Hey y'all, my name is Larissa! I'm a cartoonist turned game dev, and I am super excited to be part of this community. I am new to game development, but I've been drawing for most of my life, and working as a UX Designer since 2020, so I decided to make an adventure game featuring cute animals. It's called Mole's Best Friend.
Mole’s Best Friend is a cozy point and click adventure game about a routine-abiding mole named Topo and his best friend Scrunch, a rebellious young beetle who live together on the planet Little Pebble. One day, the pair have an explosive argument and Scrunch goes missing. It is up to Topo to face his fears, track Scrunch down, and save the planet in the process.
Here are some screenshots of my WIP vertical slice, and while these are stills, I am working on a lot of animation at the moment:
I grew up in Southeast Texas so I am heavily influenced by the flora and fauna of that part of the world. But there will also be fantasy creatures and magic involved in Mole's Best Friend!
I am solo developing this but hoping to release sometime in 2026! I post devlogs and do all the social medias but I'm still trying to figure out a marketing plan, determine if I wanna do a kickstarter, understand budget for wonderful things like voice acting and music... lots to wrap my head around.
Would love any feedback and happy to field any questions, even though a lot is up in the air right now.
Mole’s Best Friend is a cozy point and click adventure game about a routine-abiding mole named Topo and his best friend Scrunch, a rebellious young beetle who live together on the planet Little Pebble. One day, the pair have an explosive argument and Scrunch goes missing. It is up to Topo to face his fears, track Scrunch down, and save the planet in the process.
Here are some screenshots of my WIP vertical slice, and while these are stills, I am working on a lot of animation at the moment:
I grew up in Southeast Texas so I am heavily influenced by the flora and fauna of that part of the world. But there will also be fantasy creatures and magic involved in Mole's Best Friend!
I am solo developing this but hoping to release sometime in 2026! I post devlogs and do all the social medias but I'm still trying to figure out a marketing plan, determine if I wanna do a kickstarter, understand budget for wonderful things like voice acting and music... lots to wrap my head around.
Would love any feedback and happy to field any questions, even though a lot is up in the air right now.
This post was last modified: 09-30-2025, 06:31 AM by sortapositive.
Looks very cozy and cute! Here's hoping we'll be able to wishlist it on Steam sometime soon. Good luck with the development, in any case!
"I speak for all mediocrities in the world. I am their champion. I am their patron saint."
(09-30-2025, 07:27 AM)Geisterfaust Wrote: Looks very cozy and cute! Here's hoping we'll be able to wishlist it on Steam sometime soon. Good luck with the development, in any case!
Thank you very much! I’m hoping to get my Steam page set up sometime next month, so I will definitely link it here when the time comes.
(09-30-2025, 05:05 PM)Joe Wrote: Have you considered adding qol features?
How long do you think the game is going to be?
Are you going for puzzle-oriented gameplay or a more narrative-driven one?
These are great questions, thanks for asking.
Yes, I am considering adding a highlight for interactive objects. I am also thinking about a hint system, a setting to change font size… just need to figure out implementation.
Regarding length, I’m not so sure how to calculate it. It’s written in 3 acts with the idea of it being the story equivalent of a 1.5 hr film, but with puzzles to solve maybe 4-5 hours? Lemme get back to you on that one

There’s definitely a narrative but I’m trying to go heavy on the puzzles. It is meant to be family friendly so nothing too brain racking (and if it is, there will be lots of clues to help), but problem solving is a big part of the game!