Primordia! I thought it had six, looked it up and there seems to be seven different endings. Some argue more, based on implications from choices made in the game and how the ending is achieved. I thought the game was alright back in the day; I've grown to appreciate it more over the years.
You know about A Tale of Two Kingdoms and Maniac Mansion (each has five I think) -anyone just checking out this thread, I recommend both.
Technobabylon has two distinct endings. That said, there's one part of the main plot that can be resolved in different ways. Whether this is achieved doesn't determine the ending you get or how it plays out. It's an interesting game, of all the cyberpunk games it has the most ambitious ideas about the future.
Whispers of a Machine also has an interesting point of view for a sci-fi adventure. It has two different endings. Choices are consequential, but mostly affect gameplay, rather than the plot, until the final scenes.
Dreams In The Witch House has five. I think. It's a bit hard to tell, this game is quite opaque. It's a point & click adventure hidden inside a stats-based time management sim. Most endings are bad, one is good, I think it's possible to end up relatively in between.
Cube Escape: Paradox is another tricky one: it has two chapters, both have a regular and a hidden ending. I'd say each ending stands on its own. There's also an accompanying short movie.
You know about A Tale of Two Kingdoms and Maniac Mansion (each has five I think) -anyone just checking out this thread, I recommend both.
Technobabylon has two distinct endings. That said, there's one part of the main plot that can be resolved in different ways. Whether this is achieved doesn't determine the ending you get or how it plays out. It's an interesting game, of all the cyberpunk games it has the most ambitious ideas about the future.
Whispers of a Machine also has an interesting point of view for a sci-fi adventure. It has two different endings. Choices are consequential, but mostly affect gameplay, rather than the plot, until the final scenes.
Dreams In The Witch House has five. I think. It's a bit hard to tell, this game is quite opaque. It's a point & click adventure hidden inside a stats-based time management sim. Most endings are bad, one is good, I think it's possible to end up relatively in between.
Cube Escape: Paradox is another tricky one: it has two chapters, both have a regular and a hidden ending. I'd say each ending stands on its own. There's also an accompanying short movie.
This post was last modified: Yesterday, 06:47 PM by BobVP.
I'm going to offer up Black Dahlia but it only fits your multi-endings in a manner of speaking. There are 3 different ends to the game but, and it's a big but, you only get to choose right at the very end of the game as to how it works out.
This post was last modified: Yesterday, 12:19 PM by Jabod.
(Yesterday, 10:43 AM)BobVP Wrote: You know about A Tale of Two Kingdoms
Do I ever! It's a proper spiritual successor to the King's Quest series by Sierra. You can buy the deluxe edition commercially these days on various digital stores, it comes with voice acting and some other improvements to spruce things up, I've purchased it already and will eventually get around to playing it.
However, I first discovered ATOTK decades ago when it was a freeware game. Back then I was anticipating its 2007 launch immensely! I had played every square inch of the demo version featuring the monastery, even discovering a minor Easter egg with drop-down text of the alphabet by pressing one of the keyboard buttons.
In addition I was also checking the official website on a nearly daily basis. I wouldn't be surprised if I was one of the first people ever to download the game and play it. My memory of that day is vividly clear for a specific reason, I had a very limited data allowance of just 300 MB per month, and I used a third of that downloading the 100 MB game. Worth it. Oh, yeah, not to mention it was also averaging 7 kilobytes per second for several hours. Still totally worth it.
Having version 1.0 of the freeware game was quite an honour in hindsight, the encampment location of your party featured a specific music variation that got replaced in later versions. I actually really liked the original rendition the developers initially chose. I love how international the people were that collaborated in making the game. Including an Australian, Dutch, and a Greek all involved. Overall, I have fond memories even though I haven't played it in many years.

(Yesterday, 10:43 AM)BobVP Wrote: Whispers of a Machine also has an interesting point of view for a sci-fi adventure. It has two different endings. Choices are consequential, but mostly affect gameplay, rather than the plot, until the final scenes.
(Yesterday, 10:43 AM)BobVP Wrote: Cube Escape: Paradox is another tricky one: it has two chapters, both have a regular and a hidden ending. I'd say each ending stands on its own. There's also an accompanying short movie.
We can't notice every adventure game that gets released because there are always so many of them. Which is why It's great when forum members such yourself bring awareness to games that end up getting lost in the shuffle. Thank you for the above two examples, Bob!
(Yesterday, 10:54 AM)Wild Boar Wrote: As far as I know, "The Dig" has two endings.
Thank you for "digging up"
some cool details about the ending of that game, Wild Boar. I didn't know that.(Yesterday, 12:18 PM)Jabod Wrote: I'm going to offer up Black Dahlia but it only fits your multi-endings in a manner of speaking.
All suggestions are welcome and appreciated, Jabod. Though, I'm fairly certain only a handful of adventure games will be able to hold a candle to The Council. It has 13 possible outcomes to resolve the endgame scenario (up to 14 total if you count an obscure ending in the second episode). There are two main branching pathways for the core storyline and plot. The game even gives an aftermath update for what happened to the various characters you met, with this changing dependent on certain actions done by the player, influenced alongside by the choice of the two main pathways taken.
Legerdee, what is it you like so much about multiple endings? That is one of my least favorite things in a game. I like my endings neat and wrapped up with a tidy bow. I never had any interest in choosing my own adventure, either, although my daughter used to hoover up CYOA books when she was little.
I played the game Shardlight, which has, if I recall, three different endings, but the player makes the choices right at the end and can easily go back and see the other ones without having to repeat any of the gameplay. That was okay, but I still don’t understand the point. I would’ve been fine with any one of the endings.
I played the game Shardlight, which has, if I recall, three different endings, but the player makes the choices right at the end and can easily go back and see the other ones without having to repeat any of the gameplay. That was okay, but I still don’t understand the point. I would’ve been fine with any one of the endings.
This post was last modified: Yesterday, 07:08 PM by Jen.
(Yesterday, 07:00 PM)Jen Wrote: Legerdee, what is it you like so much about multiple endings? That is one of my least favorite things in a game, in a meta sense (I have many, many least favorite things
A fantastic question! Basically, I love the sense of agency and freedom to influence the storyline how I see fit. I don't like being railroaded with a linear plot I can't steer in any direction regardless of how objectively good or bad the game is.
My personal headcanon ends up matching the canon storyline, which is great too. My favourite characters get the ending I feel would most benefit them (along with me the player character). Lastly, it adds heaps of replay value.
Now your turn, Jen, how do you perceive multiple endings?
I don’t like multiple endings mostly because I don’t like to repeat parts I’ve already played. I rarely replay games, reread books, rewatch movies or tv shows… Me not being a deep thinker, I guess I’ll just say, so many games, so little time
I would always prefer something new, or at least new to me.
I would always prefer something new, or at least new to me.
If you liked the old Sierra games I highly recommend The Crimson Diamond. Inspired by the Laura Bow adventures, released last year. Very good game imo. Four or five endings. And just because nobody ever mentions one of my all-time favorite 3rd-person adventures I recommend Bad Mojo Redux. An oldie. Four different endings. At the start of the game you become a cockroach. So much fun to explore Eddy's Bar as a roach, running around on all kinds of interesting, yucky or sticky surfaces. FMV cut scenes with the kind of over-the-top acting that turns bad into hilarious. No hands, no inventory, but lots of creative puzzles.
Karlok, I'm liking the enthusiasm you have for Bad Mojo Redux, who doesn't love a bit of cheesy 90s FMV goodness in their cutscenes, am I right? Concisely written mini-review, too. I was aware of the game, but I now have more incentive to potentially give it a try. The Crimson Diamond also looks good, multiple endings being the icing on the cake.
Pluto, thanks for the cool recommendation. Reading the blurb on the back of the game box on MobyGames, I find it very intriguing how developers invest time and resources into creating branching endings, yet they don't bother to mention that as a selling point in the description, which is such a missed opportunity in my opinion. The closest it comes to outright saying it has different endings is by ambiguously saying "Jump into another character and observe how differently things appear."
Looking forward to more suggestions from the rest of the AGH community. Because it's not only to my benefit as a fan of multiple endings, but the thread itself also makes an excellent reference source for people in the future to look up.
Pluto, thanks for the cool recommendation. Reading the blurb on the back of the game box on MobyGames, I find it very intriguing how developers invest time and resources into creating branching endings, yet they don't bother to mention that as a selling point in the description, which is such a missed opportunity in my opinion. The closest it comes to outright saying it has different endings is by ambiguously saying "Jump into another character and observe how differently things appear."
Looking forward to more suggestions from the rest of the AGH community. Because it's not only to my benefit as a fan of multiple endings, but the thread itself also makes an excellent reference source for people in the future to look up.