Joe 10-03-2025, 08:27 AM
When I tried to delete my own thread, nothing happened. Does deleting require approval from staff?
Also, when reporting a post, a window appears in which the text you write is in white font on a white background.
Also, when reporting a post, a window appears in which the text you write is in white font on a white background.
jbh 10-01-2025, 09:50 PM
Share your adventure game fan art with the community! Pictures, music, dioramas, burning effigies... It's all good! Human-made only please (maybe there should be a separate thread for AI stuff?)
Here's some Space Quest music I'm working on:
https://www.dropbox.com/scl/fi/82ccp096c...ofx4g&dl=0
Here's some Space Quest music I'm working on:
https://www.dropbox.com/scl/fi/82ccp096c...ofx4g&dl=0
jbh 10-01-2025, 07:29 PM
1) Which character from a Sierra or LucasArts game most reflects your personality and why?
2) What is Prince Alexander's favourite food and why?
3) If you had to spend the rest of your life in a location from the Space Quest series, where would it be and why? (Not including Xenon)
2) What is Prince Alexander's favourite food and why?
3) If you had to spend the rest of your life in a location from the Space Quest series, where would it be and why? (Not including Xenon)
EirikMyhr 10-01-2025, 07:08 PM
Discovering this forum from listening to the Adventure Game Hotspot podcast (which I also only recently discovered) is like finding a magical Time Twisting Device™, erasing the entire Dark Age of Social Media and all things Zuckerbergian, and just continuing where we left off in 2008 or whenever regular forums started to die..! It makes me happy! 
So, my most immediate question: Are there anyone who used to hang out on the good old AdventureGamers forums? Please raise your voice!
I used to hang out there in the early 2000s, first as Freddie_Melon, then later with some other nickname I don’t even remember anymore. I was in my early 20s then, and a part of an aspiring game developing team only consisting of people from that forum – we were making a Film Noir inspired adventure game based only on characters, that is actual people, from the AG forums! It started out as a fun little thing, then it became overly ambitious, and sadly, it was never finished. I was the composer and a lot of the score was actually half-finished. Today I am a composer for theatre, films and television, and I know that several of the other people from that team went on to work in game development also.
Any other AG-old-timers here, then I would love to catch up!

So, my most immediate question: Are there anyone who used to hang out on the good old AdventureGamers forums? Please raise your voice!
I used to hang out there in the early 2000s, first as Freddie_Melon, then later with some other nickname I don’t even remember anymore. I was in my early 20s then, and a part of an aspiring game developing team only consisting of people from that forum – we were making a Film Noir inspired adventure game based only on characters, that is actual people, from the AG forums! It started out as a fun little thing, then it became overly ambitious, and sadly, it was never finished. I was the composer and a lot of the score was actually half-finished. Today I am a composer for theatre, films and television, and I know that several of the other people from that team went on to work in game development also.

Any other AG-old-timers here, then I would love to catch up!
kobold 09-30-2025, 10:49 PM
anyone ever studied it or contributed to the study of it?
there was a large series of really cool posts by Choice of Games on their blog years and years ago, and it was the thing that almost got me into making video games. i did some digging and found one i remember reading: "How We Plan a ChoiceScript Game"
the thing that really stuck with me is the post they made about designing choice charts: figure out where the BIG NARRATIVE CHOICES really are, and build your chapter design around getting to each major choice. from there you can build intermediary choices that can create branches later- just keep track of how your paths part and rejoin and you can create meaningful impact based on historic choices in games.
i ended up applying a lot of this to my D&D games, and naturally it always went really well - the biggest effect it had was on my multi-year Kingmaker Pathfinder 1e game.
there was a large series of really cool posts by Choice of Games on their blog years and years ago, and it was the thing that almost got me into making video games. i did some digging and found one i remember reading: "How We Plan a ChoiceScript Game"
the thing that really stuck with me is the post they made about designing choice charts: figure out where the BIG NARRATIVE CHOICES really are, and build your chapter design around getting to each major choice. from there you can build intermediary choices that can create branches later- just keep track of how your paths part and rejoin and you can create meaningful impact based on historic choices in games.
i ended up applying a lot of this to my D&D games, and naturally it always went really well - the biggest effect it had was on my multi-year Kingmaker Pathfinder 1e game.
Legerdemancy 09-30-2025, 08:59 PM
I figured this could be an interesting thread to get started. Let’s reminisce together about our initial experiences with the adventure game genre.
So there I am, a young child basking in the otherworldly glow of a green monochrome monitor. An Apple IIe from 1983 specifically. The imagery conjured on the screen is the 1985 release of King’s Quest II: Romancing the Throne.
The freedom this game offered my still-developing mind was twofold: First, the open-ended exploration of the various map screens. Second, playing around with the robust text parser. Only the abruptness of the built-in speaker snapped me back to reality... Thanks a lot Hagatha.
It may come as a surprise to you what year this actually was. While most of my peers would have been playing contemporary games, I was making my first foray into the swashbuckler’s favourite genre in the year 1997!
There’s something special about playing a game which was intended for a previous generation that I could have easily missed out on. It evokes a broader appreciation for game design in general I reckon.
Two years later I still hadn’t won the game yet. Coming back home from a long day at school, I was predictably back in front of the computer screen. The spelling test they gave us during the morning lessons featured various new words, in particular the word TAN stood out to me. I typed in the instruction: ‘graham tan’ – it resulted in the following:
“King Graham is not dressed for tanning.”
Naturally I was elated that they programmed in such a response. I like to imagine in my headcanon that Graham’s complexion improved that day on the beach of Kolyma. It certainly didn’t help with winning the game though.
Fast-forward to the year 2021, I finally completed the game as a team effort with a younger sibling, in conjunction with a walkthrough for the more difficult sections. It was rewarding seeing the ending to King’s Quest II with a family member.
However, it’s worth noting that the journey was just as satisfying, as it taught me during my formative years the importance of tenacity and creativity when playing specific video games that require those skills.
Thank you for reading. Feel free to share your nostalgic memories of the games that sparked your passion for adventuring.
So there I am, a young child basking in the otherworldly glow of a green monochrome monitor. An Apple IIe from 1983 specifically. The imagery conjured on the screen is the 1985 release of King’s Quest II: Romancing the Throne.
The freedom this game offered my still-developing mind was twofold: First, the open-ended exploration of the various map screens. Second, playing around with the robust text parser. Only the abruptness of the built-in speaker snapped me back to reality... Thanks a lot Hagatha.
It may come as a surprise to you what year this actually was. While most of my peers would have been playing contemporary games, I was making my first foray into the swashbuckler’s favourite genre in the year 1997!
There’s something special about playing a game which was intended for a previous generation that I could have easily missed out on. It evokes a broader appreciation for game design in general I reckon.
Two years later I still hadn’t won the game yet. Coming back home from a long day at school, I was predictably back in front of the computer screen. The spelling test they gave us during the morning lessons featured various new words, in particular the word TAN stood out to me. I typed in the instruction: ‘graham tan’ – it resulted in the following:
“King Graham is not dressed for tanning.”
Naturally I was elated that they programmed in such a response. I like to imagine in my headcanon that Graham’s complexion improved that day on the beach of Kolyma. It certainly didn’t help with winning the game though.
Fast-forward to the year 2021, I finally completed the game as a team effort with a younger sibling, in conjunction with a walkthrough for the more difficult sections. It was rewarding seeing the ending to King’s Quest II with a family member.
However, it’s worth noting that the journey was just as satisfying, as it taught me during my formative years the importance of tenacity and creativity when playing specific video games that require those skills.
Thank you for reading. Feel free to share your nostalgic memories of the games that sparked your passion for adventuring.
Rubacava 09-30-2025, 04:41 PM
Welcome everyone! This is a head-to-head tournament to crown the greatest Sierra box art of all time.
I’ve set up a 32-cover knockout bracket (see below). Each match-up will run for 3 days of open voting.
The rules are simple:
A note on the selection
Putting this bracket together was not easy. Many Sierra covers are iconic, and narrowing them down to 32 meant some had to be left out. (Police Quest 4 was actually the easiest to cut, lol). But leaving out things like Castle of Dr. Brain or Leisure Suit Larry 6 was tough, I tried my best to balance the most worthy and striking artworks.
So, without further ado… here’s the full tournament draw:
I’ve set up a 32-cover knockout bracket (see below). Each match-up will run for 3 days of open voting.
The rules are simple:
- Vote based only on the box art, not the game itself.
- Pick your favorite in each match-up.
A note on the selection
Putting this bracket together was not easy. Many Sierra covers are iconic, and narrowing them down to 32 meant some had to be left out. (Police Quest 4 was actually the easiest to cut, lol). But leaving out things like Castle of Dr. Brain or Leisure Suit Larry 6 was tough, I tried my best to balance the most worthy and striking artworks.
So, without further ado… here’s the full tournament draw:
sortapositive 09-30-2025, 06:15 AM
Hey y'all, my name is Larissa! I'm a cartoonist turned game dev, and I am super excited to be part of this community. I am new to game development, but I've been drawing for most of my life, and working as a UX Designer since 2020, so I decided to make an adventure game featuring cute animals. It's called Mole's Best Friend.
Mole’s Best Friend is a cozy point and click adventure game about a routine-abiding mole named Topo and his best friend Scrunch, a rebellious young beetle who live together on the planet Little Pebble. One day, the pair have an explosive argument and Scrunch goes missing. It is up to Topo to face his fears, track Scrunch down, and save the planet in the process.
Here are some screenshots of my WIP vertical slice, and while these are stills, I am working on a lot of animation at the moment:
I grew up in Southeast Texas so I am heavily influenced by the flora and fauna of that part of the world. But there will also be fantasy creatures and magic involved in Mole's Best Friend!
I am solo developing this but hoping to release sometime in 2026! I post devlogs and do all the social medias but I'm still trying to figure out a marketing plan, determine if I wanna do a kickstarter, understand budget for wonderful things like voice acting and music... lots to wrap my head around.
Would love any feedback and happy to field any questions, even though a lot is up in the air right now.
Mole’s Best Friend is a cozy point and click adventure game about a routine-abiding mole named Topo and his best friend Scrunch, a rebellious young beetle who live together on the planet Little Pebble. One day, the pair have an explosive argument and Scrunch goes missing. It is up to Topo to face his fears, track Scrunch down, and save the planet in the process.
Here are some screenshots of my WIP vertical slice, and while these are stills, I am working on a lot of animation at the moment:
I grew up in Southeast Texas so I am heavily influenced by the flora and fauna of that part of the world. But there will also be fantasy creatures and magic involved in Mole's Best Friend!
I am solo developing this but hoping to release sometime in 2026! I post devlogs and do all the social medias but I'm still trying to figure out a marketing plan, determine if I wanna do a kickstarter, understand budget for wonderful things like voice acting and music... lots to wrap my head around.
Would love any feedback and happy to field any questions, even though a lot is up in the air right now.
sneaky 09-30-2025, 02:41 AM
I'm a middle age adventure game lover. Grew up playing adventure games on an brand new 286.
80's and 90's were some of the best times of my life. Loved adventure games.
I was there at the beginning of Troel's Space Quest faq, fell in love with Ron Gilbert when Monkey Island 1 was released, the rise and fall of Sierra, dreading Space Quest 7 3D, usenet, newsgroups and IRC. From 14.4k to break neck speeds of 56k. Waiting for PC Gamer to show up each month. Wanting to be Tex Murphy. Grim Fandango - IMO the peak of adventure game story telling. 3DFX. Man the 90's were a wild time.
I stopped playing games for probably 10 plus years. I would revisit the classics every couple year but never kept up after the decline.
Here is my ask.... please let me know what the best adventure games I should purchase from the last 10 years. I'm a point and click whore but open to anything. I've been on a Steam/GOG buying spree but let me know friends... what is the best of the best in the Adventure Game realm. The one's the everyone should have in their virtual libraries.
Please... Make me feel young again.
note: please don't say Broken Sword for the love God. Sorry Joshua, love you dude but I just couldn't get into them.
One last word. Thank you. Thank you too all the dev's, the programmers, artists, musicians, writers, voice actors, journalists that brought your idea and passion to life to share with us. The game companies; LucasArts, Sierra and all the greats that were lost from the many acquisitions and take overs. The one's that are in our hearts forever. Thanks to the podcasters that bring this world back to life. Thanks to my hero's like Troels, Jess Morrisette, Anna, Paul, Joshua, Jack, all the adventure game website designers on GeoCities, Ron Gilbert, Tim Schafer, Aaron Conners, Chris Jones and all the countless other individuals that make this community absolutely amazing. And a special thank you to Roberta Vaughan for the being the glue and sharing your love with some many.
-sneaky
80's and 90's were some of the best times of my life. Loved adventure games.
I was there at the beginning of Troel's Space Quest faq, fell in love with Ron Gilbert when Monkey Island 1 was released, the rise and fall of Sierra, dreading Space Quest 7 3D, usenet, newsgroups and IRC. From 14.4k to break neck speeds of 56k. Waiting for PC Gamer to show up each month. Wanting to be Tex Murphy. Grim Fandango - IMO the peak of adventure game story telling. 3DFX. Man the 90's were a wild time.
I stopped playing games for probably 10 plus years. I would revisit the classics every couple year but never kept up after the decline.
Here is my ask.... please let me know what the best adventure games I should purchase from the last 10 years. I'm a point and click whore but open to anything. I've been on a Steam/GOG buying spree but let me know friends... what is the best of the best in the Adventure Game realm. The one's the everyone should have in their virtual libraries.
Please... Make me feel young again.
note: please don't say Broken Sword for the love God. Sorry Joshua, love you dude but I just couldn't get into them.
One last word. Thank you. Thank you too all the dev's, the programmers, artists, musicians, writers, voice actors, journalists that brought your idea and passion to life to share with us. The game companies; LucasArts, Sierra and all the greats that were lost from the many acquisitions and take overs. The one's that are in our hearts forever. Thanks to the podcasters that bring this world back to life. Thanks to my hero's like Troels, Jess Morrisette, Anna, Paul, Joshua, Jack, all the adventure game website designers on GeoCities, Ron Gilbert, Tim Schafer, Aaron Conners, Chris Jones and all the countless other individuals that make this community absolutely amazing. And a special thank you to Roberta Vaughan for the being the glue and sharing your love with some many.
-sneaky
Pluto 09-29-2025, 10:25 PM
When I am coming to the forum, I have an issues to find a new posts, which I didnt read until now. On mainpage I can recognize by white/grey dot, if there is something new. If I am in thread list, I can see by icon if there are new posts or not. But thats all. It should be good to have easily visible read/unread messages and also have a direct link which will move you to the oldest unread message in that particular thread.
Or this function is somewhere there and I only didnt found it?
Or this function is somewhere there and I only didnt found it?
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