StudioArkos 03-03-2026, 07:07 PM
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Hi everyone !

I’m Mickaël, developer/artist at Studio Arkos (an indie studio made up of two devs).

We’re excited to present our very first game: "A Lost Man", which we’ve been working on for several months.
It’s a Point & Click adventure set on the fringes of war, entirely hand-drawn.
A demo is currently in preparation.

If you feel like it, adding the game to your wishlist would really give us a boost. The Steam algorithm loves it! 
Thanks a lot, everyone! 


A Lost Man on Steam




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Wild Boar 03-03-2026, 03:53 PM
Dorfromantik is a peaceful building game in which you place hexagonal tiles to create an ever-growing village landscape. Explore a variety of colorful biomes, unlock new building components, and complete quests to fill your game world with life! https://store.steampowered.com/app/14558...fromantik/

A very nice tile-laying game, which also inspired the board game of the same name. In Classic Mode, you have to place tiles wisely to complete small tasks such as "Add xxx houses or trees. Build xxx train tracks or waterways." The latter may only be placed on cards of the same type.

There is also an infinite creative mode in which you can build landscapes. However, it is recommended to play Classic Mode regularly, as this unlocks additional tiles.
Attached Files
JohnnyMne 02-27-2026, 11:10 PM
Check this out The Dig lovers:

https://www.instagram.com/reel/DVRoVOXDC...Rta2lxOQ==
 
The Dig had the feel and atmosphere like no other game had back then or since! The Dig was believable, it was fantastical, it was hard core science fiction. It was CINEMA! 
 
But it was also a good game, perhaps stumbling a little bit here and there. It was short. But so are movies! And that unique movie-like point and click game genre was and is still to this day unique.
 
This was peak times of Lucasarts games and sadly, we will never have that again in human history. We cannot go back to the time when we were technically limited, but still have no bounds in creativity. It was Lucasarts! A company responsible for the most popular and profitable movies ever! 
 
This 2:26 long video took two weeks to make. I know, I know, it’s AI. But the amount of steps has to be taken when you put a video this long together is massive.
 
First you need to decide which scenes are memorable and beautiful. 
 
Then you will have to recreate the images you have screenshot to realistic versions, and then you start iterating the animation part. And prompting and re-prompting, to get the feel and ambience  of the game. It is fun and rewarding, but it can take hours even days to get one particular shot perfect. 
 
Finally you are in the timeline and the editing starts. That is fun, but still takes a lot of brain work, cutting, adding effects, matching the soundtrack with the clips. Eventually you have a finished video, which has taken more of my manual labor and creative decision than the ”fast” AI part. 
 
I appreciate if you give your oppinion, good or bad, Against AI or for it. 
 
I love how it finally looks. I can image a remaster back then would have looked like or a movie!
 
Cheers,
johnny
winfrey 02-26-2026, 10:27 PM
Not sure if this is the correct place for this but… I like this type of game.   And this week it’s free on Epic.  Go check it out.
Baron Blubba 02-23-2026, 07:37 PM
As someone who plays 100% more games than he creates but is endlessly curious about the process of adventure game creation, I thought this was a very interesting documentary.
It's 97% spoiler free, so don't worry if you haven't played The Phantom Fellows yet. But also, if you haven't played it yet, why not? It didn't get the buzz of games like The Drifter and Foolish Mortals but I think it's one of the best adventure games of the past bazillion years.

Wild Boar 02-22-2026, 04:44 PM
Sudoku basic rule: Fill numbers in the board such that every row, column and region contains one occurrence of each number.

Features:
- Beginner, Easy, Moderate, Hard and Expert difficulties for every game type
- Tons of puzzles guarenteed to have only one solution
- Easy note taking
- Autosave the process of unfinished levels
- Record best completion time for each level
- Hint feature
- Achievements

Current Game Types:
- Basic
- Gattai-3
- Gattai-3 Diagonal
- Gattai-3 Anti-Diagonal
- Butterfly
- Sohei
- Flower
- Samurai
- Samurai Jigsaw
- Samurai Diagonal
- Samurai Anti-Diagonal https://store.steampowered.com/app/85181...ollection/
- Cross 


I really like this Sudoku collection and I bought all the additional content for a few euros.

The font is clear and you can check the completed fields for errors at any time. I am very satisfied.
Attached Files
winfrey 02-20-2026, 06:33 PM
It’s been awhile since I was here and it took me a moment to figure things out, but Hi everyone… good to be here.
Joshua AGH 02-20-2026, 04:25 PM
Let’s talk about the nominees.

https://adventuregamehotspot.com/feature...l-nominees
Whooly Shambler 02-20-2026, 12:38 AM
I-I-I... I don't know why I wanted to start this, but here we are.

Puzzles in adventure games that just doesn't make sense unless you exhaust your inventory. Or something. Illogical solutions.

Angel
Baron Blubba 02-18-2026, 06:36 PM
Does anyone have any insight on this? They seem to have released Mage's Initiation (an excellent Quest For Glory style game held back *only* by grating main character voice acting) and then quietly faded away.

I've been a fan ever seen I was a wee bairn reviewing their freeware games for Gamehippo.com (RIP). As far as I'm concerned, their iterations of King's Quest I and II and Quest For Glory II are the definitive must-play-if-you're-gonna-play versions, and their version of KQ III does an awesome job of making a very challenging game (by 2026 standards for sure) more accessible.

Many many years ago I would frequent their forums to discuss their games and adventure games, but those have had nary a post in a very long time.

I backed the Mage's Initiation Kickstarter (this had to be around 2009) and the game released in early 2019. I never received all the physical backer perks (physical game, book, etc), which doesn't bother me. I'm sure the Covid lockdown put the kaibosh on manufacturing and shipping all that stuff, I get it, and I'm just happy to have played the game.  The last time they replied to a Kickstarter comment seems to have been 4 years ago, but I don't think there have been any updates to their website or Facebook pages in even longer than that.

So...does anyone here have any connections with the studio or any insight into what happened and what's happening with Himalaya? For a while they were *the* post-2000's classic style point and click creators, as far as I'm concerned. The Wadjeteye before the Wadjeteye, if you will.
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