JohnnyMne 02-27-2026, 11:10 PM
Check this out The Dig lovers:
https://www.instagram.com/reel/DVRoVOXDC...Rta2lxOQ==
The Dig had the feel and atmosphere like no other game had back then or since! The Dig was believable, it was fantastical, it was hard core science fiction. It was CINEMA!
But it was also a good game, perhaps stumbling a little bit here and there. It was short. But so are movies! And that unique movie-like point and click game genre was and is still to this day unique.
This was peak times of Lucasarts games and sadly, we will never have that again in human history. We cannot go back to the time when we were technically limited, but still have no bounds in creativity. It was Lucasarts! A company responsible for the most popular and profitable movies ever!
This 2:26 long video took two weeks to make. I know, I know, it’s AI. But the amount of steps has to be taken when you put a video this long together is massive.
First you need to decide which scenes are memorable and beautiful.
Then you will have to recreate the images you have screenshot to realistic versions, and then you start iterating the animation part. And prompting and re-prompting, to get the feel and ambience of the game. It is fun and rewarding, but it can take hours even days to get one particular shot perfect.
Finally you are in the timeline and the editing starts. That is fun, but still takes a lot of brain work, cutting, adding effects, matching the soundtrack with the clips. Eventually you have a finished video, which has taken more of my manual labor and creative decision than the ”fast” AI part.
I appreciate if you give your oppinion, good or bad, Against AI or for it.
I love how it finally looks. I can image a remaster back then would have looked like or a movie!
Cheers,
johnny
https://www.instagram.com/reel/DVRoVOXDC...Rta2lxOQ==
The Dig had the feel and atmosphere like no other game had back then or since! The Dig was believable, it was fantastical, it was hard core science fiction. It was CINEMA!
But it was also a good game, perhaps stumbling a little bit here and there. It was short. But so are movies! And that unique movie-like point and click game genre was and is still to this day unique.
This was peak times of Lucasarts games and sadly, we will never have that again in human history. We cannot go back to the time when we were technically limited, but still have no bounds in creativity. It was Lucasarts! A company responsible for the most popular and profitable movies ever!
This 2:26 long video took two weeks to make. I know, I know, it’s AI. But the amount of steps has to be taken when you put a video this long together is massive.
First you need to decide which scenes are memorable and beautiful.
Then you will have to recreate the images you have screenshot to realistic versions, and then you start iterating the animation part. And prompting and re-prompting, to get the feel and ambience of the game. It is fun and rewarding, but it can take hours even days to get one particular shot perfect.
Finally you are in the timeline and the editing starts. That is fun, but still takes a lot of brain work, cutting, adding effects, matching the soundtrack with the clips. Eventually you have a finished video, which has taken more of my manual labor and creative decision than the ”fast” AI part.
I appreciate if you give your oppinion, good or bad, Against AI or for it.
I love how it finally looks. I can image a remaster back then would have looked like or a movie!
Cheers,
johnny
winfrey 02-26-2026, 10:27 PM
Not sure if this is the correct place for this but… I like this type of game. And this week it’s free on Epic. Go check it out.
Baron Blubba 02-23-2026, 07:37 PM
As someone who plays 100% more games than he creates but is endlessly curious about the process of adventure game creation, I thought this was a very interesting documentary.
It's 97% spoiler free, so don't worry if you haven't played The Phantom Fellows yet. But also, if you haven't played it yet, why not? It didn't get the buzz of games like The Drifter and Foolish Mortals but I think it's one of the best adventure games of the past bazillion years.
It's 97% spoiler free, so don't worry if you haven't played The Phantom Fellows yet. But also, if you haven't played it yet, why not? It didn't get the buzz of games like The Drifter and Foolish Mortals but I think it's one of the best adventure games of the past bazillion years.
Wild Boar 02-22-2026, 04:44 PM
Sudoku basic rule: Fill numbers in the board such that every row, column and region contains one occurrence of each number.
Features:
- Beginner, Easy, Moderate, Hard and Expert difficulties for every game type
- Tons of puzzles guarenteed to have only one solution
- Easy note taking
- Autosave the process of unfinished levels
- Record best completion time for each level
- Hint feature
- Achievements
Current Game Types:
- Basic
- Gattai-3
- Gattai-3 Diagonal
- Gattai-3 Anti-Diagonal
- Butterfly
- Sohei
- Flower
- Samurai
- Samurai Jigsaw
- Samurai Diagonal
- Samurai Anti-Diagonal https://store.steampowered.com/app/85181...ollection/
- Cross
I really like this Sudoku collection and I bought all the additional content for a few euros.
The font is clear and you can check the completed fields for errors at any time. I am very satisfied.
Features:
- Beginner, Easy, Moderate, Hard and Expert difficulties for every game type
- Tons of puzzles guarenteed to have only one solution
- Easy note taking
- Autosave the process of unfinished levels
- Record best completion time for each level
- Hint feature
- Achievements
Current Game Types:
- Basic
- Gattai-3
- Gattai-3 Diagonal
- Gattai-3 Anti-Diagonal
- Butterfly
- Sohei
- Flower
- Samurai
- Samurai Jigsaw
- Samurai Diagonal
- Samurai Anti-Diagonal https://store.steampowered.com/app/85181...ollection/
- Cross
I really like this Sudoku collection and I bought all the additional content for a few euros.
The font is clear and you can check the completed fields for errors at any time. I am very satisfied.
winfrey 02-20-2026, 06:33 PM
It’s been awhile since I was here and it took me a moment to figure things out, but Hi everyone… good to be here.
Joshua AGH 02-20-2026, 04:25 PM
Whooly Shambler 02-20-2026, 12:38 AM
I-I-I... I don't know why I wanted to start this, but here we are.
Puzzles in adventure games that just doesn't make sense unless you exhaust your inventory. Or something. Illogical solutions.
Puzzles in adventure games that just doesn't make sense unless you exhaust your inventory. Or something. Illogical solutions.
Baron Blubba 02-18-2026, 06:36 PM
Does anyone have any insight on this? They seem to have released Mage's Initiation (an excellent Quest For Glory style game held back *only* by grating main character voice acting) and then quietly faded away.
I've been a fan ever seen I was a wee bairn reviewing their freeware games for Gamehippo.com (RIP). As far as I'm concerned, their iterations of King's Quest I and II and Quest For Glory II are the definitive must-play-if-you're-gonna-play versions, and their version of KQ III does an awesome job of making a very challenging game (by 2026 standards for sure) more accessible.
Many many years ago I would frequent their forums to discuss their games and adventure games, but those have had nary a post in a very long time.
I backed the Mage's Initiation Kickstarter (this had to be around 2009) and the game released in early 2019. I never received all the physical backer perks (physical game, book, etc), which doesn't bother me. I'm sure the Covid lockdown put the kaibosh on manufacturing and shipping all that stuff, I get it, and I'm just happy to have played the game. The last time they replied to a Kickstarter comment seems to have been 4 years ago, but I don't think there have been any updates to their website or Facebook pages in even longer than that.
So...does anyone here have any connections with the studio or any insight into what happened and what's happening with Himalaya? For a while they were *the* post-2000's classic style point and click creators, as far as I'm concerned. The Wadjeteye before the Wadjeteye, if you will.
I've been a fan ever seen I was a wee bairn reviewing their freeware games for Gamehippo.com (RIP). As far as I'm concerned, their iterations of King's Quest I and II and Quest For Glory II are the definitive must-play-if-you're-gonna-play versions, and their version of KQ III does an awesome job of making a very challenging game (by 2026 standards for sure) more accessible.
Many many years ago I would frequent their forums to discuss their games and adventure games, but those have had nary a post in a very long time.
I backed the Mage's Initiation Kickstarter (this had to be around 2009) and the game released in early 2019. I never received all the physical backer perks (physical game, book, etc), which doesn't bother me. I'm sure the Covid lockdown put the kaibosh on manufacturing and shipping all that stuff, I get it, and I'm just happy to have played the game. The last time they replied to a Kickstarter comment seems to have been 4 years ago, but I don't think there have been any updates to their website or Facebook pages in even longer than that.
So...does anyone here have any connections with the studio or any insight into what happened and what's happening with Himalaya? For a while they were *the* post-2000's classic style point and click creators, as far as I'm concerned. The Wadjeteye before the Wadjeteye, if you will.
Boxblue Studios 02-14-2026, 08:09 PM
Good evening everyone,
We’ve released the demo for our upcoming game, The Adventures of R.Sole: Nothing, Nowhere and Not at the Same Time, on Steam today!
We’re excited, happy, and seriously sleep deprived to finally share it with you and we’d love for you to check it out and let us know what you think.
Here’s the blurb:
The official demo for The Adventures of R.Sole: Nothing, Nowhere and Not at the Same Time is now live on Steam and taking part in Next Fest.
It’s a story-driven point-and-click adventure about a reluctant IT technician attempting to deal with a multiverse that has clearly made a mistake in selecting him.
Explore seven locations, meet six characters, and step into a story already in motion and already slightly out of control.
The demo offers around 30 to 45 minutes of puzzles, conversations, and quiet existential inconvenience.
Jump in, see what R.Sole is up against... and if you enjoy your time with the demo, wishlist the game on Steam. It genuinely makes a difference for a small studio.
Take a look, Adventure Gamers, there’s a TON of hotspots to click. We hope it raises a smile or two.
Now it’s time for the classic forum disclaimer:
If this thread is in the wrong place or not allowed, please feel free to move it, delete it, position it in a draft, lose it down the back of the sofa cushions, or send it into space as an act of war against the superior and advanced species currently monitoring the planet. Delete as appropriate.
Cheers folks,
Lee – Boxblue Studios
We’ve released the demo for our upcoming game, The Adventures of R.Sole: Nothing, Nowhere and Not at the Same Time, on Steam today!
We’re excited, happy, and seriously sleep deprived to finally share it with you and we’d love for you to check it out and let us know what you think.
Here’s the blurb:
The official demo for The Adventures of R.Sole: Nothing, Nowhere and Not at the Same Time is now live on Steam and taking part in Next Fest.
It’s a story-driven point-and-click adventure about a reluctant IT technician attempting to deal with a multiverse that has clearly made a mistake in selecting him.
Explore seven locations, meet six characters, and step into a story already in motion and already slightly out of control.
The demo offers around 30 to 45 minutes of puzzles, conversations, and quiet existential inconvenience.
Jump in, see what R.Sole is up against... and if you enjoy your time with the demo, wishlist the game on Steam. It genuinely makes a difference for a small studio.
Take a look, Adventure Gamers, there’s a TON of hotspots to click. We hope it raises a smile or two.
Now it’s time for the classic forum disclaimer:
If this thread is in the wrong place or not allowed, please feel free to move it, delete it, position it in a draft, lose it down the back of the sofa cushions, or send it into space as an act of war against the superior and advanced species currently monitoring the planet. Delete as appropriate.
Cheers folks,
Lee – Boxblue Studios
Josh_Mandel 02-14-2026, 03:01 PM
My friend Jeroen Dekkers -- Producer, Frequent Backer, and one of Adventure Gaming's best friends -- has released today the first episode in his new series, DevsQuest (https://www.youtube.com/@DevsQuest). In the first season of DevsQuest, I play host to one of the great game designers of all time, my collaborator on six games (all adventures except one), the one-and-only Mr. Al Lowe.
In this season, we'll break down the Leisure Suit Larry series, game by game, and tell a lot of stories that have never been revealed before.
Jeroen and I are already working on new seasons with other revered game designers. The thought is to get these stories immortalized now, while we're still all alive and kicking (well, maybe not kicking that much). We're not getting any younger, and our memories aren't getting any better!
Please join us at DevsQuest and enjoy our new video series!
Josh
In this season, we'll break down the Leisure Suit Larry series, game by game, and tell a lot of stories that have never been revealed before.
Jeroen and I are already working on new seasons with other revered game designers. The thought is to get these stories immortalized now, while we're still all alive and kicking (well, maybe not kicking that much). We're not getting any younger, and our memories aren't getting any better!
Please join us at DevsQuest and enjoy our new video series!
Josh
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