Melendwyr 11-21-2025, 12:29 AM
I rarely see them mentioned in the same category.  But games like Zork and The Hitchhiker's Guide to the Galaxy are arguably Adventure Games with no graphics.  Do you consider the absence of graphical representation to be key?
Legerdemancy 11-20-2025, 10:11 AM
How do you feel about developers using generative AI in their adventure games?
BobVP 11-20-2025, 08:24 AM
If you were to make an introductory package for someone new to the genre, what would it include?

Besides games, you can add other (physical) media about/related to adventure games.
Jackal 11-19-2025, 06:15 PM
Hey all.

Big scoop over at Adventure Game Hotspot's main site today about the new game from Wadjet Eye led by Ben Chandler. He's teased pics of it previously, but we've got an interview and a whole lot of details!

https://adventuregamehotspot.com/intervi...-feel-gilt

The artwork is stunning, of course, but sure sounds like an intriguing story with ambitious gameplay to boot. Gotta love it!
Jen 11-18-2025, 05:40 PM
I think you should move this site feedback forum to the bottom of the forums so the Hangout comes up higher. The Hangout goes more toward building community and friendships among the members, and the Site Feedback should ideally have few to no posts. 

Thanks for listening  Smile Smile
Hexenwerk 11-17-2025, 12:12 PM
There are a few members in this forum who already have developed their own adventure games.

How about you?
Have you ever dreamt of developing your own game, planning to try it, or already working on something?

Many years ago you needed to develop your own engine/code to be able to create such a game. Then we got Adventure Game Studio (AGS) and other tools, some of them based on Flash. Then Visionaire Studio. And Adventure Creator or PowerQuest for Unity, and there is Godot, or Unreal. Lots of options. A simple text adventure / interactive fiction can be realized easily with Twine, another tool available for free.

Developing a game is still difficult when you want to have a good and complex story and/or fresh ideas for puzzles or interactions that are supposed to be enjoyed by players (and not be boring or frustrating). Or when you need graphics. There are LLM/"AI" Tools nowadays, but those come with other - ethical - issues.

And of course, there are many adventures we can just enjoy, without adding our own. 
But maybe everyone of us has some story to tell that could be told as an interactive adventure?

So, have you ever tried developing a game, or even completed one, or would you like to try it?
Wild Boar 11-16-2025, 02:40 PM
Scotland, 1926. The suicide of his father leads David Gordon to his family's ancestral home for the first time in his life. Soon his life is at stake, threatened by dark secrets that have already cost many Gordons before him their sanity. https://store.steampowered.com/app/581300/Black_Mirror/

“The worst game of my life!” was written in the Steam reviews, which I couldn't understand. I enjoyed a very entertaining and simple game that had some annoying elements.

And that was mainly the controls: WASD is always very imprecise for me, which is bad when you need to control precisely. I needed save games three times (https://www.adventurespiele.net/CmodsDow...d-2629.htm) because the constant deaths annoyed me. However, this also meant that I missed out on achievements, because you only get them by playing.
The puzzles were very easy, except for one. I'm quoting from the walkthrough (https://www.adventurespiele.net/9891/BlackMirror4.pdf)

TrPage 10
In the top drawer, you will find what you were looking for. It is a note.
Take a closer look at it in the inventory and turn it over to the front with the mouse button pressed. On it are
two equations with the symbols you saw above the combination lock. For simplicity's sake,
we assign letters to the symbols:
The two arrowheads pointing away from each other = a
The triangle standing on its tip = b
The symbol resembling an M = c
The hourglass lying on its side = d
The desk note now contains the following equations:
1. b + a + b = 5
2. d - c = 2
That won't get you very far, because you have four unknowns but only two equations. So take another look at your father's letter.
Examine it more closely in your inventory and then turn the piece of paper
with the mouse button pressed so that you can see the symbol equations on the back.

3. a + b = 4
4. 9 = c + a
With this information, you can now start calculating. Begin with the third equation:
a + b = 4 |(-b)
a + b - b = 4 - b
a = 4 - b
Insert this into the first equation.
b + (4 - b) + b = 5
b + 4 - b + b = 5
b + 4 = 5 | (-4)
b + 4 - 4 = 5 - 4
b=1

You then insert this into the third equation:
a + 1 = 4 |(-1)
a + 1 - 1 = 4 - 1
a = 3
Continue with the fourth equation:
c + a = 9
c + 3 = 9 | (-3)
c + 3 - 3 = 9 - 3
c = 6
Now insert the result for c into the second equation:
d - c = 2
d - 6 = 2 | (+6)
d - 6 + 6 = 2 + 6
d=8

You then insert this into the third equation:
a + 1 = 4 |(-1)
a + 1 - 1 = 4 - 1
a = 3
Continue with the fourth equation:
c + a = 9
c + 3 = 9 | (-3)
c + 3 - 3 = 9 - 3
c = 6
Now insert the result for c into the second equation:
d - c = 2
d - 6 = 2 | (+6)
d - 6 + 6 = 2 + 6
d = 8This gives us the following symbols:
The two arrowheads pointing away from each other = a = 3
The triangle standing on its tip = b = 1
The symbol resembling an M = c = 6
The hourglass lying on its side = d = 8
The order of the symbols was carved above the combination lock: a c b d. The code is therefore:
3 6 1 8"

For my part, I didn't even understand the solution, and why a puzzle is so out of the ordinary is beyond me.
The characters are all unsympathetic, but they are Gordon's, after all, and there is something about the way they all murder each other. And then there's Leah: a doctor in the 1920s, which is implausible. How she got to the castle without a car remains unclear. She doesn't behave like a doctor either: “Oh, I must help her, she's dying!” only to then run after David, acting at best as a living candlestick and at worst blocking the way. (Anyone who found Watson annoying in the Holmes games knows what I mean.)

The castle itself was not exactly built by a practical person, and I always felt sorry for the staff who had to carry the food across the entire hall to the dining room. Oh well.


Conclusion

A restrained game whose ghosts are not scary, but dangerous and require quick reactions.
Attached Files
BobVP 11-14-2025, 05:43 PM
Time to pick the next community playthrough!

edit: you can still sign up as a leader, just post a comment below.
Legerdemancy 11-13-2025, 04:48 PM
Which games have you personally played and enjoyed enough to recommend?

I specifically want to know of games with multiple endings.

Along with an approximate amount of endings that are included.

Thanks in advance.  Big Grin
outrageoustugofwar 11-13-2025, 02:32 AM
I follow two great adventure game podcasts: Podcasts | Adventure Game Hotspot (of course) and Adventure Games Podcast.

I found this one searching around, but it seems to be inactive (although the associated YouTube channel is still active):  YakWaxLips - YouTube

Anyone know of any others?
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