I think we are.
Did you notice that there isn't a single human in the ending cutscene?
I wonder what the implications of this are.
Overall, I never imagined I'd beat this game. As a kid, it was for me, a monument of game, so hard that would never be able to finish.
But it turns out I was just a dim-witted kid.
That said, I did need a little hint on the giant skeleton screen. But other than that, it was quite smooth sailing.
Did you notice that there isn't a single human in the ending cutscene?
I wonder what the implications of this are.
Overall, I never imagined I'd beat this game. As a kid, it was for me, a monument of game, so hard that would never be able to finish.
But it turns out I was just a dim-witted kid.
That said, I did need a little hint on the giant skeleton screen. But other than that, it was quite smooth sailing.
It's as if this game was made for community playthrough: play one scene, share your thoughts, move to the next scene - very convenient :-)
Officially this game has 22 scenes, but we get to revisit some of them, so there are actually 17 scenes. 9 of these 17, that made it into the short review above, were the most fun and simultaneously most irritating to play, though while playing them I had a feeling that slightly (or not so slightly) irritating the player was one of the game developer's goals. Like they were trying to invent good-natured trolling in games before it became a thing.
After all, the game is built almost entirely on moon logic, something that is usually condemned in games, but in Gobliiins you are encouraged to embrace and succumb to it, otherwise you simply won't be able to solve the game puzzles. And please note, nobody complains ;-)
And to make playing this game even more zany we have this wonderful soundtrack that perfectly complements what is happening in the scene. There are not many tracks in it, but they all are very catchy! (Makes you want to use some of them as a ringtone to annoy your coworkers.)
I played this game so long ago that I forgot almost everything, replaying it now was practically like playing it for the first time. Totally didn't expect to have so much fun from this playthrough, so thanks to BobVP for organizing it.
After they had got me the first time I was expecting it to happen again because I thought that in the end I would need to tie the sack with the rope.
Officially this game has 22 scenes, but we get to revisit some of them, so there are actually 17 scenes. 9 of these 17, that made it into the short review above, were the most fun and simultaneously most irritating to play, though while playing them I had a feeling that slightly (or not so slightly) irritating the player was one of the game developer's goals. Like they were trying to invent good-natured trolling in games before it became a thing.
After all, the game is built almost entirely on moon logic, something that is usually condemned in games, but in Gobliiins you are encouraged to embrace and succumb to it, otherwise you simply won't be able to solve the game puzzles. And please note, nobody complains ;-)
And to make playing this game even more zany we have this wonderful soundtrack that perfectly complements what is happening in the scene. There are not many tracks in it, but they all are very catchy! (Makes you want to use some of them as a ringtone to annoy your coworkers.)
I played this game so long ago that I forgot almost everything, replaying it now was practically like playing it for the first time. Totally didn't expect to have so much fun from this playthrough, so thanks to BobVP for organizing it.
(07-23-2026, 10:36 AM)BobVP Wrote: The spiders definitely got me. Kinda wish that wasn't an insta-death, but it makes sense.
After they had got me the first time I was expecting it to happen again because I thought that in the end I would need to tie the sack with the rope.
Ah, the French Point and Click Adventure Game..
Gobliiins had a lot of stuff I like: red herrings, weird associative puzzles, multiple player characters and some level of open hostility towards the player. It threw some pranks and pixelhunts as well.
"Not Virtual Reality... Virtual Insanity."
This was a lot of fun, thanks to Joe and kamineko! Your jokes and observations really made the game shine.
I'd like to thank Asgard, Ignatius and Oups (AKA Bobo, Hooter and Dwayne) for their unwavering dedication to the cause of Goblin supremacy.
Gobliiins had a lot of stuff I like: red herrings, weird associative puzzles, multiple player characters and some level of open hostility towards the player. It threw some pranks and pixelhunts as well.
"Not Virtual Reality... Virtual Insanity."
This was a lot of fun, thanks to Joe and kamineko! Your jokes and observations really made the game shine.
I'd like to thank Asgard, Ignatius and Oups (AKA Bobo, Hooter and Dwayne) for their unwavering dedication to the cause of Goblin supremacy.
Since this will probably be my last post in this thread, I'll tell you my teory the 100% objectively true canon.
'The Gobliiins' is the name of a group of street performing elves (sometimes called gnomes, but that's a racial slur). At least, that's their day job. Out of hours, they are the king's black ops. When something needs to be done that is morally ambiguous, they are the people for the job.
So, the King. He is a tyrant. He is hated by the people, he dines with his family and friends while people starve in the streets. This makes Niak, a normally peaceful wizard/alchemist, take action. He puts a hex on the King to force him to take care of his subjects. But King being the King, he will not have any of it. He would rather live in constant pain than do one good deed. So he sent his crack team to take care of the problem. He obviously can't send his guards because they are needed in the city to prevent a revolt.
So the elves went in search of a cure. They were tricked by Niak, who called them racial slurs because he saw them as tools of oppression (he was right). Ultimately, the Gobliiins managed to track down and capture Niak. But on the way back to the kingdom, Niak red pilled them about the King and the atrocities they had unfortunately been a part of. Having a change of heart, the elves decided to go to the common people instead and help Niak spread the word about oppression and how to fight tyranny.
In the final scene, we see Niak talking to the elves, (he is still hiding in the bottle as he is a fugitive escaping from the law). The crowd cheers, seeing that even the Gobliiiins, once loyal to the king, can be brought to the path of righteousness.
'The Gobliiins' is the name of a group of street performing elves (sometimes called gnomes, but that's a racial slur). At least, that's their day job. Out of hours, they are the king's black ops. When something needs to be done that is morally ambiguous, they are the people for the job.
So, the King. He is a tyrant. He is hated by the people, he dines with his family and friends while people starve in the streets. This makes Niak, a normally peaceful wizard/alchemist, take action. He puts a hex on the King to force him to take care of his subjects. But King being the King, he will not have any of it. He would rather live in constant pain than do one good deed. So he sent his crack team to take care of the problem. He obviously can't send his guards because they are needed in the city to prevent a revolt.
So the elves went in search of a cure. They were tricked by Niak, who called them racial slurs because he saw them as tools of oppression (he was right). Ultimately, the Gobliiins managed to track down and capture Niak. But on the way back to the kingdom, Niak red pilled them about the King and the atrocities they had unfortunately been a part of. Having a change of heart, the elves decided to go to the common people instead and help Niak spread the word about oppression and how to fight tyranny.
In the final scene, we see Niak talking to the elves, (he is still hiding in the bottle as he is a fugitive escaping from the law). The crowd cheers, seeing that even the Gobliiiins, once loyal to the king, can be brought to the path of righteousness.