Joshua AGH 12-29-2025, 04:31 PM
Did we miss any? We'd love to hear your games and the order in which you'd have ranked them.
https://adventuregamehotspot.com/feature...-2000-2025
https://adventuregamehotspot.com/feature...-2000-2025
jbh 12-28-2025, 03:22 PM
What colour is it? It's referred to in-game as purple, but it looks more like pink to me. It's also been rendered as greenish-blue, and orange. Maybe I'm missing some? Anyway, what colour is the sky of Kerona to YOU? I'm curious to hear what people think!
BobVP 12-27-2025, 01:44 PM
A text adventure playthrough works like this: the leader plays the game and shares the output with the players. The players propose input by posting a response in the thread. They can also discuss the game and decide on a course of action in these posts.
Let's start with a couple of suggestions. If anyone wants to lead a playthrough: great! If not, I'll lead the first one.
As a first suggestion: Wishbringer, by Brian Moriarty.
https://ifdb.org/viewgame?id=z02joykzh66wfhcl
Let's start with a couple of suggestions. If anyone wants to lead a playthrough: great! If not, I'll lead the first one.
As a first suggestion: Wishbringer, by Brian Moriarty.
https://ifdb.org/viewgame?id=z02joykzh66wfhcl
Jackal 12-24-2025, 08:58 PM
Hey, all.
Just wanted to wish everyone a Merry Christmas and/or Happy Holidays, on behalf of the entire Hotspot team!
To help mark the occasion, we've brought back an annual tradition to bring you a video full of personal season's greetings from this year's (or any year's!) top developers. Plus a very special musical surprise at the end!
Thanks to all of you for being part of the Hotspot family. It's been a great year for adventure gaming, and we're glad to have you be a part of it!
Just wanted to wish everyone a Merry Christmas and/or Happy Holidays, on behalf of the entire Hotspot team!
To help mark the occasion, we've brought back an annual tradition to bring you a video full of personal season's greetings from this year's (or any year's!) top developers. Plus a very special musical surprise at the end!
Thanks to all of you for being part of the Hotspot family. It's been a great year for adventure gaming, and we're glad to have you be a part of it!
Baron Blubba 12-24-2025, 05:35 PM
I didn't grow up celebrating Christmas, but you'd think that managing and owning a couple of toy stores would have me loving the holiday. On the contrary: Seeing the way parents cowardly leverage Santa as a scapegoat to get their children to behave instead of assuming the responsibility of discipline themselves pisses me off like nobody's business. And even though one might think I'd have celebrated the gross consumerism and attempts to express love for family, friends, and Jesus by spending lots of money on an exorbitant quantity of gifts most people don't really need, I was shaking my head on the inside while smiling and Merry Christmas'ing and swiping credit cards on the outside.
I also live in an extremely hardcore Burn Harry Potter, Close The Public Library, God Abhors Gays, and Call The Exorcist, My Daughter Sneezed kind of town, which hasn't enhanced my sentiments towards religious holidays.
All this is to say, I'm well outside of what I perceived to be the target demographic for Azazel's Christmas Fable. When the game came out, I passed up on the opportunity to review it for this site, and never gave the idea of playing it a second thought. Until it popped up on sale in my Steam feed and I was on a streak of mediocre games and I remembered that several people whose opinions on adventure games I respect had spoken highly of it, "Even if you don't care about Christmas." This perfect storm of circumstances persuaded me.
And I'm glad it did, because Azazel's Christmas Fable is *easily* one of the best adventure games I've played in years.
- The story and setting are unique...well, I guess the setting is kind of similar to that dumb Tim Allen movie, which I also am definitely not the target demographic for.
- The voice acting is in the charmingly old-school point 'n click style. Think the digitized tones of King's Quest V's voices, acted in a similar 'not quite bad, not really good, Platonic Ideal of 90's adventure game acting'.
- The humor in the game is probably the best part. It takes a lot to get me to laugh out loud while playing, but here I did, several times. And also commented to no one in particular, maybe the dog, "Man, this is *so* good!"
- Because the main character is an imp from Hell, I didn't find myself questioning his moral consistency like I do with a guy like George Stobbart, whose means often don't justify his ends. It's the perfect conceit for an adventure game protagonist!
- Puzzles are mostly inventory based, perfect difficulty, not quite Monkey Island 2, not quite your typical modern babysitting style where the character tells you exactly what to do next every time you pick up an item. There were also some nice logic puzzles, nothing that'll hold you up for more than a few minutes, but a pleasant challenge and welcome change of pace.
- Major kudos for having a satisfying final chapter and fun "Boss fight" at the end, and then really sticking the landing with a great ending.
- Bonus: There are little candies to find throughout the game, one in each screen, like a hidden object game. I didn't think I'd care so much about finding all of them, but I ended up having a great time doing it.
The game isn't terribly long, but I wouldn't categorize it as a short game. If you pay $10, you'll get your money's worth of fun. Yeah, it's worth paying full price for. If you have to think twice about it, just pass on buying someone at work who you don't really care about a stupid Xmas gift that they don't really need. Azazel's Christmas Fable is a much better way to spend your time and money.
I also live in an extremely hardcore Burn Harry Potter, Close The Public Library, God Abhors Gays, and Call The Exorcist, My Daughter Sneezed kind of town, which hasn't enhanced my sentiments towards religious holidays.
All this is to say, I'm well outside of what I perceived to be the target demographic for Azazel's Christmas Fable. When the game came out, I passed up on the opportunity to review it for this site, and never gave the idea of playing it a second thought. Until it popped up on sale in my Steam feed and I was on a streak of mediocre games and I remembered that several people whose opinions on adventure games I respect had spoken highly of it, "Even if you don't care about Christmas." This perfect storm of circumstances persuaded me.
And I'm glad it did, because Azazel's Christmas Fable is *easily* one of the best adventure games I've played in years.
- The story and setting are unique...well, I guess the setting is kind of similar to that dumb Tim Allen movie, which I also am definitely not the target demographic for.
- The voice acting is in the charmingly old-school point 'n click style. Think the digitized tones of King's Quest V's voices, acted in a similar 'not quite bad, not really good, Platonic Ideal of 90's adventure game acting'.
- The humor in the game is probably the best part. It takes a lot to get me to laugh out loud while playing, but here I did, several times. And also commented to no one in particular, maybe the dog, "Man, this is *so* good!"
- Because the main character is an imp from Hell, I didn't find myself questioning his moral consistency like I do with a guy like George Stobbart, whose means often don't justify his ends. It's the perfect conceit for an adventure game protagonist!
- Puzzles are mostly inventory based, perfect difficulty, not quite Monkey Island 2, not quite your typical modern babysitting style where the character tells you exactly what to do next every time you pick up an item. There were also some nice logic puzzles, nothing that'll hold you up for more than a few minutes, but a pleasant challenge and welcome change of pace.
- Major kudos for having a satisfying final chapter and fun "Boss fight" at the end, and then really sticking the landing with a great ending.
- Bonus: There are little candies to find throughout the game, one in each screen, like a hidden object game. I didn't think I'd care so much about finding all of them, but I ended up having a great time doing it.
The game isn't terribly long, but I wouldn't categorize it as a short game. If you pay $10, you'll get your money's worth of fun. Yeah, it's worth paying full price for. If you have to think twice about it, just pass on buying someone at work who you don't really care about a stupid Xmas gift that they don't really need. Azazel's Christmas Fable is a much better way to spend your time and money.
DrGeert 12-23-2025, 07:40 PM
Hey besides Mac, PC and GOG, Scott Whiskers is also available on iOS, Android, Nintendo and PlayStation!
Please do make sure that this info is complete because it’s important for knowing which reviews to check out.
I’ve seen this kind info missing here before, making me think that I couldn’t play some games on my iPhone.
Only in case of fantastic reviews I looked further to find out they were available.
Please do make sure that this info is complete because it’s important for knowing which reviews to check out.
I’ve seen this kind info missing here before, making me think that I couldn’t play some games on my iPhone.
Only in case of fantastic reviews I looked further to find out they were available.
Wild Boar 12-21-2025, 01:18 PM
The games and achievements I complete on Steam now—do they expire, or do they count toward next year?
Wild Boar 12-21-2025, 12:00 PM
Winter Burrow is a cozy forest survival game about a mouse returning home to restore her childhood burrow. Explore, gather resources, craft tools, knit warm sweaters, bake pies, and meet the locals. Steam https://store.steampowered.com/app/30087...views_hash
Winter Burrow was my first survival game and I really enjoyed it. At the beginning, I was as clueless as the little mouse, but the better I got to know the forest and where to find materials, the more confident I became. Looking back, I'm glad I played the game before the winter event, as it added a map. The desperation of not knowing where I was and how to save myself from freezing to death was part of the fun.
Less fun was the inventory, which was chronically too small; for most of the game, I had to make do with 1-2 slots. When you go out to collect materials, that's definitely not enough. There were scrolls and quests that allowed you to expand your bag space a little, but the big breakthrough only came at the end. That was really frustrating.
The storage space in the house also expanded significantly after I built the birch wood cabinet (blueprint located in the far east of the spider area). I disabled the “spiders” option because they were too difficult to defeat as enemies; the cockroaches in the area already pushed me to my limits.
I will definitely return to build the remaining furniture and furnish the house. Thanks to the two floors, there is plenty of space to let your imagination run wild.
Conclusion´
“Winter Burrow” is a game for people who like to explore a world but don't want to engage in difficult battles. It is literally worth exploring even the dark corners.
Winter Burrow was my first survival game and I really enjoyed it. At the beginning, I was as clueless as the little mouse, but the better I got to know the forest and where to find materials, the more confident I became. Looking back, I'm glad I played the game before the winter event, as it added a map. The desperation of not knowing where I was and how to save myself from freezing to death was part of the fun.
Less fun was the inventory, which was chronically too small; for most of the game, I had to make do with 1-2 slots. When you go out to collect materials, that's definitely not enough. There were scrolls and quests that allowed you to expand your bag space a little, but the big breakthrough only came at the end. That was really frustrating.
The storage space in the house also expanded significantly after I built the birch wood cabinet (blueprint located in the far east of the spider area). I disabled the “spiders” option because they were too difficult to defeat as enemies; the cockroaches in the area already pushed me to my limits.
I will definitely return to build the remaining furniture and furnish the house. Thanks to the two floors, there is plenty of space to let your imagination run wild.
Conclusion´
“Winter Burrow” is a game for people who like to explore a world but don't want to engage in difficult battles. It is literally worth exploring even the dark corners.
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