Wild Boar 09-27-2025, 07:10 PM
Are there any adventues with settings in south or latin america? The language should be English or German.
Sly 09-27-2025, 05:19 PM
What have we all been reading this year? I've been playing a bit of catch up here in 2025; I read Neuromancer and Burning Chrome from William Gibson and, sticking to the cyberpunk genre, I was gifted a copy Snow Crash that I still have to get to. Enjoyed those a lot!
I also read the first two Redwall books for a podcast I'm doing that hasn't been released yet. They're cute books, if ultimately children's books. There's two adventure games out based on the series actually: a Telltale style one based around the first book and a text adventure based on the second. I was planning to get to those with my co-host later on.
In the horror genre, I got around to The Haunting of Hill House. It's probably the best book I've read so far this year- I was crying at the end, and that's very rare for me. It's one I'll definitely be re-reading many times over the years. I'm currently working on Joe Hill's first short story collection, 20th Century Ghosts. It's my first time reading Joe Hill and I'm enjoying the prose. I think I liked the first story in the collection the most so far, fun to read as both a critique and love letter to the horror genre at the time (early aughts).
Oh yeah, I also have been occasionally throwing on some Sherlock Holmes audio books while I'm at work. So far, I've done some of the first stories and The Hound of the Baskervilles. It's surprising how many of the stories still hold up, though of course, there's a few that really, really haven't.
What about you all? What has the AGH community been reading this year? What do you recommend?
I also read the first two Redwall books for a podcast I'm doing that hasn't been released yet. They're cute books, if ultimately children's books. There's two adventure games out based on the series actually: a Telltale style one based around the first book and a text adventure based on the second. I was planning to get to those with my co-host later on.
In the horror genre, I got around to The Haunting of Hill House. It's probably the best book I've read so far this year- I was crying at the end, and that's very rare for me. It's one I'll definitely be re-reading many times over the years. I'm currently working on Joe Hill's first short story collection, 20th Century Ghosts. It's my first time reading Joe Hill and I'm enjoying the prose. I think I liked the first story in the collection the most so far, fun to read as both a critique and love letter to the horror genre at the time (early aughts).
Oh yeah, I also have been occasionally throwing on some Sherlock Holmes audio books while I'm at work. So far, I've done some of the first stories and The Hound of the Baskervilles. It's surprising how many of the stories still hold up, though of course, there's a few that really, really haven't.
What about you all? What has the AGH community been reading this year? What do you recommend?
kobold 09-27-2025, 04:37 PM
do you have any old games you can't remember?
there was an old free adventure game site in the shockwave/early flash days where this guy published his first-person adventure games that i can never remember these days who made an adventure game about waking up on easter island that you had to escape... i daydream about it semi-regularly, because there were a ton of fun ones he made and i wish i could remember and replay em
there was an old free adventure game site in the shockwave/early flash days where this guy published his first-person adventure games that i can never remember these days who made an adventure game about waking up on easter island that you had to escape... i daydream about it semi-regularly, because there were a ton of fun ones he made and i wish i could remember and replay em
MenhirMike 09-27-2025, 03:06 PM
What better way to start an adventure game forum by having community playthroughs of adventure games? And what better game to get started with than a true modern classic, and the beginning of a wonderful friendship?
![[Image: rb9hDM2.png]](https://i.imgur.com/rb9hDM2.png)
We're going to experiment with the format a bit, so for this one I'll document my playthrough over the course of three postings, and encourage everyone to play along, share your memories, ask for help if you're stuck, review what you particularly love or hate, and most important of all: Have a great time (re-)discovering a wonderful game! Note that while this initial post does not contain spoilers, anything else in this thread might.
Our first game is 2006's The Blackwell Legacy, by Dave Gilbert's Wadjet Eye Games, which was a smashing success and highly rated on Metacritic. Indie games were still commercially establishing themselves - Xbox Live Arcade had only launched a year earlier, and the first Humble Indie Bundle wouldn't arrive until nearly 4 years later. And adventure games were in a bit of a slump commercially. There were still some relatively heavy hitters (like Dreamfall: The longest Journey, the Runaway games, or Fahrenheit/Indigo Prophecy), and there was a pretty large homebrew scene making interesting games in AGS and other engines. But The Blackwell Legacy stood out, as a game that was indie and yet commercial, homebrew and yet professional, interesting and intriguing.
The Blackwell Legacy is a remake of a 2003 game called Bestowers of Eternity - Part One, which never received a Part Two. I have not played Bestowers, but one look at the screenshots shows me that Blackwell Legacy is a massive leap in production values. Sure, both the graphics and the voice acting still had a long way to go, but what's there is actually decent. And the game has not one, but two director's commentary track (the second one was released 5 years after the initial release), plus a voiceover blooper reel. The game is readily available on Steam and GOG, the latter being a bundle of the first four (out of five) games. At the time of writing, GOG's bundle is discounted to $5 from the usual $15.
I can't believe it's going to be 20 years old next year. I do remember excitedly waiting for the later games in the series to be released from 2009 through 2014. So without further ado, let's load up the game and start playing!
Day One
![[Image: FTPpBt8.png]](https://i.imgur.com/FTPpBt8.png)
The game begins with our protagonist, Rosangela Blackwell, standing on the brooklin bridge and scattering the ashes of her late aunt (I wonder if that's legal? Also, from personal experience, I was surprised how dense and heavy ashes can be - I assume their depiction in The Big Lebowski was exaggerated for comedic effect). As she is leaving, mysterious smoke rises from the ashes, and the opening credits roll.
Afterwards, we find ourselves in front of our home and are ready to play the game. The interface is very straight forward: The right mouse button is used to look at stuff, the left mouse button is used to interact with stuff. If you move the mouse to the top of the screen, there's the inventory (we are currently holding a Letter). You can look at stuff in the inventory by right-clicking, and combine inventory items by left-clicking and then clicking on other inventory items. You can not use inventory items on stuff in the scene - the mouse pointer reverts to the normal pointer when you move it down. This is not a bug, but I will admit that it's definitely unusual to not have direct "use item on something in the scene" control.
Since we're about to experience our first puzzle, I am going to stop here for now to give you all a chance to load up the game and play along!
![[Image: rb9hDM2.png]](https://i.imgur.com/rb9hDM2.png)
We're going to experiment with the format a bit, so for this one I'll document my playthrough over the course of three postings, and encourage everyone to play along, share your memories, ask for help if you're stuck, review what you particularly love or hate, and most important of all: Have a great time (re-)discovering a wonderful game! Note that while this initial post does not contain spoilers, anything else in this thread might.
Our first game is 2006's The Blackwell Legacy, by Dave Gilbert's Wadjet Eye Games, which was a smashing success and highly rated on Metacritic. Indie games were still commercially establishing themselves - Xbox Live Arcade had only launched a year earlier, and the first Humble Indie Bundle wouldn't arrive until nearly 4 years later. And adventure games were in a bit of a slump commercially. There were still some relatively heavy hitters (like Dreamfall: The longest Journey, the Runaway games, or Fahrenheit/Indigo Prophecy), and there was a pretty large homebrew scene making interesting games in AGS and other engines. But The Blackwell Legacy stood out, as a game that was indie and yet commercial, homebrew and yet professional, interesting and intriguing.
The Blackwell Legacy is a remake of a 2003 game called Bestowers of Eternity - Part One, which never received a Part Two. I have not played Bestowers, but one look at the screenshots shows me that Blackwell Legacy is a massive leap in production values. Sure, both the graphics and the voice acting still had a long way to go, but what's there is actually decent. And the game has not one, but two director's commentary track (the second one was released 5 years after the initial release), plus a voiceover blooper reel. The game is readily available on Steam and GOG, the latter being a bundle of the first four (out of five) games. At the time of writing, GOG's bundle is discounted to $5 from the usual $15.
I can't believe it's going to be 20 years old next year. I do remember excitedly waiting for the later games in the series to be released from 2009 through 2014. So without further ado, let's load up the game and start playing!
Day One
![[Image: FTPpBt8.png]](https://i.imgur.com/FTPpBt8.png)
The game begins with our protagonist, Rosangela Blackwell, standing on the brooklin bridge and scattering the ashes of her late aunt (I wonder if that's legal? Also, from personal experience, I was surprised how dense and heavy ashes can be - I assume their depiction in The Big Lebowski was exaggerated for comedic effect). As she is leaving, mysterious smoke rises from the ashes, and the opening credits roll.
Afterwards, we find ourselves in front of our home and are ready to play the game. The interface is very straight forward: The right mouse button is used to look at stuff, the left mouse button is used to interact with stuff. If you move the mouse to the top of the screen, there's the inventory (we are currently holding a Letter). You can look at stuff in the inventory by right-clicking, and combine inventory items by left-clicking and then clicking on other inventory items. You can not use inventory items on stuff in the scene - the mouse pointer reverts to the normal pointer when you move it down. This is not a bug, but I will admit that it's definitely unusual to not have direct "use item on something in the scene" control.
Since we're about to experience our first puzzle, I am going to stop here for now to give you all a chance to load up the game and play along!
Joe 09-27-2025, 08:41 AM
2025 was, and still is, one of the best, if not the best, p'n'c year of this decade century millennium.
Many popular and long-awaited games were released this year. However, that means other great games with less publicity were left in the dust.
So here it is, my favorite hidden gem of the year.
The Brilliant Coup - 8/10. Difficulty level: 7/10.
~12h heist game about a British bloke who wants to get rich by robbing a bank.
A little game that could.
I enjoyed it very much, which is strange since it should be a game I wouldn't like. Let's start with the UI. It has old school SCUMM-like verb-based controls, which is fine on its own. But here it feels very clunky, in other similar games you left click on something, the game assumes what action you want to use, e.g. if you click on door you automatically use "open", if you click on NPC it's "talk", item - "pick up" etc. But not here, left-clicking doesn't do anything on its own and you always have to select a verb first, so first click "open" then "door". Same with items, if you want to combine them, first "use", then item, then another item. Luckily, the right-click is always "look at".
Another thing is no VO. Personally I don't mind it. I would rather play a long game without VO than a short one with it. But I guess reading is going out of fashion, so some people might see it as a deal breaker for them.
There is almost no QoL. Pixel hunting is a thing, no map, no fast travel. There are some items that you literaly can throw away in the trash, but there are some that will stay with you for the entire game, cluttering up your inventory. There is no hint system (but the dev has made a walkthrough on the official website).
Despite all this, the game is great. It has the unique promise of planning the heist, gathering information and preparing for the big day. I wish there were more p'n'c games about thieves (especially since almost all p'n'c MCs are kleptomaniacs), there is even a subplot to make sure you have a way out if things go wrong, and the game has 3 different endings.
The puzzles are hard but logical and very satisfying to solve. Some of them have multiple solutions, which is nice, but it means you end up with a few useless items in your inventory.
So for anyone who wants that old school, challenging p'n'c feel, I highly recommend giving it a try.
Many popular and long-awaited games were released this year. However, that means other great games with less publicity were left in the dust.
So here it is, my favorite hidden gem of the year.
The Brilliant Coup - 8/10. Difficulty level: 7/10.
~12h heist game about a British bloke who wants to get rich by robbing a bank.
A little game that could.
I enjoyed it very much, which is strange since it should be a game I wouldn't like. Let's start with the UI. It has old school SCUMM-like verb-based controls, which is fine on its own. But here it feels very clunky, in other similar games you left click on something, the game assumes what action you want to use, e.g. if you click on door you automatically use "open", if you click on NPC it's "talk", item - "pick up" etc. But not here, left-clicking doesn't do anything on its own and you always have to select a verb first, so first click "open" then "door". Same with items, if you want to combine them, first "use", then item, then another item. Luckily, the right-click is always "look at".
Another thing is no VO. Personally I don't mind it. I would rather play a long game without VO than a short one with it. But I guess reading is going out of fashion, so some people might see it as a deal breaker for them.
There is almost no QoL. Pixel hunting is a thing, no map, no fast travel. There are some items that you literaly can throw away in the trash, but there are some that will stay with you for the entire game, cluttering up your inventory. There is no hint system (but the dev has made a walkthrough on the official website).
Despite all this, the game is great. It has the unique promise of planning the heist, gathering information and preparing for the big day. I wish there were more p'n'c games about thieves (especially since almost all p'n'c MCs are kleptomaniacs), there is even a subplot to make sure you have a way out if things go wrong, and the game has 3 different endings.
The puzzles are hard but logical and very satisfying to solve. Some of them have multiple solutions, which is nice, but it means you end up with a few useless items in your inventory.
So for anyone who wants that old school, challenging p'n'c feel, I highly recommend giving it a try.
sjmpoo 09-27-2025, 07:12 AM
Yes. GK3 has the luggage of 90's 3D. It looks hideous, the backgrounds are hilariously low-res and the character sprites has like 5 polygons? The 3D nature do let you play the game in widescreen with high resolution, but the textures and sprites still bogs it down. There is a fan-made patch to improve the texture resolution, but yes. It looks bad.
But design-wise, I find GK3 really innovative. Controlling the camera rather than the characters themselves is a brilliant idea. You can look under a desk, into a small corner or whatever without waiting for your avatar to lug over there. You can pan, tilt or turn as you want, and really immerse yourself in the game-world.
And the story is Jane Jensen at her *peak*. She told the story of "The DaVincy Code" six years before Dan Brown crashed the party, and the game really let's you take in and breathe the atmosphere of Rennes-le-Château (As far as 90's tech could allow) in a way a novel couldn't. Legacy characters like Mosely and Grace effortlessly pushes the narrative forward, and the supporting cast is both diverse and interesting. You can gather finger prints and license plates, overhear conversation using a drinking glass, etc to access additional story elements.
The puzzles are mostly interesting. Yes. The cat-hair mustache is really dumb, but not worse than other Sierra or even LucasArt games at the time. And this is a weird anomaly even in this game. Grace's arcs has information-based logic puzzles, and Gabriel's arcs has down-to-earth practical puzzles. I find them both to be very enjoyable, far superior to the second game which made you cry in agony whenever you entered a Grace segment which was inevitably another information dump.
So why is this game so hated? I think this game is up there with GK1.
But design-wise, I find GK3 really innovative. Controlling the camera rather than the characters themselves is a brilliant idea. You can look under a desk, into a small corner or whatever without waiting for your avatar to lug over there. You can pan, tilt or turn as you want, and really immerse yourself in the game-world.
And the story is Jane Jensen at her *peak*. She told the story of "The DaVincy Code" six years before Dan Brown crashed the party, and the game really let's you take in and breathe the atmosphere of Rennes-le-Château (As far as 90's tech could allow) in a way a novel couldn't. Legacy characters like Mosely and Grace effortlessly pushes the narrative forward, and the supporting cast is both diverse and interesting. You can gather finger prints and license plates, overhear conversation using a drinking glass, etc to access additional story elements.
The puzzles are mostly interesting. Yes. The cat-hair mustache is really dumb, but not worse than other Sierra or even LucasArt games at the time. And this is a weird anomaly even in this game. Grace's arcs has information-based logic puzzles, and Gabriel's arcs has down-to-earth practical puzzles. I find them both to be very enjoyable, far superior to the second game which made you cry in agony whenever you entered a Grace segment which was inevitably another information dump.
So why is this game so hated? I think this game is up there with GK1.
Lucien21 09-27-2025, 07:09 AM
Recommend or talk about what TV or Movies you have been watching.
Last movie I watched was
Loved it. Acting was great esp Sean Penn was weird and chilling. Great soundtrack and story
Last movie I watched was
Loved it. Acting was great esp Sean Penn was weird and chilling. Great soundtrack and story
Josh_Mandel 09-27-2025, 01:56 AM
It's so nice in here. I love the red naugahyde benches. They remind me of...something.
Just for fun, I thought I'd do an AMA on Sierra topics. There's a lot I'm not in a position to answer, but I'm happy to make stuff up when necessary, so it seems like my breadth of knowledge is much greater than it really is. That's a win/win!
So ask away. Thank you!
Josh
Just for fun, I thought I'd do an AMA on Sierra topics. There's a lot I'm not in a position to answer, but I'm happy to make stuff up when necessary, so it seems like my breadth of knowledge is much greater than it really is. That's a win/win!
So ask away. Thank you!
Josh
Jen 09-27-2025, 01:15 AM
I was so happy to see this forum open ❤️ that I had to sign up to say so. This is the only type of social media I even like (cranky old bitch that I am). My heart belongs to Mystery Manor, but I will be happy to move into my new vacation home here. Provided there’s maid service, which is something that is sorely lacking from MM.
Congratulations and wishing you all the best. (I had a “cheers” emoji here from my iPad, but it didn’t take. So you’ll have to imagine it.)
Congratulations and wishing you all the best. (I had a “cheers” emoji here from my iPad, but it didn’t take. So you’ll have to imagine it.)
angelus_04 09-26-2025, 11:13 PM
October is coming and I need some spooky adventure game suggestions that I haven't played yet. I have probably played the most well known ones but hey maybe I haven't gotten to it yet. Please post a game and I will let you know if I have played it.
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