PIEDRA_Adventure_Gaming 4 hours ago
Has anyone else noticed that space missions in adventure games ALWAYS go wrong?
I've been thinking about this a lot lately, especially with Artemis II literally flying around the Moon right now. In real life we're finally going back after 54 years... but in point & click adventures, every single mission ends in disaster. The Dig, Mission Critical, Observation, Tacoma, Event[0], Analogue: A Hate Story — nobody comes home safe.
I ended up going down a rabbit hole connecting this pattern to Kubrick, Tarkovsky, Ridley Scott, and even Joseph Conrad, and it turned into a full video essay exploring why games have spent 30 years rehearsing space disasters while humanity couldn't even get back to the Moon.
The video is in Spanish but has subtitles in English, French, Portuguese and more.
Would love to hear what this community thinks — especially if there are space-themed adventure games I missed.
I've been thinking about this a lot lately, especially with Artemis II literally flying around the Moon right now. In real life we're finally going back after 54 years... but in point & click adventures, every single mission ends in disaster. The Dig, Mission Critical, Observation, Tacoma, Event[0], Analogue: A Hate Story — nobody comes home safe.
I ended up going down a rabbit hole connecting this pattern to Kubrick, Tarkovsky, Ridley Scott, and even Joseph Conrad, and it turned into a full video essay exploring why games have spent 30 years rehearsing space disasters while humanity couldn't even get back to the Moon.
The video is in Spanish but has subtitles in English, French, Portuguese and more.
Would love to hear what this community thinks — especially if there are space-themed adventure games I missed.
lipsum 04-08-2026, 02:22 PM
Hello all
I'm playing "My Father Lied". I'm currently stuck in a green room, which contains a desk, two filing cabinets, and four idols, one of them is tipped on its side. There is what seems to be a light-matching puzzle on one of the walls. I've checked every hotspot, but could not find any clue to the puzzle. The door is locked from the outside, which, according to a note on the table, is a logical possibility. I Have this nagging feeling that I've missed some essential info, or overlooked an important inventory item which could have helped me out.
Any suggestions?
I'm playing "My Father Lied". I'm currently stuck in a green room, which contains a desk, two filing cabinets, and four idols, one of them is tipped on its side. There is what seems to be a light-matching puzzle on one of the walls. I've checked every hotspot, but could not find any clue to the puzzle. The door is locked from the outside, which, according to a note on the table, is a logical possibility. I Have this nagging feeling that I've missed some essential info, or overlooked an important inventory item which could have helped me out. Any suggestions?
BobVP 04-03-2026, 11:29 AM
To kick things off, a couple of (mostly) open questions about the topic at hand:
How do you think art and entertainment relate? Is the overlap limited to particular media, such as novels and film? Can video games be considered art? What are the criteria? Are the old distinctions between high(brow) and low(brow) art still relevant in some ways, or have the lines been blurred entirely?
Does "real art" require acknowledgement by people with authority in the art world/their respective field?
Does art require intent? In other words: can something be a piece of art when it was not created as such?
To complicate this question: If art is created to be art, can circumstantial/unintended outcomes add artistic merit? I once read an interiew with a psychiatrist who considered himself a poet. He was dismissive of a poem by a patient,, since he considered the way the sentences were formed an outcome of a mental disability, not of artistic choice. Is this reasonable, or petty and elitist?
What do you think of pretentiousness in creating and/or evaluating art? Are there degrees to this and if so, is it a net positive or negative?
Do you have any favourite artists? What do you like about their work?
Have you ever made art yourself? What was your purpose? Did you like what you made?
How do you think art and entertainment relate? Is the overlap limited to particular media, such as novels and film? Can video games be considered art? What are the criteria? Are the old distinctions between high(brow) and low(brow) art still relevant in some ways, or have the lines been blurred entirely?
Does "real art" require acknowledgement by people with authority in the art world/their respective field?
Does art require intent? In other words: can something be a piece of art when it was not created as such?
To complicate this question: If art is created to be art, can circumstantial/unintended outcomes add artistic merit? I once read an interiew with a psychiatrist who considered himself a poet. He was dismissive of a poem by a patient,, since he considered the way the sentences were formed an outcome of a mental disability, not of artistic choice. Is this reasonable, or petty and elitist?
What do you think of pretentiousness in creating and/or evaluating art? Are there degrees to this and if so, is it a net positive or negative?
Do you have any favourite artists? What do you like about their work?
Have you ever made art yourself? What was your purpose? Did you like what you made?
PopPunkParty 04-01-2026, 09:35 PM
Today I was at the vegan grocery store in town and my curiosity got the best of me. The adventure game fan inside me compelled me to pick this up even though I'm a bit scared of what it's going to taste like. I'm having friends over on the weekend and am going to cook it for them because my partner refused to eat it with me. I will report back the outcome.
![[Image: THEFILET-OnlineSHop-Kraken.jpg?v=1770205909]](https://shop-revo-foods.com/cdn/shop/files/THEFILET-OnlineSHop-Kraken.jpg?v=1770205909)
Does anyone else have any other (unintentional) examples of food inspired by adventure games?
![[Image: THEFILET-OnlineSHop-Kraken.jpg?v=1770205909]](https://shop-revo-foods.com/cdn/shop/files/THEFILET-OnlineSHop-Kraken.jpg?v=1770205909)
Does anyone else have any other (unintentional) examples of food inspired by adventure games?
HAIM 03-31-2026, 01:24 AM
![[Image: ss_90719fe6238327caf540217659756d8c30dd6...1774894071]](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4547550/90719fe6238327caf540217659756d8c30dd6a4c/ss_90719fe6238327caf540217659756d8c30dd6a4c.1920x1080.jpg?t=1774894071)
![[Image: ss_5f2fa5796d36687d9b52514f519478c4f3be3...1774894071]](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4547550/5f2fa5796d36687d9b52514f519478c4f3be3053/ss_5f2fa5796d36687d9b52514f519478c4f3be3053.1920x1080.jpg?t=1774894071)
The game involves spot the difference. A girl gets off at an empty station and searches for anomalies in the scene based on photos in an album. Only after finding all the anomalies can she continue. However, what awaits her at the end of the railway is...
https://store.steampowered.com/app/4547550
seventhdisorder 03-30-2026, 12:47 PM
Hey gang,
Long time lurker, first time poster. We're the devs of Mithra, an adventure game about the world's first cult releasing later this year!
We've been lucky enough to be featured previously on AGH and were one of selected games to exhibit at AdventureX in the UK last November. We've been hard at work showing the game off at various cons & events and are now getting our heads down for the home stretch.
Next month, we're launching our Kickstarter to give people a chance to get involved in the game's production. It also helps us raise some extra funds for the "nice-to-haves", like full voice acting & new weird content!
We've got an INCREDIBLY COOL BUNCH of physical rewards on offer for our backers, exclusive to Kickstarter. Like, loads of stuff. I'm very excited. Details & visuals for these will be revealed in the next week - so follow the Kickstarter page to get involved! We'll also be running lots of fun community events in the lead up & during the campaign.
Check it out here:
https://www.kickstarter.com/projects/sev...der/mithra
Anyway, I hope you're having a good day. If you have any questions about the game/project, feel free to fire them in this thread. Alternatively, if you just want to chat about what you've had for lunch today/what you're currently playing, I'm down to talk about that too.
Thanks all,
Dan
Joshua AGH 03-29-2026, 01:03 AM
Baron Blubba 03-27-2026, 05:54 PM
In the rare instances that they surface, I enjoy seeing pictures from the daily lives of my fellow AGHS dwellers.
Did you go somewhere, do something, or make something cool recently? Got a picture? Show us!
Yesterday, I finished building this Lego model of our dog, Finny.
[img]
[/img]
[img]
[/img]
In other news, my friend and neighbor, an avid runner, had seen me going for bike rides every day and finally decided that it's something he has to do. We've ridden a few times together so far. Yesterday was a gorgeous day, so we rode 26 miles on Skyline Drive in Shenandoah National Park. He's trading in his flat bar bike for a 'proper road bike' and I'm really excited to have a new and enthusiastic and ambitious riding buddy living right across the street.
[img]
[/img]
And here's one from a ride with a different friend from a couple of days ago. I'm the photographer, not the photographee. I love this little valley area in the national forest, one of my favorite 1ish mile stretches of road that I've ever ridden on! Creek on one side, usually rife with fisherpeople, rocks on the other side, on weekends crawling with climbers, and mountains rising up ahead as you gently but hastily descend on the bike.
[img]
[/img]
Did you go somewhere, do something, or make something cool recently? Got a picture? Show us!
Yesterday, I finished building this Lego model of our dog, Finny.
[img]
[/img][img]
[/img]In other news, my friend and neighbor, an avid runner, had seen me going for bike rides every day and finally decided that it's something he has to do. We've ridden a few times together so far. Yesterday was a gorgeous day, so we rode 26 miles on Skyline Drive in Shenandoah National Park. He's trading in his flat bar bike for a 'proper road bike' and I'm really excited to have a new and enthusiastic and ambitious riding buddy living right across the street.
[img]
[/img]And here's one from a ride with a different friend from a couple of days ago. I'm the photographer, not the photographee. I love this little valley area in the national forest, one of my favorite 1ish mile stretches of road that I've ever ridden on! Creek on one side, usually rife with fisherpeople, rocks on the other side, on weekends crawling with climbers, and mountains rising up ahead as you gently but hastily descend on the bike.
[img]
[/img]
firebiscuit 03-23-2026, 02:19 AM
Heya, I wanted to share my own contribution to the world of adventure games:
I just released (for free) Biscuit Escape a modular no-code Escape Game and Point & Click adventure creator.
I had looked at the Unity Adventure Game creator multiple times and always found it not so approachable unless you want to go pro.
But for people that want to play around to create a simple story with no complex technical setup or coding requirements I felt it was too complex.
The Biscuit Escape creator focuses more on building lightweight escape game and adventure games using a keywords and conditional system. Using a simple zip import/export you can share your creations easily (or send them to me if you want them added to the main menu roster).
You can access the engine for free: https://firebiscuit.itch.io/biscuit-escape, start a new game with the demo scenario or create your own scenario and import the Demo to see how things are wired up.
I'm excited to see what people can come up with and we can use this forum to share creations or discuss tips on how to make more interactive stories and puzzle games.
I just released (for free) Biscuit Escape a modular no-code Escape Game and Point & Click adventure creator.
I had looked at the Unity Adventure Game creator multiple times and always found it not so approachable unless you want to go pro.
But for people that want to play around to create a simple story with no complex technical setup or coding requirements I felt it was too complex.
The Biscuit Escape creator focuses more on building lightweight escape game and adventure games using a keywords and conditional system. Using a simple zip import/export you can share your creations easily (or send them to me if you want them added to the main menu roster).
You can access the engine for free: https://firebiscuit.itch.io/biscuit-escape, start a new game with the demo scenario or create your own scenario and import the Demo to see how things are wired up.
I'm excited to see what people can come up with and we can use this forum to share creations or discuss tips on how to make more interactive stories and puzzle games.
Disembodied 03-22-2026, 12:45 AM
Which games have you started and never got around to finishing?
I haven't actually finished Riven, despite becoming a pretty big fan of similar games. I never owned the game, I played it at a friend's place and we spent so many hours trying to figure out the puzzles. When we drifted apart I never went back to the game. I know there's a realtime version out now but somehow it wouldn't feel the same playing on my own
I haven't actually finished Riven, despite becoming a pretty big fan of similar games. I never owned the game, I played it at a friend's place and we spent so many hours trying to figure out the puzzles. When we drifted apart I never went back to the game. I know there's a realtime version out now but somehow it wouldn't feel the same playing on my own
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