alone in the Dark had the "Adventure game" tag, but today it would be a survival horror.
I've hear "plot and puzzles" that could be a good fit. Helps to make a difference from the "walking simulador" and shows a little bit of the main mechanic in the game.
Many people say that Visual Novels are not "adventures", well if this is true so neither are multi-choice text-adventures from the old.
What do you guys think?
"Story Driven" is Being use to all games with good story, even RPGs. Besides, It also include "walking simulators" that have next to none puzzles (don't get me wrong, I love many walking Sims!) . If I've not mistake, the first Alone in the Dark had the "Adventure game" tag, but today it would be a survival horror.
I've hear "plot and puzzles" that could be a good fit. Helps to make a difference from the "walking simulador" and shows a little bit of the main mechanic in the game.
Many people say that Visual Novels are not "adventures", well if this is true so neither are multi-choice text-adventures from the old.
What do you guys think?
GlitchGames 07-06-2026, 01:26 PM
Hello everyone!
Finally gotten around to actually registering on the forums, so we're Glitch Games, a 2 person 'studio' in the UK that have been around since 2012, released 18 games, and basically no one has heard of us :-)
We're aware we make games in a fairly niche sub genre of an already fairly niche genre, so not expecting many people to know of us but we figure, after 14 years, it's probably about time we try to actually get the word out a little better.
So yea, we make first person adventure puzzle escape games, all are on mobile, some are on Steam and some are on Switch ( hope to refresh and get them all on Steam and Switch soon but it's hard going supporting so many games across so many stores ).
For reference, these are our games if you're interested.
Finally gotten around to actually registering on the forums, so we're Glitch Games, a 2 person 'studio' in the UK that have been around since 2012, released 18 games, and basically no one has heard of us :-)
We're aware we make games in a fairly niche sub genre of an already fairly niche genre, so not expecting many people to know of us but we figure, after 14 years, it's probably about time we try to actually get the word out a little better.
So yea, we make first person adventure puzzle escape games, all are on mobile, some are on Steam and some are on Switch ( hope to refresh and get them all on Steam and Switch soon but it's hard going supporting so many games across so many stores ).
For reference, these are our games if you're interested.
Disembodied 07-05-2026, 09:58 AM
...that the most popular threads BY FAR are the ones dedicated to old games, dead companies, remakes. There are new threads about upcoming and newly released games with zero or few replies which is a real shame.
There are SO MANY great adventure games being released right now and AGH is doing a fantastic job promoting them with near daily reviews and previews. I'd love to come here and see those games being played and discussed and not just see everyone reflecting on the glory days.
This thread is intended less as a criticism than a reflection on whether today's AGs really are so much worse than the "old days", as well as a (less than subtle) encouragement to the AG community get out there and explore those new titles so we can discuss them. I love the reminiscences and but part of being a community is encouraging and giving honest opinions on new and emerging developers and content. Otherwise there won't be a community around for much longer.
What do you think? Are the old days so much better than what we're being served today? Or could the AG community (including myself) step up our game a little?
There are SO MANY great adventure games being released right now and AGH is doing a fantastic job promoting them with near daily reviews and previews. I'd love to come here and see those games being played and discussed and not just see everyone reflecting on the glory days.
This thread is intended less as a criticism than a reflection on whether today's AGs really are so much worse than the "old days", as well as a (less than subtle) encouragement to the AG community get out there and explore those new titles so we can discuss them. I love the reminiscences and but part of being a community is encouraging and giving honest opinions on new and emerging developers and content. Otherwise there won't be a community around for much longer.
What do you think? Are the old days so much better than what we're being served today? Or could the AG community (including myself) step up our game a little?
Valanice 07-01-2026, 03:05 AM
After the end of Sierra and Lucas Arts, European developers were the ones making "big budget" Adventure games.
While Microids made some more "commercial" Adventure titles, CRYO made lots of experimentations with games that, even if not too good, still amusing. Some of them are really unique in the genre. And after CRYO went under, Microids got the rights for their titles.
Here is the list of their adventure games. How many did you guys played?
1991 - Extase
1992 - KGB: Conspiracy
1992 - Dune (more strategic than Adventure, but still...)
1994 - Commander Blood
1994 - Dragon Lore: The legend begins
1995 - Aliens: a comics book Adventure
1995 - Lost Eden ( an exclusive for CD-i)
1996 - Dragon Lore II
1997 - Egypt: 1156 BC
1997 - Atlantis: The lost Tales ( one of the first games to have Brazilian Portuguese dub!)
1997 - Versailles: 1685
1998 - China: the forbiden city
1998 - Gadget: past from future
1998 - Hopkins: FBI
1998 - Zero Zone
1999 - Atlantis II: Beyond
1999 - Aztec: the curse
1999 - Black Moon Chronicles (from a very cool french comics)
1999 - Drácula: ressurection
1999 - Faust: the seven games of soul (my baby!)
1999 - Ring: the legend of nibelungen ( Moebius' art is amazing!)
2000 - Dracula: teh last sanctuary
2000 - Arthur's Knights: tales
2000 - Egypt II: heliopolis
2000 - Pompei: the legend of vesuvio
2000 - the New adventures for Time Machine
2000 - odyssey: the search for ulisses
2001 - Arthur's Knights II: secret of merlin
2001 - Jekyll and Hyde ( what happed here...?)
2001 - Necronomicon: dawing of Darkness (gosh, I love this Buggy mess!)
2001 - the shadow of zorro
2002 - Atlantis III: New world
2002 - Jerusalém: road to Holy land
2002 - The Secret of the Nautilus
2002 - Versailles 2
2003 - salammbo
While Microids made some more "commercial" Adventure titles, CRYO made lots of experimentations with games that, even if not too good, still amusing. Some of them are really unique in the genre. And after CRYO went under, Microids got the rights for their titles.
Here is the list of their adventure games. How many did you guys played?
1991 - Extase
1992 - KGB: Conspiracy
1992 - Dune (more strategic than Adventure, but still...)
1994 - Commander Blood
1994 - Dragon Lore: The legend begins
1995 - Aliens: a comics book Adventure
1995 - Lost Eden ( an exclusive for CD-i)
1996 - Dragon Lore II
1997 - Egypt: 1156 BC
1997 - Atlantis: The lost Tales ( one of the first games to have Brazilian Portuguese dub!)
1997 - Versailles: 1685
1998 - China: the forbiden city
1998 - Gadget: past from future
1998 - Hopkins: FBI
1998 - Zero Zone
1999 - Atlantis II: Beyond
1999 - Aztec: the curse
1999 - Black Moon Chronicles (from a very cool french comics)
1999 - Drácula: ressurection
1999 - Faust: the seven games of soul (my baby!)

1999 - Ring: the legend of nibelungen ( Moebius' art is amazing!)
2000 - Dracula: teh last sanctuary
2000 - Arthur's Knights: tales
2000 - Egypt II: heliopolis
2000 - Pompei: the legend of vesuvio
2000 - the New adventures for Time Machine
2000 - odyssey: the search for ulisses
2001 - Arthur's Knights II: secret of merlin
2001 - Jekyll and Hyde ( what happed here...?)
2001 - Necronomicon: dawing of Darkness (gosh, I love this Buggy mess!)
2001 - the shadow of zorro
2002 - Atlantis III: New world
2002 - Jerusalém: road to Holy land
2002 - The Secret of the Nautilus
2002 - Versailles 2
2003 - salammbo
PIEDRA_Adventure_Gaming 06-28-2026, 07:09 PM
If June was the month of big names, July is pure, unfiltered mystery. Detectives, forensic work, a space escape room, witchcraft, an impossible submarine, and even dinosaurs.
And the headliner: a cult sequel we'd been waiting 11 years for — surreal horror, nightmares turned into art, the kind that stay with you.
Sifted through all twelve of the month's releases, including a few from studios this community really loves.
Subtitles available in several languages.
Which one's going straight onto your wishlist?
And the headliner: a cult sequel we'd been waiting 11 years for — surreal horror, nightmares turned into art, the kind that stay with you.
Sifted through all twelve of the month's releases, including a few from studios this community really loves.
Subtitles available in several languages.
Which one's going straight onto your wishlist?
Wild Boar 06-24-2026, 01:52 PM
https://www.reddit.com/r/GenAI4all/comme..._warcraft/
World of Claudecraft First Ten-Man Raid Clear, Crypt of Nythraxis https://www.youtube.com/watch?v=6vFgMIWJyj4
Soon we’ll be able to design our own adventures:
You probably wouldn’t say:
“Make me just any adventure.”
But rather:
“Make me a detective adventure in Patagonia. Historically accurate. With archaeology, art history, political intrigue, and a missing researcher.”
That’s way more valuable than any texture resolution. ?
You:
I’d like an adventure about KuneKunes that are exported from New Zealand to Patagonia via SpaceX and uncover an Inca secret there.
Gemini:
The pigs discover an artifact in a cave that points to a forgotten Inca expedition to southern Argentina. A corrupt cattle baron and a multinational mining corporation are trying to cover up the truth.
Claude:
Got it. I’ve created 37 quests, 12 locations, 84 dialogues, an inventory system, a reputation system for pig factions, and a playable prototype.
Title:
KuneKune Chronicles: The Secret of the Andes
Chapter 1
The Pigs' Arrival in Patagonia.
Chapter 2
Strange Symbols on an Abandoned Farm.
Chapter 3
A Forgotten Inca Map.
Chapter 4
The Wool Barons’ Conspiracy.
Finale
The KuneKunes save an archaeological mystery and prevent the sell-off of a historic site.
And somewhere in the game, there’s bound to be an NPC who claims:
“They should never have transported the pigs by rocket.”
And please do all of this in the style of *The Lost Crown* and, as an alternative, in the style of *Black Mirror*
World of ClaudeCraft https://www.youtube.com/@WoClaudeCraft
https://sourceforge.net/projects/world-o...ft.mirror/
https://sourceforge.net/projects/world-o...ft.mirror/
https://www.youtube.com/@WoClaudeCraft
https://sourceforge.net/projects/world-o...ft.mirror/
https://www.youtube.com/@WoClaudeCraft
https://www.youtube.com/@WoClaudeCraft
https://sourceforge.net/projects/world-o...ft.mirror/
World of Claudecraft First Ten-Man Raid Clear, Crypt of Nythraxis https://www.youtube.com/watch?v=6vFgMIWJyj4
Soon we’ll be able to design our own adventures:
You probably wouldn’t say:
“Make me just any adventure.”
But rather:
“Make me a detective adventure in Patagonia. Historically accurate. With archaeology, art history, political intrigue, and a missing researcher.”
That’s way more valuable than any texture resolution. ?
You:
I’d like an adventure about KuneKunes that are exported from New Zealand to Patagonia via SpaceX and uncover an Inca secret there.
Gemini:
The pigs discover an artifact in a cave that points to a forgotten Inca expedition to southern Argentina. A corrupt cattle baron and a multinational mining corporation are trying to cover up the truth.
Claude:
Got it. I’ve created 37 quests, 12 locations, 84 dialogues, an inventory system, a reputation system for pig factions, and a playable prototype.
Title:
KuneKune Chronicles: The Secret of the Andes
Chapter 1
The Pigs' Arrival in Patagonia.
Chapter 2
Strange Symbols on an Abandoned Farm.
Chapter 3
A Forgotten Inca Map.
Chapter 4
The Wool Barons’ Conspiracy.
Finale
The KuneKunes save an archaeological mystery and prevent the sell-off of a historic site.
And somewhere in the game, there’s bound to be an NPC who claims:
“They should never have transported the pigs by rocket.”
And please do all of this in the style of *The Lost Crown* and, as an alternative, in the style of *Black Mirror*
World of ClaudeCraft https://www.youtube.com/@WoClaudeCraft
https://sourceforge.net/projects/world-o...ft.mirror/
https://sourceforge.net/projects/world-o...ft.mirror/
https://www.youtube.com/@WoClaudeCraft
https://sourceforge.net/projects/world-o...ft.mirror/
https://www.youtube.com/@WoClaudeCraft
https://www.youtube.com/@WoClaudeCraft
https://sourceforge.net/projects/world-o...ft.mirror/
PIEDRA_Adventure_Gaming 06-14-2026, 07:43 PM
Phonopolis just came out a few weeks ago — the new one from Amanita Design (the Machinarium and Samorost folks), and it's their first 3D adventure: a dystopian city built entirely out of hand-painted cardboard.
The premise is pure Orwell with a Czech accent: a city ruled by a Leader who controls its citizens through loudspeakers, and a humble garbage collector who, almost by accident, becomes the only one who realizes what's coming.
Put a video together on it. The art direction alone makes it worth a look.
Subtitles available in several languages.
Got it on your radar?
The premise is pure Orwell with a Czech accent: a city ruled by a Leader who controls its citizens through loudspeakers, and a humble garbage collector who, almost by accident, becomes the only one who realizes what's coming.
Put a video together on it. The art direction alone makes it worth a look.
Subtitles available in several languages.
Got it on your radar?
Dryade 06-13-2026, 10:59 PM
Hey guys! In case some people missed it, there's currently a Kickstarter to fund a modernization of Under the Killing Moon. At $300 000, they can hire a developer and add to the content, so really hoping it gets there! Even if you can only spare a few dollars, this project looks awesome.
lipsum 06-13-2026, 05:08 PM
hello all,
spoiler alert: I'm stuck at about midway through the game. The details may be spoilers for some players.
I got the video tape from the radio tower (in the middle of the ocean), and played it. When I stayed too long in the director's room, I got locked in and had to rotate the wall lights according to some pattern. In another attempt, I rushed out of the room and into the offices, but everything is piled up, with bits of blood-red-supernatural... something blocking my way. There are some blurred areas, where I activated the camera, but to no avail. What am I missing? Is the way out is right there in front of my eyes, only I cannot see it?
spoiler alert: I'm stuck at about midway through the game. The details may be spoilers for some players.
I got the video tape from the radio tower (in the middle of the ocean), and played it. When I stayed too long in the director's room, I got locked in and had to rotate the wall lights according to some pattern. In another attempt, I rushed out of the room and into the offices, but everything is piled up, with bits of blood-red-supernatural... something blocking my way. There are some blurred areas, where I activated the camera, but to no avail. What am I missing? Is the way out is right there in front of my eyes, only I cannot see it?
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