Yes, it's a little reference to Bibi Blocksberg and Witches in general (translated to Hexen in German). 
Thank you!
The name of the little girl is a little community insider / easter egg, not really spectacular.
The Argonauts game jam team had been spontaneously formed in a german point & click adventure forum (adventure-treff). So we are "vintage forum users" as well.
I don't know how common it is for you, but we are used to writing "Edit:" when adding something to a post after sending it (if it wasn't just a typo), so readers can understand that a post had been edited and what has been changed/added. Since "Edit" or "Edith" can also be a person's name, one member of that community regularly made fun of this and instead of writing "Edit", like everyone else does, they wrote for example "Astrid" or different names. So it's just a silly insider joke we included to maybe make that community member smile in case they play our game and notice it.

Thank you!
The name of the little girl is a little community insider / easter egg, not really spectacular.
The Argonauts game jam team had been spontaneously formed in a german point & click adventure forum (adventure-treff). So we are "vintage forum users" as well.
I don't know how common it is for you, but we are used to writing "Edit:" when adding something to a post after sending it (if it wasn't just a typo), so readers can understand that a post had been edited and what has been changed/added. Since "Edit" or "Edith" can also be a person's name, one member of that community regularly made fun of this and instead of writing "Edit", like everyone else does, they wrote for example "Astrid" or different names. So it's just a silly insider joke we included to maybe make that community member smile in case they play our game and notice it.
This post was last modified: 10-24-2025, 09:53 AM by Hexenwerk.
Thank you for the detailed response, Hexenwerk. It's very much appreciated! 
I love it when adventure games include Easter eggs and secrets like that.

I love it when adventure games include Easter eggs and secrets like that.
Still stuck on the section I mentioned earlier in the thread.
Could I please have a hint to find something green? Along with the method to obtain it.
EDIT: (or should that be Astrid?) I discovered the puzzle solution myself. Carry on.
Could I please have a hint to find something green? Along with the method to obtain it.
EDIT: (or should that be Astrid?) I discovered the puzzle solution myself. Carry on.
This post was last modified: 10-24-2025, 11:57 AM by Legerdemancy.
hex hex,
I managed to open the door to the temple. Difficult puzzle! One of the steps was a bit understated.
I also managed to figure out the next painting, but I realized I might be moving beyond the goal post and I saved my game there. It is probably my favourite puzzle in the game.
I managed to open the door to the temple. Difficult puzzle! One of the steps was a bit understated.
I also managed to figure out the next painting, but I realized I might be moving beyond the goal post and I saved my game there. It is probably my favourite puzzle in the game.
I got into the temple! Quite tricky to piece that all together, the clues didn't quite make sense, but I got there with some experimentation 
Now I'm attempting to reorder things, which feels like a real challenge.

Now I'm attempting to reorder things, which feels like a real challenge.
Hi there, another one of the Argonauts developer team here (looks like we're taking over the thread
).
I did a playthrough of IMAGinE myself this morning (after all those years) and I have to admit that the later puzzles could use some better signposting. I still think the puzzles are good, though, and worth to get solved. So please don't give up too early, and better ask for a hint instead.
That being said: it's great to see a playthrough of one of our games here.
).I did a playthrough of IMAGinE myself this morning (after all those years) and I have to admit that the later puzzles could use some better signposting. I still think the puzzles are good, though, and worth to get solved. So please don't give up too early, and better ask for a hint instead.
That being said: it's great to see a playthrough of one of our games here.
I’ve now finished the game & hope that my comments are too vague to be spoilers. (Spoiler tags are definitely needed!)
I got stuck towards the end trying to get a colour until I realised, after several attempts, I just needed to be quicker! And the most challenging puzzle, for me, & also my favourite, was finding the sequence to open the temple door which was straightforward after a little investigation!
To comment on the other 3 artworks, the ‘child’s’ one was my third favourite (was that by a developer or one of your offspring?) & the final one my second favourite which I thought was very clever in being able to construct it differently.
Overall, I thought it was an excellent game. I loved the idea of objects in different paintings needed to progress elsewhere.
It was a nice surprise to have the input & some interesting info from the development team & I love the way you are portrayed on the credits screen!
Thanks, Joe for hosting the playthrough.
I got stuck towards the end trying to get a colour until I realised, after several attempts, I just needed to be quicker! And the most challenging puzzle, for me, & also my favourite, was finding the sequence to open the temple door which was straightforward after a little investigation!
To comment on the other 3 artworks, the ‘child’s’ one was my third favourite (was that by a developer or one of your offspring?) & the final one my second favourite which I thought was very clever in being able to construct it differently.
Overall, I thought it was an excellent game. I loved the idea of objects in different paintings needed to progress elsewhere.
It was a nice surprise to have the input & some interesting info from the development team & I love the way you are portrayed on the credits screen!
Thanks, Joe for hosting the playthrough.
I've finished! That was good fun, and well put together for something so quick. The different styles of paintings helped add a sense of variety. I'm glad that I managed to get through the whole thing by myself, the only place I got really stuck and frustrated was with rearranging the final painting. That took me a while.
A very good job from all involved, and a fun community playthrough.
A very good job from all involved, and a fun community playthrough.
Oh dang everyone's finishing the game! Let me catch up real quick.
That was fun! I liked the variety in art and the element of surprise. I enjoyed the focus on problem solving and discovery. Unusual solutions, I tried many and some of them actually worked.
Cool game and a fun CPT! Thanks Joe, shoutout to the developers and thanks for dropping by! And thanks to my fellow participants, good times.
That was fun! I liked the variety in art and the element of surprise. I enjoyed the focus on problem solving and discovery. Unusual solutions, I tried many and some of them actually worked.
Cool game and a fun CPT! Thanks Joe, shoutout to the developers and thanks for dropping by! And thanks to my fellow participants, good times.