BobVP 04-24-2026, 03:31 PM
Now that's a proposition. Welcome to the (mostly) leaderless Gobliiins community playthrough! To keep things going, I'm making and updating the thread. Anyone can join at any point, feel free to discuss and ask for hints. When giving a hint, please use spoiler tags. We'll be moving on to the next screen after three days - you can still jump in and catch up, but the focus will be on the screen where we are at the time.
The story follows three goblins on a quest to aid their king, who has had some mysterious mental health issues as of late. They wizard Niak claims he can cure the king's madness, if the goblins bring him three items. This is where we come in.
Asgard/BoBo (Fighter): Physical strength, punches, climbs, general physical interaction with the environment.
Ignatius/Hooter (Wizard): Uses magic, often in unpredictable ways.
Oups/Dwayne (Technician): The most classic AG hero of the three, able to pick up, combine, and use items found in the environment.
You can click on the character you wish to control, or on the crystal ball in the bottom centre of the screen.
Here's the first screen! A lot of this game is based on trying things and seeing what happens. Be careful, though.. some things cause harm. It is one of the tricky elements of this game, but it's also part of the fun.
PIEDRA_Adventure_Gaming 04-24-2026, 08:55 AM
Just found this indie point & click and the premise alone sold me: Grandma's 93rd birthday dinner, the whole dysfunctional family shows up, and at some point Grandma ends up served as the main course. Your job is to find out which relative ate her.
Developed entirely solo by LeJeanPatrick, hand-drawn pixel art, pitch-black humor straight out of the 90s classics.
I recorded a video showing the opening in case anyone's curious — Spanish audio, subtitles in English and other languages.
Has anyone played it yet? Any other solo-dev point & clicks worth checking out right now?
Developed entirely solo by LeJeanPatrick, hand-drawn pixel art, pitch-black humor straight out of the 90s classics.
I recorded a video showing the opening in case anyone's curious — Spanish audio, subtitles in English and other languages.
Has anyone played it yet? Any other solo-dev point & clicks worth checking out right now?
lipsum 04-20-2026, 06:54 PM
Hi all, after playing the game for quite a while, it wouldn't run. I got an error message from STEAM:
An error occurred while launching this game: missing game executable - C:\PROGRAMFILES (X86)\Steam\Steamapps\common\MY FATHER LIED\TheSearchFM291\Binaries\Win64\Binaries\Win64\ TheSearchFM291-Win64-Shipping.exe
The game ran smoothly until now. I inspected the installed files through STEAM. It stated that there's something wrong with 154 files. I uninstalled the game, restarted my machine and re-installed it - to no avail.
Any possible solution?
An error occurred while launching this game: missing game executable - C:\PROGRAMFILES (X86)\Steam\Steamapps\common\MY FATHER LIED\TheSearchFM291\Binaries\Win64\Binaries\Win64\ TheSearchFM291-Win64-Shipping.exe
The game ran smoothly until now. I inspected the installed files through STEAM. It stated that there's something wrong with 154 files. I uninstalled the game, restarted my machine and re-installed it - to no avail.
Any possible solution?
Ellimist 04-19-2026, 03:01 PM
Hello everyone,
I am on a quest to try and solve Star Trek - The Kobayashi Alternative, a 1985 and 1987 adventure game. The 1985 version is super buggy garbage, and they released a 1987 version with improvements, which ... is still kind of buggy garbage. Also the MS-DOS version is way different from the Apple II version. This post is about the MSDos version.
I am interested in hammering out a walkthrough that can actually bring you to the completion screen. Ive gotten stuck however, and so I am coming here to enlist anyone who might be interested.
You can get the game as part of the pack from https://collectionchamber.blogspot.com/p...ntact.html
Here is my current command guide:
[f10, f1, f1], kirk to scott, lower screens, orbit planet 2, scan ornacraft
kirk to renner, prepare landing party, <down>, deck 7, <up, left until transporter, up>
[f4, f1], renner, beam us down, <up, right, right until meet orna>, can you help us, <left until leave tunnel>
[f5, f2], kirk to renner, beam us up, <down, right until turbolift, up>, bridge, up,
set course 2567.23762.24312, <wait for second klingon>, lock torpedos on klingon, fire, lock phasers, fire, fire, fire
<down>, deck 7, <up, left until transporter, up>, [f2, f1, f1, f1], renner, prepare landing party, set coordinates 7000.7400, beam us down,
At this point the Rirder alien is correctly placed, and you can talk to him. However, all attempts to have Renner beam the Rirder out result in him not being able to find the object. I also cant seem to find a way past the fire of the spacecraft, not sure if I have to.
Another note, this is the bare minimum, its very possible that one of the other planets sets a flag thats needed for me to be able to beam him up. I am going to continue to try to do some of the other planets and see if that may be the issue, but I somewhat doubt it.
I welcome anyone that might have ideas or gumption to try and help solve!
I am on a quest to try and solve Star Trek - The Kobayashi Alternative, a 1985 and 1987 adventure game. The 1985 version is super buggy garbage, and they released a 1987 version with improvements, which ... is still kind of buggy garbage. Also the MS-DOS version is way different from the Apple II version. This post is about the MSDos version.
I am interested in hammering out a walkthrough that can actually bring you to the completion screen. Ive gotten stuck however, and so I am coming here to enlist anyone who might be interested.
You can get the game as part of the pack from https://collectionchamber.blogspot.com/p...ntact.html
Here is my current command guide:
[f10, f1, f1], kirk to scott, lower screens, orbit planet 2, scan ornacraft
kirk to renner, prepare landing party, <down>, deck 7, <up, left until transporter, up>
[f4, f1], renner, beam us down, <up, right, right until meet orna>, can you help us, <left until leave tunnel>
[f5, f2], kirk to renner, beam us up, <down, right until turbolift, up>, bridge, up,
set course 2567.23762.24312, <wait for second klingon>, lock torpedos on klingon, fire, lock phasers, fire, fire, fire
<down>, deck 7, <up, left until transporter, up>, [f2, f1, f1, f1], renner, prepare landing party, set coordinates 7000.7400, beam us down,
At this point the Rirder alien is correctly placed, and you can talk to him. However, all attempts to have Renner beam the Rirder out result in him not being able to find the object. I also cant seem to find a way past the fire of the spacecraft, not sure if I have to.
Another note, this is the bare minimum, its very possible that one of the other planets sets a flag thats needed for me to be able to beam him up. I am going to continue to try to do some of the other planets and see if that may be the issue, but I somewhat doubt it.
I welcome anyone that might have ideas or gumption to try and help solve!
PIEDRA_Adventure_Gaming 04-16-2026, 03:04 PM
Has anyone else noticed that space missions in adventure games ALWAYS go wrong?
I've been thinking about this a lot lately, especially with Artemis II literally flying around the Moon right now. In real life we're finally going back after 54 years... but in point & click adventures, every single mission ends in disaster. The Dig, Mission Critical, Observation, Tacoma, Event[0], Analogue: A Hate Story — nobody comes home safe.
I ended up going down a rabbit hole connecting this pattern to Kubrick, Tarkovsky, Ridley Scott, and even Joseph Conrad, and it turned into a full video essay exploring why games have spent 30 years rehearsing space disasters while humanity couldn't even get back to the Moon.
The video is in Spanish but has subtitles in English, French, Portuguese and more.
Would love to hear what this community thinks — especially if there are space-themed adventure games I missed.
I've been thinking about this a lot lately, especially with Artemis II literally flying around the Moon right now. In real life we're finally going back after 54 years... but in point & click adventures, every single mission ends in disaster. The Dig, Mission Critical, Observation, Tacoma, Event[0], Analogue: A Hate Story — nobody comes home safe.
I ended up going down a rabbit hole connecting this pattern to Kubrick, Tarkovsky, Ridley Scott, and even Joseph Conrad, and it turned into a full video essay exploring why games have spent 30 years rehearsing space disasters while humanity couldn't even get back to the Moon.
The video is in Spanish but has subtitles in English, French, Portuguese and more.
Would love to hear what this community thinks — especially if there are space-themed adventure games I missed.
lipsum 04-08-2026, 02:22 PM
Hello all
I'm playing "My Father Lied". I'm currently stuck in a green room, which contains a desk, two filing cabinets, and four idols, one of them is tipped on its side. There is what seems to be a light-matching puzzle on one of the walls. I've checked every hotspot, but could not find any clue to the puzzle. The door is locked from the outside, which, according to a note on the table, is a logical possibility. I Have this nagging feeling that I've missed some essential info, or overlooked an important inventory item which could have helped me out.
Any suggestions?
I'm playing "My Father Lied". I'm currently stuck in a green room, which contains a desk, two filing cabinets, and four idols, one of them is tipped on its side. There is what seems to be a light-matching puzzle on one of the walls. I've checked every hotspot, but could not find any clue to the puzzle. The door is locked from the outside, which, according to a note on the table, is a logical possibility. I Have this nagging feeling that I've missed some essential info, or overlooked an important inventory item which could have helped me out. Any suggestions?
BobVP 04-03-2026, 11:29 AM
To kick things off, a couple of (mostly) open questions about the topic at hand:
How do you think art and entertainment relate? Is the overlap limited to particular media, such as novels and film? Can video games be considered art? What are the criteria? Are the old distinctions between high(brow) and low(brow) art still relevant in some ways, or have the lines been blurred entirely?
Does "real art" require acknowledgement by people with authority in the art world/their respective field?
Does art require intent? In other words: can something be a piece of art when it was not created as such?
To complicate this question: If art is created to be art, can circumstantial/unintended outcomes add artistic merit? I once read an interiew with a psychiatrist who considered himself a poet. He was dismissive of a poem by a patient,, since he considered the way the sentences were formed an outcome of a mental disability, not of artistic choice. Is this reasonable, or petty and elitist?
What do you think of pretentiousness in creating and/or evaluating art? Are there degrees to this and if so, is it a net positive or negative?
Do you have any favourite artists? What do you like about their work?
Have you ever made art yourself? What was your purpose? Did you like what you made?
How do you think art and entertainment relate? Is the overlap limited to particular media, such as novels and film? Can video games be considered art? What are the criteria? Are the old distinctions between high(brow) and low(brow) art still relevant in some ways, or have the lines been blurred entirely?
Does "real art" require acknowledgement by people with authority in the art world/their respective field?
Does art require intent? In other words: can something be a piece of art when it was not created as such?
To complicate this question: If art is created to be art, can circumstantial/unintended outcomes add artistic merit? I once read an interiew with a psychiatrist who considered himself a poet. He was dismissive of a poem by a patient,, since he considered the way the sentences were formed an outcome of a mental disability, not of artistic choice. Is this reasonable, or petty and elitist?
What do you think of pretentiousness in creating and/or evaluating art? Are there degrees to this and if so, is it a net positive or negative?
Do you have any favourite artists? What do you like about their work?
Have you ever made art yourself? What was your purpose? Did you like what you made?
PopPunkParty 04-01-2026, 09:35 PM
Today I was at the vegan grocery store in town and my curiosity got the best of me. The adventure game fan inside me compelled me to pick this up even though I'm a bit scared of what it's going to taste like. I'm having friends over on the weekend and am going to cook it for them because my partner refused to eat it with me. I will report back the outcome.
![[Image: THEFILET-OnlineSHop-Kraken.jpg?v=1770205909]](https://shop-revo-foods.com/cdn/shop/files/THEFILET-OnlineSHop-Kraken.jpg?v=1770205909)
Does anyone else have any other (unintentional) examples of food inspired by adventure games?
![[Image: THEFILET-OnlineSHop-Kraken.jpg?v=1770205909]](https://shop-revo-foods.com/cdn/shop/files/THEFILET-OnlineSHop-Kraken.jpg?v=1770205909)
Does anyone else have any other (unintentional) examples of food inspired by adventure games?
HAIM 03-31-2026, 01:24 AM
![[Image: ss_90719fe6238327caf540217659756d8c30dd6...1774894071]](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4547550/90719fe6238327caf540217659756d8c30dd6a4c/ss_90719fe6238327caf540217659756d8c30dd6a4c.1920x1080.jpg?t=1774894071)
![[Image: ss_5f2fa5796d36687d9b52514f519478c4f3be3...1774894071]](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/4547550/5f2fa5796d36687d9b52514f519478c4f3be3053/ss_5f2fa5796d36687d9b52514f519478c4f3be3053.1920x1080.jpg?t=1774894071)
The game involves spot the difference. A girl gets off at an empty station and searches for anomalies in the scene based on photos in an album. Only after finding all the anomalies can she continue. However, what awaits her at the end of the railway is...
https://store.steampowered.com/app/4547550
seventhdisorder 03-30-2026, 12:47 PM
Hey gang,
Long time lurker, first time poster. We're the devs of Mithra, an adventure game about the world's first cult releasing later this year!
We've been lucky enough to be featured previously on AGH and were one of selected games to exhibit at AdventureX in the UK last November. We've been hard at work showing the game off at various cons & events and are now getting our heads down for the home stretch.
Next month, we're launching our Kickstarter to give people a chance to get involved in the game's production. It also helps us raise some extra funds for the "nice-to-haves", like full voice acting & new weird content!
We've got an INCREDIBLY COOL BUNCH of physical rewards on offer for our backers, exclusive to Kickstarter. Like, loads of stuff. I'm very excited. Details & visuals for these will be revealed in the next week - so follow the Kickstarter page to get involved! We'll also be running lots of fun community events in the lead up & during the campaign.
Check it out here:
https://www.kickstarter.com/projects/sev...der/mithra
Anyway, I hope you're having a good day. If you have any questions about the game/project, feel free to fire them in this thread. Alternatively, if you just want to chat about what you've had for lunch today/what you're currently playing, I'm down to talk about that too.
Thanks all,
Dan
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