We all know that the best way to play classic point-and-click games is with a mouse. Consoles have historically been lacking in that regard.
Nevertheless, I played a lot of adventure games on my original Switch. That was probably because of its convenience, portability, huge library, and the fact that I don’t enjoy sitting at a PC as much nowadays (it feels a little too much like work).
With the new Switch adding mouse controls through the Joy-Con, I’m really excited to see how they might be implemented in adventure games. So far, I haven’t seen any titles take advantage of it, but I hope they do soon.
What are your thoughts on this?
Nevertheless, I played a lot of adventure games on my original Switch. That was probably because of its convenience, portability, huge library, and the fact that I don’t enjoy sitting at a PC as much nowadays (it feels a little too much like work).
With the new Switch adding mouse controls through the Joy-Con, I’m really excited to see how they might be implemented in adventure games. So far, I haven’t seen any titles take advantage of it, but I hope they do soon.
What are your thoughts on this?
Should work fine.
Switch 1 did allow you to use usb mouse on some games
Switch 2 games ... https://www.gamespot.com/gallery/every-n...2900-6517/
No PnC games though
Switch 1 did allow you to use usb mouse on some games
Switch 2 games ... https://www.gamespot.com/gallery/every-n...2900-6517/
No PnC games though
An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.
I didn’t know the original Switch supported mouse control until the recent release of Mario Paint. However, I’m not aware of any point-and-click games that actually use it.
It’s probably an issue with the limited number of dev kits that were sent out. If the feature isn’t forgotten, we might see many adventure games supporting it in the years to come.
It’s probably an issue with the limited number of dev kits that were sent out. If the feature isn’t forgotten, we might see many adventure games supporting it in the years to come.