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gryspnik   09-26-2026, 05:45 AM  
I got Grim Fantago, Broken Sword 5, Touche: The adventures of the 5th Musketeer and Whirlight: No time to trip in parallel.

Grim Fantago is a bit boring...I've been meaning to play it for 25 years now and it's a disappointment
BS5 is really exciting. The graphics are not my favourite but the developing story and characters are realistic and engaging.
Whirlight is still at the beginning. It has the best graphics I've seen in an adventure game. I'm in awe. However, for the time being it's not an exciting or engaging story...we'll see where it goes
Touche is also a game I've been meaning to play for 30 years and so far it is really amazing. Wonderful graphics, amazing humour, good voice acting and a mystery that gets you going right off the bat.
Jelena   09-27-2026, 01:48 PM  
(09-26-2026, 05:45 AM)gryspnik Wrote: I got Grim Fantago, Broken Sword 5, Touche: The adventures of the 5th Musketeer and Whirlight: No time to trip in parallel.

Grim Fantago is a bit boring...I've been meaning to play it for 25 years now and it's a disappointment

Grim Fandango is one of the best in my opinion. You should give some time to get into the story. Difficult puzzles, but great characters, story and environments.
srnickolas   10-03-2026, 12:45 PM  
Hey friends, its Halloween and I enjoyed a couple of Horror flavored games lately.
 
Recently I played Camp Whittlewood a campy top down spooky game which had some lovely pixel art cutscenes. Its a short play with multiple endings that you can approach in your convenience, depending on how you want to be challenged

Also played Deadeus a supernatural story-centric modern Game Boy game, I was pleasantly surprised with this one. Its a 3 day cycle story that you can finish in 30 seconds (no kidding) or even 3 hours, Without spoiling too much although there are not any "traditional puzzles" in this the choices that you make and "when" you make them is a challenge and a puzzle on its own and it's world and characters is more intricate than it first seems.I found its structure to be pleasantly experimental leading to a possible 11 endings without a True one. Actually the hardest ending may be the most unpleasant one, but the story,pace and lore was so interesting that I hunted quite a few of the endings, something that i admit I usually don't have the patience to do. Bare in mind that this game may deceively hide some gruesome pixel horror scenes and themes behind its cute gameboy low res and color graphics, so beware

Also played 96 Mill. I was reminded of this game by BobVP in the game scene thread and I figured it was a good time to finally finish it. It is an easy first person adventure that you explore a very large building complex as a blow up technitian. Exploration can be a bit overwhelming at first to remember what is where, but the map helps. There are only inventory puzzles here, no pixel hunting and some optional objective and variable endings you can easily try without wasting time. (though I couldn't understand what to do with the quitar pick and the brick BobVP, please tell me if you found out). I liked the graphics in the slideshow photograph style and it has some ultra cheesy very light jumpscares which were entertaining

Now I am enjoying Super Chillers:The Chat Room a traditional 3rd person point and click adventure. Its very nice so far and takes inspiration from the Scream movies that I love

Happy Halloween everybody!
This post was last modified: 10-03-2026, 02:40 PM by srnickolas.
Piero   10-20-2026, 11:00 AM  
I've been playing Unavowed for the past few weeks and I have to say I'm surprised it's so highly rated. The characters and voices are some of the most stereotypical I've encountered for a long time and the story is, well, 'young adult' would be putting it kindly. The puzzles are fairly bland too. According to GOG I am 20% through it so maybe it gets better..

Also, I've been meaning to play the Beekeeper's Picnic since last year and finally got myself a copy. It seems perfect for a quiet autumn evening or two so hopefully I'll get round to it soon.
Disembodied   10-21-2026, 11:03 AM  
(10-20-2026, 11:00 AM)Piero Wrote: I've been playing Unavowed for the past few weeks and I have to say I'm surprised it's so highly rated. The characters and voices are some of the most stereotypical I've encountered for a long time and the story is, well, 'young adult' would be putting it kindly. The puzzles are fairly bland too. According to GOG I am 20% through it so maybe it gets better..

Wadjet Eye games have always been a bit like that. I'm playing Nighthawks and it's pulpy, but I wasn't looking for high art. It's something to turn my brain off for a while in the evenings.
Geisterfaust   10-21-2026, 12:47 PM  
Still haven't finished Trüberbrook - the same things that bothered me early on in the game just got worse further in the game. I'll try and get through the final parts some day soon, but for now, it's on the backburner.

Instead, I've moved on to another one of Postmodern Adventures' games: An English Haunting! Enjoying it a lot so far, not quite as much as I did with Nightmare Frames, but a lot more than Dark Rites of Arkham. Partly because of better writing, but also because I prefer the victorian/gothic/ghost horror over the generic Lovecraftian thing... A bit stuck at the moment, but enjoying it!

Weirdly enough, my two most recent playthroughs are replays of old favorites: Discworld 1 (1995) and Discworld 2 (1996). Hadn't played either of them for at least 15 years, so I was surprised to see how many of the puzzle solutions still lived rent free in my head... 

Discworld 2 was probably the first adventure game I owned/played back in the late 90's when it came out, and turned me on to the writing of Terry Pratchett, so that one still holds a very dear place in my heart. Surprisingly enough it actually still holds up really well: Insanely good background art, a great UK comedy cast, memorable music, and most importantly: not nearly as moon-logic-y and difficult as you remember! 

I'd argue it's actually (for the most part) a really well-designed game with a lot of clever signposting and perfectly structured/paced until the very last act, which feels way too short. Other than that, it was a great replay! Definately a near-classic. (My main gripe playing it today was perhaps the VERY overt Monty Python referencing, which wasn't quite as fun as it was when I was 10 years old and had just discovered Life of Brian...)

Discworld 1, however... Well, I did enjoy it - but this truly is the one that suffers the most from the insane puzzles. Now, granted, I never played 1 as many times as I did 2, but I at least thought I would remember most of the solutions... But no, the second half of the game just hits you over the head with so many relentlessly obtuse puzzle chains... Still really fun in a lot of places, but definately not as enjoyable as 2. Thinking about writing some kind of retrospective analysis of both some day, if I ever get the time - feels like there's a lot to be said about them both in the wider context of adventure game design...

Death to AI / Long live DIY 
Piero   10-21-2026, 07:58 PM  
(10-21-2026, 11:03 AM)Disembodied Wrote: Wadjet Eye games have always been a bit like that. I'm playing Nighthawks and it's pulpy, but I wasn't looking for high art. It's something to turn my brain off for a while in the evenings.

I think the only other WE game I've played is Hob's Barrow and that was so excellent I was expecting more of the same quality. I'm a keep going with it, though Smile
This post was last modified: 10-21-2026, 08:45 PM by Piero.
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