Space Quest Historian 10-11-2025, 11:48 AM
DOSBox Pure is a new fork of DOSBox that focuses on being super easy to configure and run.

The thing that really caught my eye, though, was the "experimental Windows 95/98 support." The PC era between roughly 1995-2005 (an era I like to call "the Dark Ages") is full of games that are notoriously difficult to run on modern PCs without resorting to esoteric shit like Virtual Machines — and even then it's a bitch to set up and get running. It's a steep uphill curve for casual gamers who just want to go back and re-experience the games they loved.

This might be the gamechanger we were all looking for.

Watch the trailer here:

LeftHandedGuitarist 10-10-2025, 03:32 PM
Anybody else here play an instrument? Or earn a living from music? Or just a big music fan in general?

I play piano and guitar, and can just about find my way around a drum kit. I went to a music academy and then spent many years gigging with a few bands (rock, pop, alternative, indie), but got very tired of live music and these days focus more on teaching. Recently I've been dabbling with music production and trying to learn a bit more about composing, something which I've kind of avoided most of my life! I love transcribing songs, analysing them and taking them apart.

Wish I could sing  Tongue
kdsynthpdx 10-09-2025, 07:02 PM
I have played 3 of the 4 games that they currently have released (Supermassive Games) and thought that they were pretty interesting. I have never really heard anyone talking about these games, so I was curious to see if any adventure game fans have dabbled in any of their releases? My wife and I played Man of Medan, House of Ashes, and The Devil in Me, and I thought that they were decent. Pretty short games overall, but there is a bit of replay value added if you are into acquiring the achievements, as some of them require you to play the games again and make different choices in order to see the different outcomes. I know that these may not be "classic" adventure games, as a lot of them don't really require a lot of heavy problem solving or items, etc. but they make for a fun Sunday afternoon.
Attached Files
inklingwood 10-08-2025, 03:13 PM
Hello fellow adventurers! After four years of work, my hand-drawn, full-length, fully voiced point & click adventure game Foolish Mortals releases November 5, 2025! ?

I hope you like the look of our new trailer - please give us a wishlist if you do! https://store.steampowered.com/app/18484...h_Mortals/

A wedding... vanished. A treasure... lost. A heart... broken.

Stijn 10-08-2025, 01:04 PM
I'm just wondering, what's everyone's preferred platform to play adventure games on?
With platform I mean PC (with keyboard and mouse) or console (with controller) or any other combination  Tongue

I prefer console because then I can sit back and relax on my couch.
For example I played the Monkey Island and Day of the Tentacle remasters on PlayStation.
Joe 10-08-2025, 09:51 AM
Now that we have finished the Blackwell Legacy CPT, and I don't think the next one is coming out this month, I would like to hold a vote on what we should play next.

I think hard games would be great, especially. People would try to finish the game by sharing ideas and helping each other out rather than looking for a walkthrough online. It would be a combined community effort to beat the game.
This would allow newcomers to try more challenging games without getting frustrated or having to rely on walkthroughs for the entire game.

I can lead the IMAGinE, which is a free game that you can download or play in your browser. It's a good game, but not especially well known. highlighting it wouldn't hurt. It's a hard (but fair) game.
But it doesn't have much of a story. You are trapped in a series of paintings and need to manipulate and interact with them to escape. So it would be difficult to create a CPT in the style of what MenhirMike made with Blackwell Legacy without it purely being a walkthrough.

The CPT experience would be us talking about the art of the paintings and giving hints to people who are stuck.

Would you be interested in this? Or do you have another specific game in mind?

[Image: 5TiduP.png]
Wild Boar 10-07-2025, 10:02 PM
Would it be possible to add a sub-item called “Reviews” to “Adventure Games” in order to collect them?
Wild Boar 10-07-2025, 05:59 PM
Pendulo Studios closed several months ago: Management concealed the situation after the last round of layoffs in March
There has been no activity and no employees for six months, a tragic way to end a 30-year history of developing video games
...
Pendulo Studios tarnished in its last years a trajectory of successes and quality titles, including the three titles of the Runaway series, the acclaimed graphic adventure Hollywood Monsters, Blacksad: Under the skin, Alfred Hitchcock Vertigo, and the most recent, Tintin Reporter - Cigars of the Pharaoh, which did not reach sales or quality targets.  https://www.gamereactor.eu/pendulo-studi...h-1613073/
Legerdemancy 10-06-2025, 07:23 PM
As far as I’m aware, this has never been documented online before. I’ve thoroughly checked the websites that usually write about these kinds of things, including the Nancy Drew Fandom Wiki, The Cutting Room Floor Wiki, etc. Astoundingly none of them had it listed.

Nancy Drew: Last Train to Blue Moon Canyon is celebrating its 20th anniversary this year. Arguably the best all-rounder of the mystery adventure games produced by Her Interactive. It is definitely the perfect introduction to the series for anyone unfamiliar with the triggering words “It’s locked!”

I played it when the game was a new release title. The alluring cover art finalised by Tim Jacobus of Goosebumps fame gave it an air of mystery too hard to resist. I would have bought it anyway though, having got my first taste of Nancy Drew games via a Scholastic magazine purchase in 2002.

Diving into the game itself, it featured pleasing 3D graphics for the mid 2000s, educational elements about gemstones, a balance of suspects to keep things interesting and a fitting soundtrack by Kevin Manthei. All these positive traits the game contains are only offset by puzzles that ultimately feel shoehorned rather than diegetic.

Comic relief from characters such as Joe Hardy and Fatima get peppered in at only appropriate moments in order to prevent diverting attention from the main plotline about Cheeseburgers long-lost gold.

Speaking of long-lost things, wasn’t I meant to be revealing a 20 year old Easter egg? Lucky I’m not a train driver, or we would have missed our stop by now. Let’s get things back on track, shall we?

I used to frequent the forums of both Her Interactive and Nancy Drew Mania from 2008 to 2009 under a different username handle. I eventually got tired of posting on those sites, and so I decided to quit. Funny thing about that actually... I discovered the Easter egg in 2010. Awkward timing, amirite?!

I was searching through the Bink video files of the game. 1,148 files to be exact, but who’s counting? Don’t worry, I didn’t go through all of them, just the most promising ones for finding secrets.

A lot of these files are literally “blink and you miss it”. This is because they are single-frame videos. I resolved this issue by looping the frame.

You’ve been very patient so far, kind adventurer, let me reward you with an Easter egg for enduring my Trademark Verbosity.

* takes ancient easter egg out of pocket and forces it on you *

It’s Dave Gregory from The Secret of Shadow Ranch with a speech bubble saying “ move along lil’ cowpoke... “

‘Poking’ around those files 15 years ago was well worth it. I’ve attached a screenshot for your convenience. “ CAB_H_Opn “ is the original filename, which matches up with being the internal doorway of the caboose.

So what do you think, folks? Pretty cool, huh?

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