Baron Blubba Yesterday, 06:36 PM
Does anyone have any insight on this? They seem to have released Mage's Initiation (an excellent Quest For Glory style game held back *only* by grating main character voice acting) and then quietly faded away.

I've been a fan ever seen I was a wee bairn reviewing their freeware games for Gamehippo.com (RIP). As far as I'm concerned, their iterations of King's Quest I and II and Quest For Glory II are the definitive must-play-if-you're-gonna-play versions, and their version of KQ III does an awesome job of making a very challenging game (by 2026 standards for sure) more accessible.

Many many years ago I would frequent their forums to discuss their games and adventure games, but those have had nary a post in a very long time.

I backed the Mage's Initiation Kickstarter (this had to be around 2009) and the game released in early 2019. I never received all the physical backer perks (physical game, book, etc), which doesn't bother me. I'm sure the Covid lockdown put the kaibosh on manufacturing and shipping all that stuff, I get it, and I'm just happy to have played the game.  The last time they replied to a Kickstarter comment seems to have been 4 years ago, but I don't think there have been any updates to their website or Facebook pages in even longer than that.

So...does anyone here have any connections with the studio or any insight into what happened and what's happening with Himalaya? For a while they were *the* post-2000's classic style point and click creators, as far as I'm concerned. The Wadjeteye before the Wadjeteye, if you will.
Boxblue Studios 02-14-2026, 08:09 PM
Good evening everyone,

We’ve released the demo for our upcoming game, The Adventures of R.Sole: Nothing, Nowhere and Not at the Same Time, on Steam today!
We’re excited, happy, and seriously sleep deprived to finally share it with you and we’d love for you to check it out and let us know what you think.

Here’s the blurb:

The official demo for The Adventures of R.Sole: Nothing, Nowhere and Not at the Same Time is now live on Steam and taking part in Next Fest.

It’s a story-driven point-and-click adventure about a reluctant IT technician attempting to deal with a multiverse that has clearly made a mistake in selecting him.

Explore seven locations, meet six characters, and step into a story already in motion and already slightly out of control.

The demo offers around 30 to 45 minutes of puzzles, conversations, and quiet existential inconvenience.

Jump in, see what R.Sole is up against... and if you enjoy your time with the demo, wishlist the game on Steam. It genuinely makes a difference for a small studio.


Take a look, Adventure Gamers, there’s a TON of hotspots to click. We hope it raises a smile or two.

Now it’s time for the classic forum disclaimer:
If this thread is in the wrong place or not allowed, please feel free to move it, delete it, position it in a draft, lose it down the back of the sofa cushions, or send it into space as an act of war against the superior and advanced species currently monitoring the planet. Delete as appropriate.

Cheers folks,

Lee – Boxblue Studios
Josh_Mandel 02-14-2026, 03:01 PM
My friend Jeroen Dekkers -- Producer, Frequent Backer, and one of Adventure Gaming's best friends -- has released today the first episode in his new series, DevsQuest (https://www.youtube.com/@DevsQuest). In the first season of DevsQuest, I play host to one of the great game designers of all time, my collaborator on six games (all adventures except one), the one-and-only Mr. Al Lowe. 

In this season, we'll break down the Leisure Suit Larry series, game by game, and tell a lot of stories that have never been revealed before. 

Jeroen and I are already working on new seasons with other revered game designers. The thought is to get these stories immortalized now, while we're still all alive and kicking (well, maybe not kicking that much). We're not getting any younger, and our memories aren't getting any better!

Please join us at DevsQuest and enjoy our new video series!

Josh
Joe 02-11-2026, 01:05 PM
Ok, hear me out. Since we are a community of people from different countries who speak different languages, I think more people could enjoy obscure games that are exclusively in languages other than English.

This is how it could work:
The leader chooses a game and plays it solo from start to finish, then stream it and translate it for the others.
Meanwhile, the viewers/chat do backseat gaming, collectively trying to solve it.

What do you think?
Joshua AGH 02-09-2026, 01:49 PM
I honestly can’t think of anything that I’m excited for. I already read the latest Pendergast novel by Preston & Child. I’m sort of looking forward to season 2 of Alex Cross. 
Baaaah. Entertainment is no longer entertaining.
Ohhh: Forgot about The Odyssey. Majorly looking forward to that.
Jen 02-09-2026, 01:08 AM
Flake has been out for a couple of years, and there hasn’t been a text walkthrough for it until now.

Flake walkthrough

While not a masterpiece, it’s a pretty decent game … and cheap.
Joshua AGH 02-07-2026, 01:54 AM
Join us tomorrow where we watch the premier of the Adventure Game Fan Fair Panel - Sierra Days. As you might imagine, the panel has the legendary Sierra devs reminiscing about the heyday of Sierra Online. There will be some things that you have not heard before!

https://youtu.be/hv4KjMO-cJQ
Attached Files
poc301 02-01-2026, 05:41 PM
Hello all,

I've been working on my next game, which is a revisit of my original series of adventure games from 15+ years ago, and finally have a few screens ready to show.  It is a supernatural detective trilogy that I am compiling into a single game with all 3 chapters.  Rather than move onto another new game with new content, I've decided to expand on my older existing games with a bit of new content, primarily as an exercise to teach myself how to draw and do digital artwork.  There was enough AI-based pushback on Nothmere over the several years I was developing it that I figured I might as well learn how to draw and do the entire thing myself rather than depend on starting with Generative AI for the background artwork.  I'm using the program Paint.Net for everything, so it isn't super professional, but between watching videos and reading up on digital art forums, I've decided on the art-style I want, and Paint.Net is just my speed Smile  Some image comparisons are below.

Here is the breakdown on the game from my website:

The Murran Chronicles Revisited is a fully modernized collection of the original supernatural adventure trilogy, rebuilt from the ground up with expanded content, updated gameplay, and all new hand-drawn high resolution artwork.

The series began in early 2009 with The Murran Chronicles: The Jersey Devil, my very first game release. This short introductory episode introduced players to Ken Murran and set the foundation for a world filled with mystery, folklore, and paranormal investigation.

At the end of that same year came The Murran Chronicles: Talons of Terror, a longer and more expansive entry. This sequel featured a more complex storyline, deeper detective mechanics, and a broader exploration of the supernatural themes that define the series.

The trilogy concluded in 2011 with The Murran Chronicles: Lifedrinker of Landsdowne, a full length adventure that delivered a much richer narrative experience, more intricate puzzles, and the most in-depth gameplay of the series.

All three of my original games, released under the Weggieware name, are available for free download from the Wraithwood Games site.

The Murran Chronicles: Revisited brings all three games together in one enhanced collection, featuring:
  • Completely new hand-drawn graphics in 1920×1080 resolution, upgraded from the original 640×480 filtered photograph visuals
  • Expanded story elements, new puzzles, and additional content across all episodes
  • A modernized 2-click interface:
                         Left-click to walk and interact
                         Right-click to examine the environment

This revisited edition preserves the spirit of the original trilogy while reimagining it with contemporary presentation and refined gameplay, offering a new way to experience Ken Murran’s supernatural investigations.

Before & After - Kitchen Scene

[Image: oKitchen.png]    [Image: kitchen.png]

Before & After - Living Room Scene:


[Image: oLivingRoom.png]   [Image: LivingRoom.png]

Before & After - Neighborhood Scene:

[Image: oNeighborhood.png]     [Image: CharlesHouse.png]

Before & After - Neighbor's House Scene:

[Image: r2-NicoleHouse.png]     [Image: NeighborHouse.png]
Mosey 01-31-2026, 10:46 PM
I'm really enjoying Cairn. Anyone else playing yet?

Essentially, your goal is to climb a mountain and live to tell the tale. And I've got to say, it's pretty engaging...

There's such a neat sense of progression to the game, too - planning your route, overcoming the obstacles and setting up camp to eat/sleep/repair equipment. It's also fun to stumble upon the little stories scattered about from previous climbing attempts as well as the native people who called the place home.

Gameplay wise, it feels a bit like Jusant (which I also loved), except more realistic and challenging - with resource management and the like.

Here's the Steam link if it sounds like your kind of thing!

https://store.steampowered.com/app/1588550/Cairn/
HAIM 01-28-2026, 03:10 AM
[Image: ss_b819cad82ef31b2026b4a72da1604926c2a18...1768845097][Image: 38d22a063ede7830bd8cd6160cce154b589c210f.jpg]
This is a point-and-click puzzle game with no dialogue, actions, or combat elements.
After humanity disappeared from Earth, the robots at the Earth Post Office continue to operate. The postwoman from the Heaven Post Office was shot down, scattering letters everywhere. Although she eventually retrieved the letters, she still needs to evade the scrutiny of the Earth Post Office… Solve puzzle levels by clicking or dragging with the left mouse button to help the protagonist escape her predicament. There is no text in the game.
https://store.steampowered.com/app/4025420/PIS/

P.I.S.=Postal Inspection Service
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