DOSBox Pure is a new fork of DOSBox that focuses on being super easy to configure and run.
The thing that really caught my eye, though, was the "experimental Windows 95/98 support." The PC era between roughly 1995-2005 (an era I like to call "the Dark Ages") is full of games that are notoriously difficult to run on modern PCs without resorting to esoteric shit like Virtual Machines — and even then it's a bitch to set up and get running. It's a steep uphill curve for casual gamers who just want to go back and re-experience the games they loved.
This might be the gamechanger we were all looking for.
Watch the trailer here:
The thing that really caught my eye, though, was the "experimental Windows 95/98 support." The PC era between roughly 1995-2005 (an era I like to call "the Dark Ages") is full of games that are notoriously difficult to run on modern PCs without resorting to esoteric shit like Virtual Machines — and even then it's a bitch to set up and get running. It's a steep uphill curve for casual gamers who just want to go back and re-experience the games they loved.
This might be the gamechanger we were all looking for.
Watch the trailer here:
This post was last modified: 10-11-2025, 11:49 AM by Space Quest Historian.
Thank you, Space Quest Historian for sharing that intriguing DOSBox fork. On a related note, I belatedly watched your discussions on this subject with other YAR members, and I thoroughly enjoyed every minute of it.
From my own perspective it’s definitely a mixture of proprietary video formats, along with outdated versions of DirectX as being the two main barriers to playing older adventure games. That’s without even mentioning DRM!
I highly recommend checking out the PC Gaming Wiki. I’ve used it countless times to get older games to work on modern systems. It’s indispensable for patch links and configuration advice:
https://www.pcgamingwiki.com/wiki/Home
I usually use a dedicated laptop running windows XP for 'the dark ages' era. The hardware has somehow lasted 20 years which is quite lucky.
However, when I want a software-based solution for modern systems, I usually go for ScummVM since they also implement fixes for bugs that were present in the original game code.
https://www.scummvm.org/compatibility/2.9.1/
GOG also makes things convenient with their ‘GOG Preservation Program’, which means I don’t have to patch anything.
https://www.gog.com/en/gog-preservation-program
Sorry if anything I’ve mentioned so far has been obvious. Hopefully the advice you and I have written on the subject will help the less technically-minded adventurers on this forum more inclined to dive back into those 90’s classics.
Optional links in case other people are interested in watching the videos:
The DARK AGES of PC Gaming - ca. 1995-2005
https://www.youtube.com/watch?v=ADjrzWynWS8
YAR Talk Episode 2 - "Old Games on Modern Systems"
https://www.youtube.com/watch?v=BSLsFMDngyM
P.S
Looking forward to your Black Dahlia video, and hopefully a YAR reunion eventually.
From my own perspective it’s definitely a mixture of proprietary video formats, along with outdated versions of DirectX as being the two main barriers to playing older adventure games. That’s without even mentioning DRM!
I highly recommend checking out the PC Gaming Wiki. I’ve used it countless times to get older games to work on modern systems. It’s indispensable for patch links and configuration advice:
https://www.pcgamingwiki.com/wiki/Home
I usually use a dedicated laptop running windows XP for 'the dark ages' era. The hardware has somehow lasted 20 years which is quite lucky.
However, when I want a software-based solution for modern systems, I usually go for ScummVM since they also implement fixes for bugs that were present in the original game code.
https://www.scummvm.org/compatibility/2.9.1/
GOG also makes things convenient with their ‘GOG Preservation Program’, which means I don’t have to patch anything.
https://www.gog.com/en/gog-preservation-program
Sorry if anything I’ve mentioned so far has been obvious. Hopefully the advice you and I have written on the subject will help the less technically-minded adventurers on this forum more inclined to dive back into those 90’s classics.
Optional links in case other people are interested in watching the videos:
The DARK AGES of PC Gaming - ca. 1995-2005
https://www.youtube.com/watch?v=ADjrzWynWS8
YAR Talk Episode 2 - "Old Games on Modern Systems"
https://www.youtube.com/watch?v=BSLsFMDngyM
P.S
Looking forward to your Black Dahlia video, and hopefully a YAR reunion eventually.
This is really good news. I've successfully used PCEm before for running Windows 98 games on my system, but it was a little awkward. Hopefully this is the start of an easy solution.
My first impressions of this are that it's wonderfully easy to use. Drag a zipped DOS game on there and it just loads. That said, there are some not-too-obvious aspects to it that do need explaining. There's a comprehensive guide to the important hotkeys here (e.g., Ctrl+F12 to access the settings menu while in a game):
https://schelling.itch.io/dosbox-pure
I'm not the most savvy user of DOSBox, although I have managed to stumble my way through it all these years. One thing I'm a little confused here is how different game configurations are handled. Am I missing an obvious way to save a configuration file once I've set a game up the way I like it?
https://schelling.itch.io/dosbox-pure
I'm not the most savvy user of DOSBox, although I have managed to stumble my way through it all these years. One thing I'm a little confused here is how different game configurations are handled. Am I missing an obvious way to save a configuration file once I've set a game up the way I like it?
Looks cool... I'm just forking a 3D enabled QEMU image with Windows 98SE and installing games individually. This works very well even for wayward games like Black Dhalia and Discworld Noir, will this work for these?
This post was last modified: 10-20-2025, 08:59 PM by sjmpoo.
So I had some free time and decided to try out DosBox Pure's experimental Windows 95/98 support. To play it safe I ran it on an old Windows 7 computer.
All settings were at defaults except:
The choice of emulated graphics cards is limited to S3 Trio64 and Tseng Labs ET3000/4000 with 4/8 MB maximum RAM, there is also 3dfx Voodoo expansion card support. I guess this is to ensure maximum compatibility.
Windows 98 SE installed successfully, the installation process was as easy as described on the emulator's web page.
Next I ran dxdiag to test graphics capabilities. This is where I encountered the only bug so far: all graphics tests completed sucessfully, but when I tried to close dxdiag the emulator crashed. Installing DirectX 7.0a or 8.2 didn't help.
Well, graphics tests were successful, so I restarted the emulator and continued by installing Voodoo drivers, which also went well.
Finally, I proceeded to installing Discworld Noir. I chose full installation and the game installed and ran without a problem (which is ironic, because when I installed it on my Pentium II 266MHz computer back in 2001 it crashed because of some graphics driver issue).
All settings were at defaults except:
Code:
Performance - Emulated Performance - Pentium II, 300MHz from 1997
Performance - Detailed > Maximum Emulated Performance - Pentium II, 300 MHz from 1997
Video - SVGA Memory - 4MB
System - CPU Type - PentiumThe choice of emulated graphics cards is limited to S3 Trio64 and Tseng Labs ET3000/4000 with 4/8 MB maximum RAM, there is also 3dfx Voodoo expansion card support. I guess this is to ensure maximum compatibility.
Windows 98 SE installed successfully, the installation process was as easy as described on the emulator's web page.
Next I ran dxdiag to test graphics capabilities. This is where I encountered the only bug so far: all graphics tests completed sucessfully, but when I tried to close dxdiag the emulator crashed. Installing DirectX 7.0a or 8.2 didn't help.
Well, graphics tests were successful, so I restarted the emulator and continued by installing Voodoo drivers, which also went well.
Finally, I proceeded to installing Discworld Noir. I chose full installation and the game installed and ran without a problem (which is ironic, because when I installed it on my Pentium II 266MHz computer back in 2001 it crashed because of some graphics driver issue).
