Johnny Nys 03-10-2026, 12:55 PM
I tried to search the game database to get a list of all point 'n click controlled games with either pixel art OR stylized graphics. But there were no search results.
I DID get results when I searched for pixel art alone, or stylized graphics alone. So looks like my first query was changed from "OR" to "AND" or something, which of course doesn't deliver since a game can't be both...
I DID get results when I searched for pixel art alone, or stylized graphics alone. So looks like my first query was changed from "OR" to "AND" or something, which of course doesn't deliver since a game can't be both...
phluffie 03-10-2026, 04:29 AM
Hello!
The latest (I think) video of Bellular News talks a good bit about adventuregamers forums and what's happened with it. Fascinating and infuriating. I was digging into the old site and looking up Jack lead me here, and oh thank goodness the forums exist here so hopefully the community wasn't lost
video is here -
"Dead Internet Theory Is Real: Resident Evil Requiem Exposed It"
https://youtu.be/L-Vrhzqwr10?si=pRbqN_sKCbYiuZvN
The latest (I think) video of Bellular News talks a good bit about adventuregamers forums and what's happened with it. Fascinating and infuriating. I was digging into the old site and looking up Jack lead me here, and oh thank goodness the forums exist here so hopefully the community wasn't lost

video is here -
"Dead Internet Theory Is Real: Resident Evil Requiem Exposed It"
https://youtu.be/L-Vrhzqwr10?si=pRbqN_sKCbYiuZvN
Estória 03-10-2026, 02:59 AM
Hi everyone,
I’m looking for feedback on artwork for part 2 and 3 of my game, Estória.
In the first game I had to learn everything from scratch (programming in Unity, 3D modeling in Blender, rigging of 3D models) and pull out every trick I’d ever learned in animation, illustration, painting, design, etc, so using AI to help with the backgrounds was the only way I could juggle all those tasks at one time. I like how the backgrounds look, but thanks to this awesome community, I’ve come to realize why it’s wrong to rely on it.
I’m planning on replacing part 1 with hand drawn art, but right now part 2 and 3 are forcing their way into my brain and I decided to get started on them while the story and puzzle idea juices are percolating.
Anyway, this is an early test to see if I can hit on a viable, cohesive style. I’m not convinced this is the right one just yet, so I’d like to get feedback from everyone here.
The scenes I’m posting here take place in the tower bedroom of the main character, and in a rundown part of the capital city of Estória, called The Bottoms.
Part 2 and 3 deal with some dark issues that I feel are more relevant than ever to speak out against, for example xenophobia and war, so hopefully I’ll be able to get these projects done.
Anyway, please let me know what you think works or doesn’t work. I’m really open to criticism, so let er rip! I need help! Thanks again, to everyone who has helped me along the way.
![[Image: bedroom.png]](https://i.postimg.cc/hXYkVj3G/bedroom.png)
I’m looking for feedback on artwork for part 2 and 3 of my game, Estória.
In the first game I had to learn everything from scratch (programming in Unity, 3D modeling in Blender, rigging of 3D models) and pull out every trick I’d ever learned in animation, illustration, painting, design, etc, so using AI to help with the backgrounds was the only way I could juggle all those tasks at one time. I like how the backgrounds look, but thanks to this awesome community, I’ve come to realize why it’s wrong to rely on it.
I’m planning on replacing part 1 with hand drawn art, but right now part 2 and 3 are forcing their way into my brain and I decided to get started on them while the story and puzzle idea juices are percolating.
Anyway, this is an early test to see if I can hit on a viable, cohesive style. I’m not convinced this is the right one just yet, so I’d like to get feedback from everyone here.
The scenes I’m posting here take place in the tower bedroom of the main character, and in a rundown part of the capital city of Estória, called The Bottoms.
Part 2 and 3 deal with some dark issues that I feel are more relevant than ever to speak out against, for example xenophobia and war, so hopefully I’ll be able to get these projects done.
Anyway, please let me know what you think works or doesn’t work. I’m really open to criticism, so let er rip! I need help! Thanks again, to everyone who has helped me along the way.
![[Image: bedroom.png]](https://i.postimg.cc/hXYkVj3G/bedroom.png)
Whooly Shambler 03-09-2026, 02:03 PM
I don't know, I have no ulterior motive for starting this thread except I do want to talk about voodoo.
Jackal 03-06-2026, 06:48 PM
Hey all.
We teased the nominees a couple weeks back, and today we've unveiled the winners of the inaugural Hotshot Awards!
https://adventuregamehotspot.com/feature...hot-awards
I honestly can't recall a more competitive field, even dating back to my many years at the Aggies, so congrats to any and all devs who made the final list, whether a winner, runner-up, or deserving honorable mention, because 2025 was an outstanding year for adventure games.
Did we get our "Hotshots" right, get 'em wrong, or some combination of the two? Would love to hear other people's impressions before we turn our sights to 2026 and beyond for good!
We teased the nominees a couple weeks back, and today we've unveiled the winners of the inaugural Hotshot Awards!
https://adventuregamehotspot.com/feature...hot-awards
I honestly can't recall a more competitive field, even dating back to my many years at the Aggies, so congrats to any and all devs who made the final list, whether a winner, runner-up, or deserving honorable mention, because 2025 was an outstanding year for adventure games.
Did we get our "Hotshots" right, get 'em wrong, or some combination of the two? Would love to hear other people's impressions before we turn our sights to 2026 and beyond for good!
Karellen Games 03-05-2026, 02:23 PM
Hi!
I want to share a small project I’ve been working on over the past year. It’s called Upstairs, a short classic point-and-click adventure that will be released soon.
![[Image: ss_a8db486b1f88a6491b1b279cf4f2d53a347f0...1772555832]](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4352920/a8db486b1f88a6491b1b279cf4f2d53a347f0abe/ss_a8db486b1f88a6491b1b279cf4f2d53a347f0abe.1920x1080.jpg?t=1772555832)
It was developed in Spain by just one person (me) during evenings and spare hours outside of my regular job. I used Unity together with Adventure Creator.
I studied Fine Arts a long time ago and currently work as a technical artist at a mobile game studio, so I had the experience and knowledge to approach this project properly. On top of that, I decided to keep everything as minimal as possible, from the art to the music, so I wouldn’t lose my mind during development and end up abandoning the project.
As a small confession, whenever I ran into design doubts during development, I often found myself going back to Octavi Navarro’s games to see how he handled similar problems. So in many ways, this project is quite indebted to his work. Not intentionally imitative, but definitely influenced by studying how he solves design challenges.
The game itself is short (around 40–90 minutes on a first run), with a lot of dark humor and some satanic vibes.
I just wanted to put it out there for anyone who might be interested in this kind of small, handmade adventure. You can find it in Steam:
https://store.steampowered.com/app/4352920/Upstairs/
Thank you!
I want to share a small project I’ve been working on over the past year. It’s called Upstairs, a short classic point-and-click adventure that will be released soon.
![[Image: ss_a8db486b1f88a6491b1b279cf4f2d53a347f0...1772555832]](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4352920/a8db486b1f88a6491b1b279cf4f2d53a347f0abe/ss_a8db486b1f88a6491b1b279cf4f2d53a347f0abe.1920x1080.jpg?t=1772555832)
It was developed in Spain by just one person (me) during evenings and spare hours outside of my regular job. I used Unity together with Adventure Creator.
I studied Fine Arts a long time ago and currently work as a technical artist at a mobile game studio, so I had the experience and knowledge to approach this project properly. On top of that, I decided to keep everything as minimal as possible, from the art to the music, so I wouldn’t lose my mind during development and end up abandoning the project.
As a small confession, whenever I ran into design doubts during development, I often found myself going back to Octavi Navarro’s games to see how he handled similar problems. So in many ways, this project is quite indebted to his work. Not intentionally imitative, but definitely influenced by studying how he solves design challenges.
The game itself is short (around 40–90 minutes on a first run), with a lot of dark humor and some satanic vibes.
I just wanted to put it out there for anyone who might be interested in this kind of small, handmade adventure. You can find it in Steam:
https://store.steampowered.com/app/4352920/Upstairs/
Thank you!
Whooly Shambler 03-04-2026, 03:48 PM
Inspired by @Karlok's comment in the Moon Logic thread about Secret Files: Tunguska, those games that are kind of terrible and stupid but for whatever reason, you can't stop playing them.
I'll go ahead and say Black Mirror 2 and 3. I didn't particularly like either and they felt kind of terribly designed with a confusing story, but for whatever reason I kind of enjoyed them for being terrible.
I'll go ahead and say Black Mirror 2 and 3. I didn't particularly like either and they felt kind of terribly designed with a confusing story, but for whatever reason I kind of enjoyed them for being terrible.
StudioArkos 03-03-2026, 07:07 PM
![[Image: 6zAysKO.png]](https://i.imgur.com/6zAysKO.png)
Hi everyone !
I’m Mickaël, developer/artist at Studio Arkos (an indie studio made up of two devs).
We’re excited to present our very first game: "A Lost Man", which we’ve been working on for several months.
It’s a Point & Click adventure set on the fringes of war, entirely hand-drawn.
A demo is currently in preparation.
If you feel like it, adding the game to your wishlist would really give us a boost. The Steam algorithm loves it!
Thanks a lot, everyone!
A Lost Man on Steam
![[Image: 50bmiFc.png]](https://i.imgur.com/50bmiFc.png)
![[Image: FKV1tJw.png]](https://i.imgur.com/FKV1tJw.png)
![[Image: 40TIeeh.png]](https://i.imgur.com/40TIeeh.png)
Wild Boar 03-03-2026, 03:53 PM
Dorfromantik is a peaceful building game in which you place hexagonal tiles to create an ever-growing village landscape. Explore a variety of colorful biomes, unlock new building components, and complete quests to fill your game world with life! https://store.steampowered.com/app/14558...fromantik/
A very nice tile-laying game, which also inspired the board game of the same name. In Classic Mode, you have to place tiles wisely to complete small tasks such as "Add xxx houses or trees. Build xxx train tracks or waterways." The latter may only be placed on cards of the same type.
There is also an infinite creative mode in which you can build landscapes. However, it is recommended to play Classic Mode regularly, as this unlocks additional tiles.
A very nice tile-laying game, which also inspired the board game of the same name. In Classic Mode, you have to place tiles wisely to complete small tasks such as "Add xxx houses or trees. Build xxx train tracks or waterways." The latter may only be placed on cards of the same type.
There is also an infinite creative mode in which you can build landscapes. However, it is recommended to play Classic Mode regularly, as this unlocks additional tiles.
JohnnyMne 02-27-2026, 11:10 PM
Check this out The Dig lovers:
https://www.instagram.com/reel/DVRoVOXDC...Rta2lxOQ==
The Dig had the feel and atmosphere like no other game had back then or since! The Dig was believable, it was fantastical, it was hard core science fiction. It was CINEMA!
But it was also a good game, perhaps stumbling a little bit here and there. It was short. But so are movies! And that unique movie-like point and click game genre was and is still to this day unique.
This was peak times of Lucasarts games and sadly, we will never have that again in human history. We cannot go back to the time when we were technically limited, but still have no bounds in creativity. It was Lucasarts! A company responsible for the most popular and profitable movies ever!
This 2:26 long video took two weeks to make. I know, I know, it’s AI. But the amount of steps has to be taken when you put a video this long together is massive.
First you need to decide which scenes are memorable and beautiful.
Then you will have to recreate the images you have screenshot to realistic versions, and then you start iterating the animation part. And prompting and re-prompting, to get the feel and ambience of the game. It is fun and rewarding, but it can take hours even days to get one particular shot perfect.
Finally you are in the timeline and the editing starts. That is fun, but still takes a lot of brain work, cutting, adding effects, matching the soundtrack with the clips. Eventually you have a finished video, which has taken more of my manual labor and creative decision than the ”fast” AI part.
I appreciate if you give your oppinion, good or bad, Against AI or for it.
I love how it finally looks. I can image a remaster back then would have looked like or a movie!
Cheers,
johnny
https://www.instagram.com/reel/DVRoVOXDC...Rta2lxOQ==
The Dig had the feel and atmosphere like no other game had back then or since! The Dig was believable, it was fantastical, it was hard core science fiction. It was CINEMA!
But it was also a good game, perhaps stumbling a little bit here and there. It was short. But so are movies! And that unique movie-like point and click game genre was and is still to this day unique.
This was peak times of Lucasarts games and sadly, we will never have that again in human history. We cannot go back to the time when we were technically limited, but still have no bounds in creativity. It was Lucasarts! A company responsible for the most popular and profitable movies ever!
This 2:26 long video took two weeks to make. I know, I know, it’s AI. But the amount of steps has to be taken when you put a video this long together is massive.
First you need to decide which scenes are memorable and beautiful.
Then you will have to recreate the images you have screenshot to realistic versions, and then you start iterating the animation part. And prompting and re-prompting, to get the feel and ambience of the game. It is fun and rewarding, but it can take hours even days to get one particular shot perfect.
Finally you are in the timeline and the editing starts. That is fun, but still takes a lot of brain work, cutting, adding effects, matching the soundtrack with the clips. Eventually you have a finished video, which has taken more of my manual labor and creative decision than the ”fast” AI part.
I appreciate if you give your oppinion, good or bad, Against AI or for it.
I love how it finally looks. I can image a remaster back then would have looked like or a movie!
Cheers,
johnny
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