Wild Boar 10-05-2025, 10:26 PM
Mundaun is a lovingly hand-drawn horror fairy tale set in a dark and remote valley in the Alps. Explore numerous secrets in various areas, survive dangerous encounters, drive vehicles, fill your inventory, and solve a whole series of handcrafted puzzles. Steam
Language: Romansh, subtitles are available
I'm now quitting Mundaun after spending the whole night awake, pondering the solution.
It's actually a nice game, but the criticisms are severe:
1.) It doesn't save automatically enough, and you can only do so yourself in houses on clocks, which are unavailable for long periods of time.
2.) The controls are clunky; when driving up the mountain, there was a loud bang. And then I hit Q and get out of the car involuntarily.
3.) The fights literally get on my nerves. Especially since you have to fight some of them unarmed and they are illogical – a pitchfork breaks after stabbing the straw four times? And why can you set one haystack on fire and not the other? I also don't feel like being attacked and not even seeing my opponent. If you could skip the fights, I would have liked to continue playing.
The graphics are beautiful, and you can see the attention to detail in the pencil drawings.
After a year, this atmospheric game still has me hooked—it's a masterpiece. The focus is less on puzzles and more on the oppressive atmosphere. Anyone who's willing to get involved in the game won't regret it.
I'll definitely finish it again.
Wild Boar 10-05-2025, 07:40 PM
A pulp adventure thriller – A murdered drifter awakens. Seconds before his death, he is back to life. Help him unravel a crazy web of conspiracies in this fast-paced point-and-click adventure. Steam
Language: Australian English with German subtitles
It's not hard to understand why The Drifter is being hailed as an adventure revelation: the game IS good, the puzzle chains are easy to follow, and even I, as a complete puzzle noob, hardly needed a walkthrough.
The story is very good in the first third, but then drifts too far off course in the last chapters 8 and 9, even if the player is spared another “enemy becomes friend” twist – crazy scientists, fine, but at some point it became too unrealistic for me. Even the nature and origin of the monsters can only be guessed at best.
The characters are very stereotypical, especially the unfriendly German Dr. Klein, who was once again very exaggerated.
The many deaths you could die were annoying, and I experienced them all – in the crypt, even in several variations. If you want to achieve the nine lives achievement, you'll have to save frequently. Why I didn't get the achievement “A Cup of Tea for Everyone” – I have no idea.
Conclusion
A fast-paced story that unfortunately drifts too far off course at the end. Given the murder and torture, the age rating of 12 is too low.
Language: Australian English with German subtitles
It's not hard to understand why The Drifter is being hailed as an adventure revelation: the game IS good, the puzzle chains are easy to follow, and even I, as a complete puzzle noob, hardly needed a walkthrough.
The story is very good in the first third, but then drifts too far off course in the last chapters 8 and 9, even if the player is spared another “enemy becomes friend” twist – crazy scientists, fine, but at some point it became too unrealistic for me. Even the nature and origin of the monsters can only be guessed at best.
The characters are very stereotypical, especially the unfriendly German Dr. Klein, who was once again very exaggerated.
The many deaths you could die were annoying, and I experienced them all – in the crypt, even in several variations. If you want to achieve the nine lives achievement, you'll have to save frequently. Why I didn't get the achievement “A Cup of Tea for Everyone” – I have no idea.
Conclusion
A fast-paced story that unfortunately drifts too far off course at the end. Given the murder and torture, the age rating of 12 is too low.
Wild Boar 10-05-2025, 07:36 PM
Feel like a detective in the 19th century in this retro point-and-click adventure: find clues, interrogate suspects, and draw your own conclusions to find the true culprit among several suspects in four murder cases. Will you find the right ending?
Steam https://store.steampowered.com/app/18411...g_Murders/
Honestly: Casebook is crap.
The graphics are muddy in a gray-brown kind of way, and the stories are lame, so that after a few days I had to force myself to even log in. This is in stark contrast to “The Drifter,” which I played through. If “The Drifter” were Nobel Prize-worthy literature, then Casebook would be the elementary school essay of an untalented student.
The game does have some good ideas, such as using the notebook to ask questions or make deductions. And that brings us to the next topic: I know who the culprit is in games like this – as was the case in the first case – but I can't manage to combine the clues. How many times have I sent people to the gallows in Sherlock Holmes?
After two mini-games followed each other in quick succession in the second case, which I didn't feel like playing at all and skipped, I returned the game. With the honest explanation: “It's no fun.”
Steam https://store.steampowered.com/app/18411...g_Murders/
Honestly: Casebook is crap.
The graphics are muddy in a gray-brown kind of way, and the stories are lame, so that after a few days I had to force myself to even log in. This is in stark contrast to “The Drifter,” which I played through. If “The Drifter” were Nobel Prize-worthy literature, then Casebook would be the elementary school essay of an untalented student.
The game does have some good ideas, such as using the notebook to ask questions or make deductions. And that brings us to the next topic: I know who the culprit is in games like this – as was the case in the first case – but I can't manage to combine the clues. How many times have I sent people to the gallows in Sherlock Holmes?
After two mini-games followed each other in quick succession in the second case, which I didn't feel like playing at all and skipped, I returned the game. With the honest explanation: “It's no fun.”
Wild Boar 10-05-2025, 02:02 PM
(Discontinued) Agatha Christie – Death on the Nile
In Death on the Nile, a peaceful cruise on the Nile is suddenly disrupted by a terrible crime. Fortunately, the famous detective Hercule Poirot is on board. Meanwhile, a private investigator is hunting a murderer—a search that takes her from London to Mallorca, New York, and finally Egypt.
The two investigations converge at Abu Simbel. The dynamic duo must solve a complex case full of puzzles and twists. But the story doesn't end with the book and contains many secrets and surprises, even for fans of Agatha Christie. Steam
I don't know what to like about this game—actually, nothing. Anyone who plays the demo will quickly notice that the 70s don't really fit, even if it works on the ship.
The additional investigator seems completely out of place. The other investigator in Murder on the Orient Express was introduced more skillfully and investigated the Armstrong case, which suited Poirot. In addition, the characters were wonderfully eccentric, which was not the case in Death on the Nile. On top of that, there was a PoC passenger on the ship, which also didn't fit.
The investigator Royce also didn't fit into the Agatha Christie world. I have no problem with playing a lesbian, black detective who fits very well into her world. But she doesn't fit with Christie. As a standalone adventure, sure
The gameplay also annoyed me: right at the beginning, you are tasked with collecting golden mustaches and records, and only when you have collected them all do you get additional content. The jukebox in Chapter 1 is a nightmare, consisting of 4-5 mini-games/logic puzzles that you can't skip if you want to progress. In Chapter 2, you crack locks in the same way over and over again. The new “eavesdropping function” makes sense, especially if you remember the movie with Ustinov, but it's also annoying.
At the end of each chapter, your failures are presented to you: you didn't find xx records and xx mustaches and made xx mistakes (a whopping 17 in the second chapter) – very motivating.
Then there was a bug where subtitles were displayed even though they were turned off. (German version)
Maybe I'll give the game another try in the summer; the whole atmosphere isn't right for fall/winter.
Conclusion
A failure.
In Death on the Nile, a peaceful cruise on the Nile is suddenly disrupted by a terrible crime. Fortunately, the famous detective Hercule Poirot is on board. Meanwhile, a private investigator is hunting a murderer—a search that takes her from London to Mallorca, New York, and finally Egypt.
The two investigations converge at Abu Simbel. The dynamic duo must solve a complex case full of puzzles and twists. But the story doesn't end with the book and contains many secrets and surprises, even for fans of Agatha Christie. Steam
I don't know what to like about this game—actually, nothing. Anyone who plays the demo will quickly notice that the 70s don't really fit, even if it works on the ship.
The additional investigator seems completely out of place. The other investigator in Murder on the Orient Express was introduced more skillfully and investigated the Armstrong case, which suited Poirot. In addition, the characters were wonderfully eccentric, which was not the case in Death on the Nile. On top of that, there was a PoC passenger on the ship, which also didn't fit.
The investigator Royce also didn't fit into the Agatha Christie world. I have no problem with playing a lesbian, black detective who fits very well into her world. But she doesn't fit with Christie. As a standalone adventure, sure
The gameplay also annoyed me: right at the beginning, you are tasked with collecting golden mustaches and records, and only when you have collected them all do you get additional content. The jukebox in Chapter 1 is a nightmare, consisting of 4-5 mini-games/logic puzzles that you can't skip if you want to progress. In Chapter 2, you crack locks in the same way over and over again. The new “eavesdropping function” makes sense, especially if you remember the movie with Ustinov, but it's also annoying.
At the end of each chapter, your failures are presented to you: you didn't find xx records and xx mustaches and made xx mistakes (a whopping 17 in the second chapter) – very motivating.
Then there was a bug where subtitles were displayed even though they were turned off. (German version)
Maybe I'll give the game another try in the summer; the whole atmosphere isn't right for fall/winter.
Conclusion
A failure.
Legerdemancy 10-03-2025, 04:45 PM
If there’s one thing to be said about The Legend of Kyrandia 3, it’s that the musical composition by Frank Klepacki is superb. With this forum full of point & click adventure fans, chances are most of you have played it, and at the very least thought the music was okay.
Both the GOG re-release and the original 1994 version feature heavily compressed mono audio at 22.05 kHz.
Wouldn’t it be fantastic if it had proper stereo sound at 44.1 kHz?
The good news is that the official website of Frank Klepacki has four songs from the game in high fidelity. Even better news, you can listen to them online for free!
Here is a link for convenience:
https://www.frankklepacki.com/ost/vg/kyrandia-3
Subtle sounds that were previously bitcrushed to oblivion can now be heard at long last, including the tambourine at the beginning of Coral Hipness.
Another fascinating thing I’ve observed with this online rendition is how the Jungle Ruins song doesn’t loop around like it normally does in the game, instead just over halfway through it plays almost an extra 3 minutes of audio never heard before.
Obligatory audiophile recommendation: Use headphones for the best experience.
Both the GOG re-release and the original 1994 version feature heavily compressed mono audio at 22.05 kHz.
Wouldn’t it be fantastic if it had proper stereo sound at 44.1 kHz?
The good news is that the official website of Frank Klepacki has four songs from the game in high fidelity. Even better news, you can listen to them online for free!
Here is a link for convenience:
https://www.frankklepacki.com/ost/vg/kyrandia-3
Subtle sounds that were previously bitcrushed to oblivion can now be heard at long last, including the tambourine at the beginning of Coral Hipness.
Another fascinating thing I’ve observed with this online rendition is how the Jungle Ruins song doesn’t loop around like it normally does in the game, instead just over halfway through it plays almost an extra 3 minutes of audio never heard before.
Obligatory audiophile recommendation: Use headphones for the best experience.
Joe 10-03-2025, 12:45 PM
Mutants Ate My Carrots: 6.5/10. Difficulty level: 5/10.
~3h game about a rabbit with anger issues who beats other animals who stole his magical black carrots.
The plot is as crazy as something a 10-year-old would come up with.
There was a forest guarded by black pelt rabbits, but one day, humans arrived. And they didn't come to cut the trees or plough the land, either..No, the military literally started attacking the woodland creatures with guns and knives, and were winning pretty badly until the lions came to the rescue and kicked the army out of the forest.
While nothing exceptional, it's a pretty fun game. It has QoL features for smooth gameplay, such as fast travel and showing hotspots. The art style is clean and cartoony (with some cartoony gore), the music is OK and there is no voice-over.
The puzzles are OK, with their own little gimmick: you not only have items to use, but also "skills". You will use these skills in fights (which are also puzzles) and in exploration. For example, the skill to break wood can be used to clear obstacles and fight plant enemies. Fights are mostly won by learning about enemy weaknesses, acquiring and using items, and choosing the right skill in battle.
Another thing to note is that this is one of those games where you need to know beforehand why you need certain items before you can pick them up. Fortunately, there is a map with fast travel, so backtracking is not a problem.
https://store.steampowered.com/app/26546...y_Carrots/
~3h game about a rabbit with anger issues who beats other animals who stole his magical black carrots.
The plot is as crazy as something a 10-year-old would come up with.
There was a forest guarded by black pelt rabbits, but one day, humans arrived. And they didn't come to cut the trees or plough the land, either..No, the military literally started attacking the woodland creatures with guns and knives, and were winning pretty badly until the lions came to the rescue and kicked the army out of the forest.
While nothing exceptional, it's a pretty fun game. It has QoL features for smooth gameplay, such as fast travel and showing hotspots. The art style is clean and cartoony (with some cartoony gore), the music is OK and there is no voice-over.
The puzzles are OK, with their own little gimmick: you not only have items to use, but also "skills". You will use these skills in fights (which are also puzzles) and in exploration. For example, the skill to break wood can be used to clear obstacles and fight plant enemies. Fights are mostly won by learning about enemy weaknesses, acquiring and using items, and choosing the right skill in battle.
Another thing to note is that this is one of those games where you need to know beforehand why you need certain items before you can pick them up. Fortunately, there is a map with fast travel, so backtracking is not a problem.
https://store.steampowered.com/app/26546...y_Carrots/
Joe 10-03-2025, 08:27 AM
When I tried to delete my own thread, nothing happened. Does deleting require approval from staff?
Also, when reporting a post, a window appears in which the text you write is in white font on a white background.
Also, when reporting a post, a window appears in which the text you write is in white font on a white background.
jbh 10-01-2025, 09:50 PM
Share your adventure game fan art with the community! Pictures, music, dioramas, burning effigies... It's all good! Human-made only please (maybe there should be a separate thread for AI stuff?)
Here's some Space Quest music I'm working on:
https://www.dropbox.com/scl/fi/82ccp096c...ofx4g&dl=0
Here's some Space Quest music I'm working on:
https://www.dropbox.com/scl/fi/82ccp096c...ofx4g&dl=0
jbh 10-01-2025, 07:29 PM
1) Which character from a Sierra or LucasArts game most reflects your personality and why?
2) What is Prince Alexander's favourite food and why?
3) If you had to spend the rest of your life in a location from the Space Quest series, where would it be and why? (Not including Xenon)
2) What is Prince Alexander's favourite food and why?
3) If you had to spend the rest of your life in a location from the Space Quest series, where would it be and why? (Not including Xenon)
EirikMyhr 10-01-2025, 07:08 PM
Discovering this forum from listening to the Adventure Game Hotspot podcast (which I also only recently discovered) is like finding a magical Time Twisting Device™, erasing the entire Dark Age of Social Media and all things Zuckerbergian, and just continuing where we left off in 2008 or whenever regular forums started to die..! It makes me happy! 
So, my most immediate question: Are there anyone who used to hang out on the good old AdventureGamers forums? Please raise your voice!
I used to hang out there in the early 2000s, first as Freddie_Melon, then later with some other nickname I don’t even remember anymore. I was in my early 20s then, and a part of an aspiring game developing team only consisting of people from that forum – we were making a Film Noir inspired adventure game based only on characters, that is actual people, from the AG forums! It started out as a fun little thing, then it became overly ambitious, and sadly, it was never finished. I was the composer and a lot of the score was actually half-finished. Today I am a composer for theatre, films and television, and I know that several of the other people from that team went on to work in game development also.
Any other AG-old-timers here, then I would love to catch up!

So, my most immediate question: Are there anyone who used to hang out on the good old AdventureGamers forums? Please raise your voice!
I used to hang out there in the early 2000s, first as Freddie_Melon, then later with some other nickname I don’t even remember anymore. I was in my early 20s then, and a part of an aspiring game developing team only consisting of people from that forum – we were making a Film Noir inspired adventure game based only on characters, that is actual people, from the AG forums! It started out as a fun little thing, then it became overly ambitious, and sadly, it was never finished. I was the composer and a lot of the score was actually half-finished. Today I am a composer for theatre, films and television, and I know that several of the other people from that team went on to work in game development also.

Any other AG-old-timers here, then I would love to catch up!
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